mr.devolver
New member
Yeah, I thought so. Well, that's unfortunate because the way it works right now limits you in many ways. You can't really go wild with your quests with the current system. I mean, even such a simple concept like NPC jumps into the quest lines directly as you talk to him for the first time like "Hello survivor, I could use your help with this and that...", no instead you have to use "Hello survivor..." and then you have to magically let the player know what's on the NPCs mind like "Oh hey, I see you could use some help with this...", I mean, come on.. Where's immersion with this?The game has an Alternative Text option, which is the alternative for the "Hide", but I don't think it's hooked up too much. I think changing the Start opening dialog would be a bit tricky. When you complete a quest, I think they'll say what the quest tells then. Then when you talk to them again, it displays Start.
Try to focus away from changing the Start opening dialog. Instead, customize your Responses (hiding the ones that aren't relevant), and working through it that way.
I think the dialog system will see some love in the base game, and its impossible to predict what it will be like.
Of course I know it's not your fault. I just thought maybe you could do some magic to make things better in this part, if it's not too hard and time consuming, that is.
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