PC A19 Diary Discussions

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why not both.

my idea to make the bow at least simi better is

Sight (it has a Base sight and you can put reflex sight on it)

Faster but less accrete Fire when not ADSing

Slower but stronger shoots when ADSing

New way of holding it

Able to fire more then one arrow (by holding R and selecting Muilti shoot. you will need 3 stone, iron or steel arrows) 

More Mods to uses (Laser sight, New sight and Flashlight)

Does bleed damage (10% with stone, 25 with iron, 50% with steel)

Does More cripple damage when hitting the knee. (i took a arrow to the knee)

i guess that and for me most of the time they don't hit the thing i want. (but i may just be bad SMH)
All weapons hit a random location inside the inner circle formed by the target cross. The bigger the circle the less accurate the weapon.

So unless you are near enough to an enemy that the circle is filled completely with its head you have a chance to not hit the head even if you pointed absolutely accurately at it. This is done because this is an RPG where the abilities of your character are important and not only the accuracy of your mouse hand like in a shooter.

If you want to be accurate with a bow, get yourself a composite (because the target circle is much smaller than with primitive and wooden bow) and invest in stealth so you can get near enough to your target.

 
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unholyjoe said:
once upon an alpha... they used to.. shoot the deer and followed him until he dropped from bleeding to death.... that was a long time ago in a galaxy far far away :)

would be nice to see a return or perk proc for it.
As a very advanced perk or book or quest reward that gives a little bonus chance it could work. Fallout has some bonus perks from completing quests. Now, as a 100% feature it would be unbalanced as it would guarantee the kill and bring back meals on wheels. 

 
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With the bow, you only have to aim above your intended target if you're like +15m away. Try aiming directly at your intended target, maybe for the crown (top) of the zombie/animal's head when it stops moving, from stealth. Killing wolves is extremely dangerous early-game, unless you have a blunderbuss, OR a regular primitive bow and good aim. After that sneak head shot you can typically hit it twice in the head with a club or knife power attack and it'll die, even on Warrior difficulty. Bears and Direwolves and Mountain Lions are a different story lol... Basically if you encounter one, head to a POI or your base and put a wood frame in front of the door so they can't enter, then safespot them. 

 
If you want to be accurate with a bow, get yourself a composite (because the target circle is much smaller than with primitive and wooden bow) and invest in stealth so you can get near enough to your target.
Compound? 

I have not been able to find one yet but i am enjoying the Wooden bow.. Those Gears on it *uhhhhhhhh* its so nice! 

crap im turning into Snowdog!

 
bdubyah said:
Any chance we could get more sleeper volume triggers? Maybe an "Alert" one that spawns them in wandering around right off the bat? Would be a nice option. :)
To expand on that, we could call it a special screamer, maybe use the same model but have her colored different, say a black dress instead, and when she wakes up in a poi she screams, not summoning a new horde, but waking up the others and possibly even changing some into a higher tier zombie for added difficulty, we could call her Siren as a placeholder name, maybe even have her spawn on horde night and when she screams some zombies "glow" like have a red mist around them meaning they have a boost to health and damage, kinda like a bard in dnd

 
Compound? 

I have not been able to find one yet but i am enjoying the Wooden bow.. Those Gears on it *uhhhhhhhh* its so nice! 

crap im turning into Snowdog!
Find the book and parts, you are gonna have a lot of fun in POIs, while hunting, learn the curviture of the shot as you aim and you are gonna enjoy the results. I was a crossbow fan btw. 

 
MechanicalLens said:
Well Fun Pimps, we asked for tougher animals, and you certainly delivered. Thank you for that. :)

<your screenshot here, but snipped for space>
That`s how we`ll make a primitive fishing nets when/if water update comes up. Poor needle cat :)

 
what 4 mods can be used in conjunction with each other in the knife? most conflict with each other and can only use 3 mods in the purple

so far. a grip type. a durability type. and a blade/head <damage mods> type only. grips can't be used together, durability types cant be used together, and blade/head <damage mods> types cant be used together

club/bat has a decent amount. some <damage mods> types can be used together. but the others need love too.

