Adam the Waster
Hunter
usesly there is around 3 or 4 Experimentals. so i doubt itwolfbain5 said:will we be seeing a new experimental branch soon? or is this it for a19?
usesly there is around 3 or 4 Experimentals. so i doubt itwolfbain5 said:will we be seeing a new experimental branch soon? or is this it for a19?
And those people will whine and cry no matter what TFP does so why worry about them?Jost Amman said:I've already read on Steam people complaining about the current (A19) AI because they expect zombies to ALL behave the same way... so when they see 3/4 of them out of 20 going their way doing different things (e.g.: rage mode) they'll just rant about not being able to reliably build a blood moon base because they can't predict where the zombies will go.
Fataal has mentioned multiple changes he has been working on. There should be a 19.2 and possibly a 19.3. When those will release is a totally different issue.wolfbain5 said:will we be seeing a new experimental branch soon? or is this it for a19?
Later alphas usually go up to .4 , though that last patch is usually later and way within the next alpha development; .2 and .3 could be with us within a 30 day timeframe, but it really is in flux, so it depends on the severity of the tickets adressed, so When It's donewolfbain5 said:will we be seeing a new experimental branch soon? or is this it for a19?
personally i would love to seeAnd those people will whine and cry no matter what TFP does so why worry about them?
There will definitely be a 19.2 with most likely an experimental release of it first. How soon is anyone's guess.wolfbain5 said:will we be seeing a new experimental branch soon? or is this it for a19?
Faatal mentioned some performance improvements for 19.2. I believe, so it sounds like 19.2 is cumming.wolfbain5 said:will we be seeing a new experimental branch soon? or is this it for a19?
sounds like 19.2 is cumming.
faatal said:Sooner than you might guess.
Would be experimental first. There has been a couple of builds posted in the testing branch so... Soon? (Meaning, when it's done)q123 said:ok, so let me guess - is 19.2b3 ready for release today/ tonight?![]()
If I'm not counting wrong, b3 is done already - the question is, if it will pass the tests for an exp release or not. We will see tomorrow if they'll make another build, maybe...Would be experimental first. There has been a couple of builds posted in the testing branch so... Soon? (Meaning, when it's done)
Or it could be released this evening... Maybe???If I'm not counting wrong, b3 is done already - the question is, if it will pass the tests for an exp release or not. We will see tomorrow if they'll make another build, maybe...
Renamed console command
"ai path" to "ai pathlines"
Those are railings, not bars. When upgraded, railings only have a maximum of 300 health. They simply would not do.@MechanicalLens Iirc you're looking for "corner bars". Have you checked the "Fences and Railings" block's shape menu. There is a corner railing that might do what you need it to.
Okay, You'd seen them.Those are railings, not bars. When upgraded, railings only have a maximum of 300 health. They simply would not do.
It doesn't matter though. It's more of an OCD thing.
The very first computer bug that ever occurred was a moth that flew into one of the early computers and shorted out a circuit to produce a error.Adam the Waster said:Wait! Engines have bugs!
Thats Stupid! everything has bugs!
Life, my houses, Games, Cars, and Game engines! Smh
I guess thats why its called bug. But MOTHs Ruin everything!The very first computer bug that ever occurred was a moth that flew into one of the early computers and shorted out a circuit to produce a error.
Wasn't that one of the ENIACs?The very first computer bug that ever occurred was a moth that flew into one of the early computers and shorted out a circuit to produce a error.
Sorry, but that's not entirely true... there weren't exactly "circuits" at that time, it was called a "memory node" and it was made of rings of copper wires.The very first computer bug that ever occurred was a moth that flew into one of the early computers and shorted out a circuit to produce a error.