PC A19 Diary Discussions

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Naz said:
I can't say for sure for that aspect ratio, i have a 21:9 3840x1600 and 7dtd seems to work quite well with it. The only 2 nit picks i have really is 1. the loading screen images get stretched, it's not too bad in 21:9 but it would be worse in 32:9 i'd imagine, but not a big issue. 2. some ui elements are sometimes not positioned conveniently for ultra wide users. Things like the buff pop outs and active quests are right in the far corners and can strain your eyes a bit stretching to look over there. But those are very minor issues and as a whole it works quite well on ultra wides, so i'd say go for it.
No mate, doesn't work well. I have one and if you stick to normal FOV, then there are no benefits to the widescreen (you would see an enemy at the same time others would on smaller monitors). If you turn FOV up, then it massively distorts images and messes with the distances. Things front and centre look far away but you turn the mouse and they are suddenly right next to you. REALLY hurts the eyes and messes with the head.

On that note, I was very disappointed that many newer games have this same issue. So far, I've only seen two games handle it really well. Satisfactory (great game, btw) and the new Metro game.

Back to 7dtd, the HUD items aren't in the best location, being to the far left or far right, causing a lot of head turning.  I'd suggest going for a non-ultrawide 4k monitor unless you do productivity things. Then it's really good if you set the screen up correctly with some third party apps.

 
did, and still doesnt change what I said. the second half may dissipate, but the first part is still infinite. and they are tied together.
( face + palm ) + ( head + desk )

The second half was the joke.  Minecraft doesn't have those kind of water effects at all.  It's likely a cleverly hidden blender render.

 
( face + palm ) + ( head + desk )

The second half was the joke.  Minecraft doesn't have those kind of water effects at all.  It's likely a cleverly hidden blender render.
ah, sorry, havent kept up with mc since 1.12. waiting on some mods in 1.15 to finish before I go back and take a look. would been a nice way to empty a bucket tho

 
Has anybody tried placing a bicycle in their base and used a design to mass kill the vultures that spawn so that the player could then harvest them? 🤔

 
Has anybody tried placing a bicycle in their base and used a design to mass kill the vultures that spawn so that the player could then harvest them? 🤔
Boring. I built a short round race track (partly through a house, partly with turrets and electric wire and partly underground). Didn't test it on horde night yet, but it probably will be "one of those interesting times" your enemies wish you to live in.

 
The regular bog standard jacket in the game has little texture to it I've noticed... It looks quite flat. Perhaps some detail could be added to it in the future, but if not, then so be it.

 
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