 
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1. All weapons hit a random location inside the inner circle formed by the target cross. The bigger the circle the less accurate the weapon.

So unless you are near enough to an enemy that the circle is filled completely with its head you have a chance to not hit the head even if you pointed absolutely accurately at it. 1b. This is done because this is an RPG where the abilities of your character are important and not only the accuracy of your mouse hand like in a shooter.

2. If you want to be accurate with a bow, get yourself a composite (because the target circle is much smaller than with primitive and wooden bow) and invest in stealth so you can get near enough to your target.
1. The cone needs to be narrowed. This is a survival sim/1st person tower defense game, not quarter slots at a casino.

   1b. I think you're mixing up RPGs with Gatchas. Character abilities/perks don't affect accuracy in 7D2D. Damage dealt and effect on hit yes. Accuracy is fully dependent on rng, either where the shot lands or adjusting the cone via rolling lucky on loot.

2. Here once again all you're saying is "Get lucky.".

 
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Let me guess... you hate stealth, right?
Lol. Make assumptions much? I have reasons for my request, as I do think it would be useful in multiple scenarios, but I can't mention my true reason as it's a forbidden topic here. ;)

To expand on that, we could call it a special screamer, maybe use the same model but have her colored different, say a black dress instead, and when she wakes up in a poi she screams, not summoning a new horde, but waking up the others and possibly even changing some into a higher tier zombie for added difficulty, we could call her Siren as a placeholder name, maybe even have her spawn on horde night and when she screams some zombies "glow" like have a red mist around them meaning they have a boost to health and damage, kinda like a bard in dnd
That's...not really what I meant at all. I just meant the settings sleeper volumes use. They have triggers, such as Active and Attack. Was just wanting another one that would come in handy.

Not saying your idea isn't cool or anything, just not what I was referring to. :)

 
You can do that now. Click instead of holding the mouse button. Instant draw and arrow release.
With out the aim thing.

it would be like this.

You hold you're bow Side ways when you're just roaming around. Say you see a Zombie that wants to take a Nice bite out of you

But when you aim, you hold you're bow in a Normal way!

While you're bow is in the Same piston with a Arrow on it, you just click and you quickly fire a Arrow, You may it it or you may not. ill have to draw it out, because im as Useful with words as a Arrow without a Stick.  

Also i got 964 Hours :)

 
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unholyjoe said:
once upon an alpha... they used to.. shoot the deer and followed him until he dropped from bleeding to death.... that was a long time ago in a galaxy far far away :)

would be nice to see a return or perk proc for it.
I still thought that was a thing, haha. It's nice to know it isn't, lol. I actually followed a deer hoping it would die from bleed. It didn't. It got away so I would never had known.

 
This is the base I came up with! Build it near any Trader, and you're protected from whatever comes your way. There are plates in between the wood frame wedges and the hatches, to prevent dogs from jumping through. I've lured bears to it, direwolves, fought hordes on horde night (while running around with pipe bombs and molotovs, coming back to base to heal or gather my bearings). The cave beneath gives me that classic alpha 15-16 feel, the nostalgia of a safe underground place to call home. All in all I'm very happy with it, I built one identical to it in the snowy biome near Trader Hugh, only minus the cave below because at present, my storage isn't overflowing and there's not a surplus that I need to divide between two bases. I'm on permadeath, still alive during the night of day 10, Warrior, 60 minute days. Going strong >=D Level 4 intellect for the necessary workstation and vehicle unlocks, and level 7 strength (with a cigar boost) for mining and clubbing. Just got myself a flashy new level 3 Baseball Bat from a quest, got a spike mod put in it for extra badassery, and I managed to buy a level 1 Pump Action shotgun on day 2, that's been helping keep me alive a LOT.

