mr.devolver
Refugee
Maybe Sphereii, could add some code to disable their "wallhacks" and glue them to the ground lolI will watch for it. I do see vanilla zombies in a vanilla game sometimes do that. Might be a TFP thing.
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Maybe Sphereii, could add some code to disable their "wallhacks" and glue them to the ground lolI will watch for it. I do see vanilla zombies in a vanilla game sometimes do that. Might be a TFP thing.
Hmm, what about the problem which causes our hired NPCs fall off the world? Can Sphereii fix it?There were no changes since the initial A19 stable release 4 days ago. That version underwent some testing but so far no bug reports I can act on. I have a huge update that I'm working on, but I won't plan to release it until i know the current version is verified stable.
It's a bad luck that happens most of the time in my gameplays, I know it might not be related to any of the mods that are involved, but still if it's something that breaks the smooth use of this mod, it is worth trying to find a solution.So far you are the only one mentioning that happened. I have never seen it, but i do see vanilla zombies doing it, so its likely not a mod related bug. Just bad luck. The rehiring bug was patched, need confirmation that works consistently.
i did a full game reinstall,deleted the 7days to die mod launcher,reiunstalled mod launcher,checked modlets listed and they are all up to date.I just tested the latest versions of those mods you listed, and just those mods to test the combination. No errors. maybe you building with old modlet versions or using an old version of DMT? It should build correctly using DMT 2.0 or 2.1 By the message, DMT fails to complete the build process.
Yes this new DMT version now is showing my mods in the list.Thanks manIts not compiling the Sphereii Core or any of the mods. You sure you have DMT configured to find your mods folder?
https://github.com/HAL-NINE-THOUSAND/DMT/releases/tag/v2.1
No hurry,thanks Xyth.I can reproduce that. Thanks. Sphereii is away for a few days so this might not get fixed right away if its an issue with the last edit.
Thanks for the fix Xyth. Taking my first playthrough in 19 now.xyth said:The fix for zombie animation after reloging seems to be setting the chunk observer property in the entityclasses.xml npcmeleetemplate to true. I will edit that and push tomorrow but you can manually edit that for now.