PC A19 Diary Discussions

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Well .. it is there one minute .. turn you head and it gone .. A Ghosting .. The Block disappears as in the 2 photos .. many players and Youtubers have seen this effect.

And I have found it is Linked to SMG Turrets .. After you put down a couple .. it will start happening Vanilla  .. about 7 SMG and it should start and in a Modded game you might get 3 SGM down before it starts .... Shotgun Turrets are Fine and it does not happen .. For some unknown reason .. JUST with the SMG.

I'm not doing another bug report per say .. I'm Running Win 10 Pro version 2004 .. 64 Ram (4 sticks of 16 each) .. GTX-1080 with 3 SSD and 1 HD .. Tower "Cooler Master 942" 

I've watched this Youtuber with same problem .. He is running War3zuk modded game .. But it will happen on a Vanilla Game Also:

  https://www.youtube.com/watch?v=p8tAJIv44o4

3rd photo shows windows - door and workbench gone crates will also go in time .. they do pop back in (come back into view) when you turn the other direction.

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Better, we will have drones rounding around us, capable of many things depending on setup we choose. A20 dev diary is near, so not long till we see.

We have bicycle, minibike, motorbike and a precious gyrocopter, better than horse. (sorry horses). And a 4x4 that is gonna get some love as all others in the future. 

And sadly, a dog companion have been discussed and rejected, probably because the complexity of the worlds (generated or pregenerated), things as path finding can`t be as in Minecraft you know. 
Sorry NOT better. Not interested in Fallout Lite

 
This is what I came up with. It's just Wood Frames, Wood Frame Wedge Full Corner Tops, and Wood Frame Wedges, with four centered Poles. It's extremely cheap to make, upgradeable to cobblestone then to cement, and the hatches can be upgraded to Iron. Should keep out bears and direwolves giving you the chance to kill them, just repair hatches as needed. Close 'em all up at night time, you can attack the zeds and beasts through the gap. Lastly, use wood bars as the ceiling, just in case any zeds manage to jump up there by jumping on top of one another, you can shoot them. But since the roof expands over the hatches, that is extremely unlikely. You'll probably never see it happen. Or just cover the roof with wooden spikes, that'll show 'em.

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Well .. it is there one minute .. turn you head and it gone .. A Ghosting .. The Block disappears as in the 2 photos .. many players and Youtubers have seen this effect.

And I have found it is Linked to SMG Turrets .. After you put down a couple .. it will start happening Vanilla  .. about 7 SMG and it should start and in a Modded game you might get 3 SGM down before it starts .... Shotgun Turrets are Fine and it does not happen .. For some unknown reason .. JUST with the SMG.

I'm not doing another bug report per say .. I'm Running Win 10 Pro version 2004 .. 64 Ram (4 sticks of 16 each) .. GTX-1080 with 3 SSD and 1 HD .. Tower "Cooler Master 942" 

I've watched this Youtuber with same problem .. He is running War3zuk modded game .. But it will happen on a Vanilla Game Also:

https://www.youtube.com/watch?v=p8tAJIv44o4

3rd photo shows windows - door and workbench gone crates will also go in time .. they do pop back in (come back into view) when you turn the other direction.

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Yeah its all part of the block culling for optimization. Its similar to what minecraft does now but more aggressive. It will only load what you are directly looking at I have also noticed connected textures will sometimes disappear too when upgrading. Its all part of that balance for video performance and it actually looking nice. What annoys me is the graphic blur as soon as your FPS tanks.... Like I can hit when I cant see anything. Sad part is it tanks on a 1080 ti.

 
Yeah its all part of the block culling for optimization. Its similar to what minecraft does now but more aggressive. It will only load what you are directly looking at I have also noticed connected textures will sometimes disappear too when upgrading. Its all part of that balance for video performance and it actually looking nice. What annoys me is the graphic blur as soon as your FPS tanks.... Like I can hit when I cant see anything. Sad part is it tanks on a 1080 ti.
You should deactivate dynamic resolution then. Blur solved. And... do you really need occluder with 1080ti? Some postprocessing stuff that actually worsens the feel sure,  but ambient occlusion on that card? Amiright? . 1080p resolution is ok with that beauty of a GPU on ultra (my guess).

 
Hey I have a bug to report: since the bug report thread appears to be down I'll say it hear and so when you quit out of the game on your vehicles it sometimes teleportes them to the location you Last got on them or sometimes it will glitch you on them like you are walking but at the same time your on your vehicle and the only way to fix it is to quit out which for some reason makes you lose your toolbelt

 
Found this at Capp0s Twitter and i wanted to share it, because its funny! 