I just wish someone told me months ago the proper way to address leveling in single player. I was always confused, always felt like I was missing out on too much just so I could invest in what I wanted. Prioritize things: first 4 points, 2 into strength, 2 into sex rex. After that, for the first week, invest entirely into intellect to get necessary workstations and vehicles. Then add to whatever build you want afterward, investing in your weapons and perks of choice throughout all the attributes. I can't help but put 1 point into daring adventurer and living off the land after investing my first 4 points into sex rex. Having a blast, enjoying myself very much, hope you all can have just as much fun with it. Just invest in what you need first, then invest in what you want. That's single player in a nut shell. Slay on my friends \m/ 

Base_1.png

Base_2.png

Base_3.png

Base_4.png

 
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I think that you got much more ways to go in singleplayer.

Do you want to build your castle, strength with some int. ist a good Idea,

But starting with sneaky bows and stealth is also a good way to level and loot.

Or are you the quest guy? 1. Point in daring adventurer is awesome.

1 Point in tracker and you get all the rabbits and chickens you want

and so on ^^

 
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That's...not really what I meant at all. I just meant the settings sleeper volumes use. They have triggers, such as Active and Attack. Was just wanting another one that would come in handy.

Not saying your idea isn't cool or anything, just not what I was referring to. :)
Fair enough, sometimes i read into comments from way beyond left field haha, im kinda waiting for something in game kinda like can trip wires as a signal something is coming, or an alarm that sounds when you enter a room that triggers zombies in the house, making kinda like a mini horde, the paper and glass on the ground is too easy to ignore now, a setting to make them more or less sensitive could be neat though

 
Looks like I found the local biker gang and their ladies. ;)

View attachment 14926
SMH i have not found that many before. i need them for reasons

i think all the normal zombies should spawn as often as the old ones, you know how you can find Boe very often? i think all the normal zombies, Party girl, Farmer, cheerleader, cowboy and Lab worker should spawn as often as the OGs.

i don't know hot to explain it because im dumb 

 
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1. The cone needs to be narrowed. This is a survival sim/1st person tower defense game, not quarter slots at a casino.

   1b. I think you're mixing up RPGs with Gatchas. Character abilities/perks don't affect accuracy in 7D2D. Damage dealt and effect on hit yes. Accuracy is fully dependent on rng, either where the shot lands or adjusting the cone via rolling lucky on loot.

2. Here once again all you're saying is "Get lucky.".


1. You know which word isn't even once on the kickstarter page? sim or simulation. except for "Our physics system simulates real-time structural identity...".

2. You are correct in one respect, accuracy isn't affected directly. The arrow perk only influences draw speed and aiming speed (i.e. the time for the target cross to narrow). Interestingly they diminished the time so much already (yay), that the faster aiming speed is not even noticable anymore. But the drawing speed reduction is noticable.

Quality and type of the bow increases projectile velocity, Which indirectly influences accuracy and range for effectie

ve shots.

I'm not mixing up RPG with Gatchas. In a shooter player-skill determines how well you hit your enemy. In an RPG your characters abilities and your weapon stats predict how well you hit enemies, and this is usually simulated through random rolls where you can influence the chance not only through perks but also equipment, distance, height, sometimes even weather or whether you are prone or standing, The target circle has RPG written all over it, and rng is an ingredient of that formula

3. I'm saying that the primitive bow is a short range weapon, long-range it is not effective because your hit chance is low. Adam is not bad at aiming, he probably just uses the bow at an ineffective range. Please change your accusation to "Git gud" 😉

With out the aim thing.

it would be like this.

You hold you're bow Side ways when you're just roaming around. Say you see a Zombie that wants to take a Nice bite out of you

But when you aim, you hold you're bow in a Normal way!

While you're bow is in the Same piston with a Arrow on it, you just click and you quickly fire a Arrow, You may it it or you may not. ill have to draw it out, because im as Useful with words as a Arrow without a Stick.  

Also i got 964 Hours :)


Just do this in the game. Have a bow with arrow in your hand. Click left mouse button. Notice you are shooting an arrow instantly without aiming. The feature is already in, just not in Gangsta-style 😉

 
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