It wasn't intentional, its an artifact of using the base zombiecontroller for humanoid like NPCs and bandits. Zombies dig if jumping, breaking a block or something else is blocking their path to their target. So so do NPCs unless we work to change that. Its not specifically a bug either; its working as TFP designed it and we reuse that code. We could stop it by a code edit or use it by replacing the animation with something humanlike. Perhaps Sphereii will consider this worth fixing, rather than adding something new to the NPCs. When we get farming NPCs working, I will likely add in a digging and planting animation but it wont be triggered by the approach and attack code so I wont be changing it now.
Oh, before I forget: Please assume anything I type here is either information about the mod or an attempt at humor. "So NPCs dig. Cool" was humor. Issues being the cores fault? Humor. (Spherell and I crack on each other all day long about mistakes) Perhaps I need to start adding little smileys after each line to telegraph that. But it would be easier if all concerned just assumed that if anything I type is other than simple information is an attempt at levity.
Oh, and the above "Oh, before I forget" was information, not a joke :smile-new:
Xyth you know what would crack me up?Using the cast of Neebs gameing(Simon,Neebs,appsro etc) as voices for your NPCS.Not sure if you watch their content or not on 7days though its hilarious.
If i give feedback about the mod should i post on Sphereii's page or here?To be honest if i ever observe issues i wana report its hard to know which one of you guys department it is all the time lol.
So about the digging,in previous iterations of the mod,didnt the AI not jump at all? If i recall correctly that was indeed the case.Iv noticed lately with their decision to jump(resulting in digging)they are extremely difficult to pathfind around POI's.For instance,i tested lootng 3 POI's tonight,all small,simple main floor/top floor/basement POI's such as small log cabins..what i noticed all the time....
POI ISSUES
1)Ranged weapon NPCs were useless,and alot of the time trying to run to an enemy but being pulled backwards away from the POI,then teleporting to player when too far, as normal.
2)They always got stuck near stair cases,digging,and could not go upstairs/downstairs without serious pathing issues.
3)Alot of the time refuse to enter the POI and just run around when there was an open door and walkable surface.(this includes melee NPCs)
4)NPCs from these behaviours were hardly ever able to follow me room to room,floor to floor.
To sum up...the NPCs behaviours regarding POIs usually see's them running laps around the POI(Outside it) or getting stuck on geometry(inside it)
TRADER ISSUES
Sphereii posted he fixed an issue for the voice,today i went to trader Jen and as i walked around outside with 2 NPCs i heard a trader Joel dialogue(honestly dont know which NPC it came from)
1)NPCs dont enter traders(normal i guess?)
2)NPC's died when i exited traders - i think this may have something to do with game mechanics teleporting NPCs away,as it does with player after 10pm,but its teleporting them into the sky and they teleport and fall to their death beside me.(theory)
3)At the same time as number 2 happened,three wolves spawned,ran by me(didnt attack) and off into the distance.I mention this cuz i dont think the game is meant to spawn 3 wolves together,perhaps its some relation to the deaths of NPCs.
VOICE ISSUES
1) " i'm gona kill you" etc(aggro voices) of NPC continued after there was no longer a threat. Happened after i ran from a fight . NPC was no longer tracking an enemy but still voiced his displeasures lol. A game reload fixed it.
COMMANDS
1)NPC EVE club bat- Sometimes when being told to stay here,she runs full speed off into the distance until i catch here and tell here to follow.
(Happened 3 times while in my base,never saw it with other NPCs)
From my observations AI pathing around POI's in recent versions of the mod was spot on(probably when they were smashing blocks and not looking for obstacles to jump/dig over)
SP on 18.4 . not using your other mods in testing just the base NPC ones