Read through the Known Issuesand search for your issue (CTRL+F) to see if it was reported already. Use multiple keywords that might be related.
Tips for bug research:
What block is it?
Activate dm in console (admin on server or host in SP/P2P game)
Hit F3
Hold shift and look at the block you want to investigate
“Focused Block” tab will show block name rotation (r=x)
[*]Which POI am I looking at?
Activate dm in console (admin on server or host in SP/P2P game)
Hit F3
Enter POI bounds
“Player” tab 3rd line biome will also show POI name (can ignore .xyz after name)
Now you can look at the POI in the editor
[*]How do I find a POI in my game?
Search the prefabs.xml for the name and teleport to coordinates
NEW: tppoi in console
Search for POI in searchfield
Click on entry
[*]What does, is, how, why zombie?
Activate dm in console (admin on server or host in SP/P2P game)
Hit numpad 0 (heavy FPS impact, if many zombies on screen)
You will now see the zombie’s AI tasks and health
[*]Do buffs/debuffs work?
Activate dm in console (admin on server or host in SP/P2P game)
Hit F3
Open inventory
Toggle 2 row 5 option on the left side (Ply)
This will open a window on the right
If you can not move, the search field is active, backspace everything in the searchfield and hit LMB
[*]Now you can see active buffs/debuffs and cvars on yourself
[*]Hold shift to view stats of your current target
[*]Freeze AI
With dm enabled as host hit * on numpad
This allows for easier buff or damage tests
BUG REPORTING INSTRUCTIONS FOR ITEMS NEEDED WITH ALL BUGS
OUTPUT LOGS
Your output log files are in C:/steamLibrary/steamapps/common/7Daystodie/7daystodiedata/ you will find a list of logs, the last one being the most recent.
PLEASE USE PASTE BIN TO UPLOAD YOUR OUTPUT LOGS
If your output logs are too large, you might need to use paste bin:
This will open a panel in game for you to type the bug in.
Once done click OK.
There will then be a SCREENSHOTS folder in the main 7 days folder containing the screenshot.
There will also be a .CSV file that has all of your perks, books, and schematics listed and needed for testing purposes.
RWG INFO
If you generated your own RWG world, please provide the generationinfo.txt and map_info.xml from their generated world folder, so we can reproduce this C:\Users\You\AppData\Roaming\7DaysToDie\GeneratedWorlds\<your world>\GenerationInfo.txt
BUG REPORTING FORM
Please use this form to report bugs. Testers will then respond. If the form is not used, we will assume you are just chatting to each other.
GPU Model and VRAM: (nVidia GTX 1060 4 GB / AMD RX 580 8 GB / etc)
Screen Resolution: (width and height)
Video Settings: (Low / Medium / High / Ultra / Custom (Custom has many combinations, so just list the settings you think are relevant to the bug if any))
Game mode: (MP host / MP client / SP / Client on dedi, RWG or NAV)
There is a chance that character progression will be reset, if you continue a savegame from b163, due to a change.
As always we recommend starting over with a new savegame during experimental..
Changelog for b164-b169
Added
Option to change size of FPS display
Old Wild West Coffins
Tough Guy Sunglasses that boost your fortitude. Found in loot and for sale at traders
Allow XUi list ComboBoxes to be initialised with ints/floats from XML
Allow enabling/disabling XUi SimpleButtons from XML/bindings
Allow XUi controllers to react to binding changes at runtime
Mem obj and mem objs console commands to list and shrink the object pool
HD Biker Zombie
Chainsaw/auger flesh impacts for melee & harvest.
Added hits/grazes to all 3 tiers knuckles.
Visual clue for text orientation on player storage crate
Radiated vulture vomit attack sfx.
Gfx st discard console command
Janitor Zombie (final fixes in b170)
Changed
Increased amount of small animals spawning in the forests and decreased larger animals.
All small game (rabbits and chickens) and large game (boars, and deer) spawn every day or night at any time. Small game has a high chance to spawn, large game has a low chance to spawn.
Enemy respawn time is reduced in the wasteland. At night, Zombies will respawn immediately, making the wasteland harder to survive at night
Shotgun damage and auto shotgun rate of fire reduced.
Added floats so spawning of zombies and predators are less predictable.
Reduced stamina cost on iron harvesting tools
Bandolier mod increases reload speed by 15%
Removed candy tins, hub caps and air filter items from the game.
Land mines no longer use candy tins, hub caps or air filters in their recipes. Land mines now need duct tape to craft. Candy tin mine can now be crafted in a backpack. Hub cap mine uses a nail instead of a spring
Deprecated candy tins and other redundant items
Cooking pot mine is also crafted from basic resources
Normal entities load their prefabs and meshes on demand instead of during world load
Reduced distance to backpack after death if no respawn point is set
Block entities to load on demand using the object pool
The object pool large pools to active pools which will fully remove pool objects and non active prefabs over time
Added various scales to zombies so they are different heights
Texture streaming to only use the main camera
Store_autoparts_01 updated to commercial standards.
Updated lots of oldwest POIs with new art
Art and new block update for house_old_abandoned_07
Large Predator animals such as bears and dire wolves only spawn at night in the forests. Wolves have a very small chance to spawn in forests during the day
Fixed
Underground airpocket in Ranch03
Collapsing railing in fire_station_01
Z fighting with trimblocks and paint issue in modern_07
Applied paint to block behind comfy chair in modular_05
Adjustment to zombie footstep sound playback
Knuckles harvest too quickly ( use attack speed )
Breaching rounds do not work on the Shamway safe
Ratchet, ImpactDriver, SteelClub must now be crafted at a workbench
Steel spear shows proper unlock info
Scope mods are now visible on tactical assault rifle
Robosledge does not display a ammo count anymore
Beer sign does not have a white line on texture
Chest in funeral_home_01 now has loot
Create world feature is functional again
Can now place blocks around all lockers
Identical look for XP bar and food/water bars
Shovel hold animation is no longer used for all weapons and tools
Upside down door frame in apartment_adobe_red_5_flr
Bar_sm_01 no longer has false cabinets
Animals can not die from infection anymore
Weighted head mod is not compatible with blade mods on machete.
Food does not heal after you eat broken glass. Also, please reconsider your diet.
Fixed chainsaw and auger reload sound playback.
Some farm plots cannot be planted due to stability
Crate_storePrefab renderer was in TerrainCollision layer
Gas_station5 billboard SI issue.
Carlot_01 has beams that block entities
Replaced deprecated Freezers with its new replacement
Torch is now burning in roof area of house_burnt_02
Pathing issue with door of basement in Mansard_02
Wrong bookcase rotation in modern_04
Daring Adventurer level 2 and 3 now work again with T1 quests
False cabinets in park_basketball
Bungalow_05: Block behind boxes was painted and the shelf support replaced
Not allowed to access triangles/indices on mesh while in prefab editor
Disabled spider zombie looking at player
Particle System is trying to spawn on player mesh with zero surface area, aka console spam when player is on fire
Robotic sledge / repulsor mod ragdoll is extreme on players