PC A19 Diary Discussions

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MechanicalLens said:
Completely off topic but I'm sure Madmole would find this at least somewhat interesting (if he was still around on this dev diary 😛), but Microsoft has just purchased Bethesda for 7.5 billion dollars. An interesting development...
Blue dragonbane of Death comes to next version of Skyrim - confirmed ! 

His reaction? :)
A Bill Gates zombie in 7dtd 2. 

Apart from that, it will be huge improvement for PC players and Xbox ones, which could potentially bring bigger cross-platform support, and guess what fun would be if 7 days to die goes through this ;)

*crossing fingers*

 
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I'd like to see zombie versions of the devs in the game. We already have joel as a trader but wouldn't it be cool to bash gazz over the head with a club or shoot fataal in the face with an arrow.

How about shooting hated in the face with the blunderbuss......come on guys, make it happen 😁

 
I'd like to see zombie versions of the devs in the game. We already have joel as a trader but wouldn't it be cool to bash gazz over the head with a club or shoot fataal in the face with an arrow.

How about shooting hated in the face with the blunderbuss......come on guys, make it happen 😁
thats just trader Joels Whiteriver guards. 

Snowdog is just the Weirdo that sleeps on the Bedrole under the Base

 
he has already seen it. :)
Cool. That is good news because:

Zenimax's Bethesda Game Studios has never released a stable game in like ever and currently lacks the soul to make an ambitious risky project and morph the concept in the middle of development AND they have nonsensical time-money constraints that never make sense. Microsoft also lacks soul but has money. 

Result: faster releasing Bethesda Game Studios' games and better quality and less bugs and better support. 

What's not to like, really.

It's like if Shotgun Messiah buys Shamway Co. Both have questionable marketing methods with some ups and downs, but the end product ( a shotgun shell with a weird smell) should be cool in the long run. Mmm.

 
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Cool. That is good news because:

Zenimax's Bethesda Game Studios has never released a stable game in like ever and currently lacks the soul to make an ambitious risky project and morph the concept in the middle of development. Microsoft also lacks soul but has money. 

Result: faster releasing Bethesda Game Studios' games and better quality and less bugs and better support. 

What's not to like, really.

It's like if Shotgun Messiah buys Shamway Co. Both have questionable marketing methods with some ups and downs, but the end product ( a shotgun shell with a weird smell) should be cool in the long run. Mmm.
Microsoft certainly has one major advantage, the only advantage that matters really, over Sony and Nintendo, and that's money. Microsoft is a trillion dollar company, while Sony does not even make the top 50. (I'm unsure about Nintendo.) If they wanted, assuming Amazon or Google don't get them first, I can certainly see Microsoft eventually purchasing studios such as CD Projekt Red, Rockstar, among many others.

It's a good move on both Microsoft's and Bethesda's parts though. I can only see a beneficial outcome coming from this, if it's that noticeable at all. We might just end up with another Minecraft situation.

 
Cool. That is good news because:

Zenimax's Bethesda Game Studios has never released a stable game in like ever and currently lacks the soul to make an ambitious risky project and morph the concept in the middle of development AND they have nonsensical time-money constraints that never make sense. Microsoft also lacks soul but has money. 

Result: faster releasing Bethesda Game Studios' games and better quality and less bugs and better support. 

What's not to like, really.

It's like if Shotgun Messiah buys Shamway Co. Both have questionable marketing methods with some ups and downs, but the end product ( a shotgun shell with a weird smell) should be cool in the long run. Mmm.
I doubt we're going to see any change in frequency or quality of output from BGS. Throwing money at something does not automatically make it a better product. I'm not sure where you're getting this idea from.

 
Microsoft certainly has one major advantage, the only advantage that matters really, over Sony and Nintendo, and that's money. Microsoft is a trillion dollar company, while Sony does not even make the top 50. (I'm unsure about Nintendo.) If they wanted, assuming Amazon or Google don't get them first, I can certainly see Microsoft eventually purchasing studios such as CD Projekt Red, Rockstar, among many others.

