This is due to a bad quest. I've removed the quest option of the dialog system for the base NPCs.
In addition, I made some new requirements where certain joins and options will only appear if relevant. For example, if an NPC is missing a Patrol AI task, it will not show the Patrol Your Route / Follow For your Patrol route.
Likewise, if there's no quest, the option won't display.
Does this mean that there will be different types of NPCs, each one for different purpose? I think it would be nice if modders could have NPCs that are involved in certain hard-coded quests in which case they might want the NPCs to act strictly according to the quest, without a chance for players to control them. However, there should also be NPCs that you can freely control through various commands in dialogue, basically what we have now, for more flexibility for both mod creators and players.
Will investigate this. I haven't visited a trader with them, nor spawned in a vehicle.
For clarification: It's really easy to reproduce the bug with vehicles: Spawn 4x4 truck and spawn NPCAmmo next to it. Get in the vehicle and get out, you don't even need to drive just get in and out and you don't really need to hire the NPC before doing this. I figured this out later, but didn't clarify in the edit part of the post, sorry.
As for the NPCs disappearing in trader's base, it's even easier to reproduce. Just go to the trader area, stand close to trader and spawn NPCAmmo in front of the trader. As soon as I did that, NPC showed up for like half a second and instantly disappeared.
I had an NPC bleeding last night too, and he had the bleeding buff ( I didn't have the Entity_Patch ).
The problem I talked about there was with Patch_Entity enabled though. Either way, if you want to investigate the health issue, it really helps to have that Unlock Health Bar mod enabled so that you can watch their health in real time. I wasn't lucky to reproduce it yet.
I'll review your video once I get into the office. Thank you for it.
You're welcome.
Do you plan to have that "Help me loot this place" option back? It was disabled before release, I was really looking forward to that option when I watched the teaser. Also, it would be awesome if we could use shift + left click to transfer stuff into the inventory of our NPCs.