PC A19 Loot Progression

Probably been suggested before, but what if repairing decreased QL by 1?  If they could find a way to keep mod slots, so you don't have to re-slot, but do get the requisite dmg/durability decreases for being lower QL, it would provide a good incentive to replace your gear periodically without killing you if durability ran out mid-Hordenight.  It might make the bonus durability from armor perks useful, too.

You could even let it reduce mod slots, as long as the game function as it does now, where if mods somehow get into an item that doesn't have mod slots, it stays there until you remove it.  So if your item degrades you have to decide "Do I leave those mods, or do I lose the ability to have as many in it if I want to change them?"

 
Probably been suggested before, but what if repairing decreased QL by 1?  If they could find a way to keep mod slots, so you don't have to re-slot, but do get the requisite dmg/durability decreases for being lower QL, it would provide a good incentive to replace your gear periodically without killing you if durability ran out mid-Hordenight.  It might make the bonus durability from armor perks useful, too.

You could even let it reduce mod slots, as long as the game function as it does now, where if mods somehow get into an item that doesn't have mod slots, it stays there until you remove it.  So if your item degrades you have to decide "Do I leave those mods, or do I lose the ability to have as many in it if I want to change them?"
I think the main detriment as seen by TFP about all the ideas where you need a new weapon frequently is that it would lead to a lot more mod swapping work than currently. We already access the mod menue quite often for all that moddable stuff in the game.

 
I think the main detriment as seen by TFP about all the ideas where you need a new weapon frequently is that it would lead to a lot more mod swapping work than currently. We already access the mod menue quite often for all that moddable stuff in the game.
That is correct. Which is why mods should be permanent attachments and not swappable....  :behindsofa:

 
Probably been suggested before, but what if repairing decreased QL by 1?  If they could find a way to keep mod slots, so you don't have to re-slot, but do get the requisite dmg/durability decreases for being lower QL, it would provide a good incentive to replace your gear periodically without killing you if durability ran out mid-Hordenight.  It might make the bonus durability from armor perks useful, too.

You could even let it reduce mod slots, as long as the game function as it does now, where if mods somehow get into an item that doesn't have mod slots, it stays there until you remove it.  So if your item degrades you have to decide "Do I leave those mods, or do I lose the ability to have as many in it if I want to change them?"
Was like that before. Repairing will decrease the level item, but in those times we got like 600 levels. Were the times of the "learn by doing".

But now the system is pretty different. I was a bit skeptical at first, but now I like it more.

And I prefer not degrade at repairing. I mean, as it now I do not have all equipment lvl 6, even after 120 days. Imagine if you can use it only a bit and then goes back to lvl 5. For that being reasonable, they need to let you craft lvl 6 things.

I would say, if it's not broken doesn't fix it. It's working fine now.

 
Was like that before. Repairing will decrease the level item, but in those times we got like 600 levels. Were the times of the "learn by doing".

But now the system is pretty different. I was a bit skeptical at first, but now I like it more.

And I prefer not degrade at repairing. I mean, as it now I do not have all equipment lvl 6, even after 120 days. Imagine if you can use it only a bit and then goes back to lvl 5. For that being reasonable, they need to let you craft lvl 6 things.

I would say, if it's not broken doesn't fix it. It's working fine now.
This could be fixed by an upgrade system where for a certain amount of parts you could upgrade your items.

 
This could be fixed by an upgrade system where for a certain amount of parts you could upgrade your items.
That would be similar to that what we had in A16 and before. Back then, you could combine items in the workbench to increase the quality.

 
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That would be similar to that what we had in A16 and before. Back then, you could combine items in the workbench to increase the quality.
It seems reasonable:

You broke your T6 AK->Repaired it so its now T5->You need to bring it to the trader with 50 Machine gun parts so he upgrades it back to T6.

I mentioned the trader because this way T6 still stays player uncraftable. Everything else stays as they are but you would need to upgrade them with approtiate amount of parts.

 
It seems reasonable:

You broke your T6 AK->Repaired it so its now T5->You need to bring it to the trader with 50 Machine gun parts so he upgrades it back to T6.

I mentioned the trader because this way T6 still stays player uncraftable. Everything else stays as they are but you would need to upgrade them with approtiate amount of parts.
That sounds like player craftable T6 with extra steps.

 
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