It's a good move on both Microsoft's and Bethesda's parts though. I can only see a beneficial outcome coming from this, if it's that noticeable at all. We might just end up with another Minecraft situation.
There are many companies within the Zenimax's ecosystem. Microsoft just purchased a big chunk of the Videogame industry in one move. Just like that. Trader Rekt's got nothing on this. 

I doubt we're going to see any change in frequency or quality of output from BGS. Throwing money at something does not automatically make it a better product. I'm not sure where you're getting this idea from.
But it does compel them to abide by certain restraints. And that translates to Microsoft dictating the business model if they so choose.

 
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There are many companies within the Zenimax's ecosystem. Microsoft just purchased a big chunk of the Videogame industry in one move. Just like that. Trader Rekt's got nothing on this. 

But it does compel them to abide by certain restraints. And that translates to Microsoft dictating the business model if they so choose.
I definitely see Microsoft going the way of Sega but, at the end of the day, perhaps Amazon and Google aside, will end up becoming the sole choice for gaming. I'm not trying to drag this out, but I definitely see Sony and Nintendo not surviving the coming decade or two.

Good thing I own a beast gaming PC. :)

 
I definitely see Microsoft going the way of Sega but, at the end of the day, perhaps Amazon and Google aside, will end up becoming the sole choice for gaming. I'm not trying to drag this out, but I definitely see Sony and Nintendo not surviving the coming decade or two.

Good thing I own a beast gaming PC. :)
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The fact that the Blunderbuss is useful again makes me happy, but it does kinda shoehorn early players into having to use shotguns, which is a problem. 

I hope A20 adds a pipe pistol and maybe a rifle, along with fixing the primitive bow so it doesn't suck so much. 

That way in the early-game we'd have ranged weapons for almost every build available in the 'stone age' 

Getting ammo for them would be a pain. Maybe if they all use something like blunderbuss ammo, which can be made without needing lead or brass? 

Oh, and blunderbuss ammo scrapping to paper instead of gunpowder feels like an oversight. The gunpowder is definately the most valuable ingredient in there. 

No idea what the stone-age intelligence weapons are going to be.

Neither electrocution or robots lend-themselves well to caveman tech-levels. 

 
The fact that the Blunderbuss is useful again makes me happy, but it does kinda shoehorn early players into having to use shotguns, which is a problem. 

I hope A20 adds a pipe pistol and maybe a rifle, along with fixing the primitive bow so it doesn't suck so much. 

That way in the early-game we'd have ranged weapons for almost every build available in the 'stone age' 

Getting ammo for them would be a pain. Maybe if they all use something like blunderbuss ammo, which can be made without needing lead or brass? 

Oh, and blunderbuss ammo scrapping to paper instead of gunpowder feels like an oversight. The gunpowder is definately the most valuable ingredient in there. 

No idea what the stone-age intelligence weapons are going to be.

Neither electrocution or robots lend-themselves well to caveman tech-levels. 
Probably you missed the announcement that makeshift pipe weapon will appear in A20 as T0 weapons, including a pipe shotgun that will replace the blunderbuss

 
Probably you missed the announcement that makeshift pipe weapon will appear in A20 as T0 weapons, including a pipe shotgun that will replace the blunderbuss
I didn't see the announcement, but I sorta assumed. You can tell by how the game treats the blunderbuss that it's being used as a T0 gun, and it wouldn't make sense for it to be the only gun that has a t0 version. 

Honestly, the blunderbuss makes a fine pipe-shotgun. I don't see any reason to change it. 

Sure, you could make it look less 'pirate' and more 'scrap-pipes assembled into something resembling a modern shotgun' but... I find it charming. 

Plus, muzzle-loading pebbles and gunpowder is probably the most primitive you could possibly make a shotgun. 

