PC A19 Diary Discussions

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@Laynie According to other forum members here, the XMl's state that every time you hit a tree it's a 5% chance that you'll get one honey, although I'm unsure if it's limited to one honey per tree or not, although I find this to be the more likely scenario. So if you want to extract the maximum amount per harvest, use a chainsaw vs a steel axe. :)
The xml says the chance is 5%, but it is not said of what it is 5%

 
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No. It could also be 5% chance per second of hitting.
In that case, using a chainsaw would be a far more efficient solution of potentially extracting more honey anyway. If it takes longer to down a tree, and if the XML is designed in that favor, then you'd theoretically get more honey via time spent chopping or per hit vs a steel axe which only requires a couple hits / a few seconds to down said tree.

If it's 5% per tree at random selection (i.e. this tree will give you honey, this one will not), then it literally would not matter if you used a fully modded level 6 steel axe or your bare fists.

Of course though with it being such a low percentage chance you'd have to chop down thousands of trees to get accurate test results back. One experiment would be how much honey did you get on average by hitting 300 HP trees vs 1200 HP trees with the same tool, although such an experiment would obviously still raise a lot of questions.

 
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Quite the leap in logic there.
13v807.jpg


 
I love it, it looks great.  What are those terrain pillars?  Reminds me of an old RWG generation issue.
They could be columns from an ancient civilization, or they could be meant to look like basalt pillars, like those created by nature when the tectonic+pressure+temperature conditions are right.

dacdd83e0380056a4d1724f18921a75f.jpg


The third option is magic coolness. 

 
I love it, it looks great.  What are those terrain pillars?  Reminds me of an old RWG generation issue.
Just rock. We built each one for the look, hehe.

They could be columns from an ancient civilization, or they could be meant to look like basalt pillars, like those created by nature when the tectonic+pressure+temperature conditions are right.

dacdd83e0380056a4d1724f18921a75f.jpg


The third option is magic coolness. 
We had giants causeway in mind but with a magical feeling. They are to add defense to Tilly's castle. 

 
can da pimps implement in the game  a feature that hurts the player if he punches glass or even start to bleed/inflict other status effects?

 
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