And again, i wonder what sort of 'pipe turret' will show up for the intelligence skill-tree. 

... actually, now I kinda just want to get a pipe as a weapon. 

Not a pipe-anything, just a pipe. 

Bonk

Craft it from two pipes and maybe a bit of scrap-iron?

It's probably two-handed, so it wouldn't count as a club. Could maybe replace the stone sledge with it. Or have the stone sledge and the lead-pipe be sidegrades.

download2.jpg

 
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The fact that the Blunderbuss is useful again makes me happy, but it does kinda shoehorn early players into having to use shotguns, which is a problem. 

I hope A20 adds a pipe pistol and maybe a rifle, along with fixing the primitive bow so it doesn't suck so much. 

That way in the early-game we'd have ranged weapons for almost every build available in the 'stone age' 

Getting ammo for them would be a pain. Maybe if they all use something like blunderbuss ammo, which can be made without needing lead or brass? 

Oh, and blunderbuss ammo scrapping to paper instead of gunpowder feels like an oversight. The gunpowder is definately the most valuable ingredient in there. 

No idea what the stone-age intelligence weapons are going to be.

Neither electrocution or robots lend-themselves well to caveman tech-levels. 
As Meganoth said in A20 it's already been confirmed that the Blunderbuss and its ammo are going away. In it's place will be a T0 pipe gun for each of the attributes that will use normal ammo. Such as a pipe pistol using 9mm, pipe shotgun using shells, pipe rifle and a pipe machine gun using 7.62, lastly we will hopefully get something for Intellect but that is not confirmed yet. The basic plan is to ensure that from day one everyone will have access to a basic crude gun no matter the build you intend to go with.

 
Danidas said:
I've been playing a lot with the Stun Baton as of late and it's amazing how over looked it is. As it's boarder line OP, especially with Tech Junkie Volume 6 to get a 25% chance to charge it on each hit and 50% on power attacks. Which makes it trivial to stun lock your target and even keep multiple targets stun locked as you beat them to death. As for damage and time to kill it is actually really good despite its low stated damage due to the shock dps.

However it is plainly obvious why it is so over looked as its listed damage is so low and the games electric shock special effect is way over the top to a boarder line annoying level. Which both effectively drive people away from the weapon to more comfortable options with bigger numbers like the Club or even Axe. 

It would be awesome if the electric effect was toned down a bit and even better if the electric dps was listed in the weapon description to show it's true damage.
I love to send them flying with my stun baton with the stun repulsor mod in it.

 
As Meganoth said in A20 it's already been confirmed that the Blunderbuss and its ammo are going away. In it's place will be a T0 pipe gun for each of the attributes that will use normal ammo. Such as a pipe pistol using 9mm, pipe shotgun using shells, pipe rifle and a pipe machine gun using 7.62, lastly we will hopefully get something for Intellect but that is not confirmed yet. The basic plan is to ensure that from day one everyone will have access to a basic crude gun no matter the build you intend to go with.


Yeah, like i said. This being the basic plan was obvious from a19, but I like the blunderbuss. Both for it's looks and it's ammo. 

It makes it a lot easier to scrounge up some ammo to use your t0 weapon when you don't need a forge to melt down brass and lead, or a workbench to assemble it into bullets. 

But conversely, the weapon itself is so slow and hard to use that making yourself huge piles of this primitve ammo isn't a good use of resources, because eventually you'll graduate to t1 and all that ammo will be wasted. 

If we kept primitive ammo for pistols, shotguns and rifles, they all used the same basic ingredients and scrapped to gunpowder (and were craftable in your basic inventory) then we'd be able to make do for a while on that alone, without having to scrounge up any proper bullets. 

Then again, A19 made ammo-loot quite a bit more common, though I don't remember finding much on the first week. 

I managed to get a stack of 9mm and a handgun ready by day 5, so I was able to hold off the horde with it, because a blunderbuss never would have worked. 

 
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