I DID NOT BUILD THIS! credit goes to mentalninja33!

"If this doesn't say "wipe that sweet badonkadonk" I don't know what does..."

EiJtSGmXYAAi4A0

 
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Yeah its all part of the block culling for optimization. Its similar to what minecraft does now but more aggressive. It will only load what you are directly looking at I have also noticed connected textures will sometimes disappear too when upgrading. Its all part of that balance for video performance and it actually looking nice. What annoys me is the graphic blur as soon as your FPS tanks.... Like I can hit when I cant see anything. Sad part is it tanks on a 1080 ti.
The problem I have is it ONLY happens when you ( I ) start putting down SMG's Turrets and after a certain amount of them (5-7) after that I will start getting Ghosting effect of _ windows, doors, workbenches, etc ......... Does NOT happen with Shotgun Turrets.

 
The problem I have is it ONLY happens when you ( I ) start putting down SMG's Turrets and after a certain amount of them (5-7) after that I will start getting Ghosting effect of _ windows, doors, workbenches, etc ......... Does NOT happen with Shotgun Turrets.
Submit a bug report BUT you need to reproduce the steps exactly first. If you can guarantee a fairly good repro  then it will be fixed. A video is best. Screenshots are also good enough most of the time.

 
Hey I have a bug to report: since the bug report thread appears to be down I'll say it hear and so when you quit out of the game on your vehicles it sometimes teleportes them to the location you Last got on them or sometimes it will glitch you on them like you are walking but at the same time your on your vehicle and the only way to fix it is to quit out which for some reason makes you lose your toolbelt
Wdym down, this should be it :


 
Danidas said:
I've been playing a lot with the Stun Baton as of late and it's amazing how over looked it is. As it's boarder line OP, especially with Tech Junkie Volume 6 to get a 25% chance to charge it on each hit and 50% on power attacks. Which makes it trivial to stun lock your target and even keep multiple targets stun locked as you beat them to death. As for damage and time to kill it is actually really good despite its low stated damage due to the shock dps.

However it is plainly obvious why it is so over looked as its listed damage is so low and the games electric shock special effect is way over the top to a boarder line annoying level. Which both effectively drive people away from the weapon to more comfortable options with bigger numbers like the Club or even Axe. 

It would be awesome if the electric effect was toned down a bit and even better if the electric dps was listed in the weapon description to show it's true damage.
I kinda disagree with the Shock effect being annoying. it makes me feel like i GOT the POWER!!!!!!!!!! but i can see what you mean!
 

The Main turn off for me is "For now" theres is no other tiers, Hell for intellect there is only One Range weapon! 

What i hope they do is for each baton they add a unique effect for each

  • Junk/pipe/Scrap/Whatever its called Baton: could have just a Shock that does damage over time and Slightly slow down the Target. (the shock effect is smaller though)
  • Stun baton: Does More Shock damage overtime, a Very slight increases of Damage and Can Stun! (the shock effect is less then the One we have now)
  • Tesla/Plasma/Lightning/Whatever they will call it Baton: it Does much more damage, the Stun Can set targets on FIRE! and can break/cripple Limbs! (the shock effect would be the same as the baton we have now!)
    image.jpeg

 
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About animation.

This impudent movement of throwing out a magazine from a sniper rifle - it doesn't look cool in the current situation. It seems that the shooter is a moron.

He's not afraid to wreck anything? Or, maybe, he doesn't know that weapon magazines are not a single-time item and they are reused?

 
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I kinda disagree with the Shock effect being annoying. it makes me feel like i GOT the POWER!!!!!!!!!! but i can see what you mean!
 

The Main turn off for me is "For now" theres is no other tiers, Hell for intellect there is only One Range weapon! 

What i hope they do is for each baton they add a unique effect for each

  • Junk/pipe/Scrap/Whatever its called Baton: could have just a Shock that does damage over time and Slightly slow down the Target. (the shock effect is smaller though)
  • Stun baton: Does More Shock damage overtime, a Very slight increases of Damage and Can Stun! (the shock effect is less then the One we have now)
  • Tesla/Plasma/Lightning/Whatever they will call it Baton: it Does much more damage, the Stun Can set targets on FIRE! and can break/cripple Limbs! (the shock effect would be the same as the baton we have now!)

Fully agree that Intellect needs a good two or three more weapons in its arsenal to fully round it out compared to the rest of the attributes. Which hopefully the Junk Drone will help quite a lot on that front but in addition we need a T0 melee and another ranged weapon option. As for the T0 melee I love the idea of a Shock Baton that works like the Stun Baton but with no shock/stun duration to just give a short jolt of power every few hits. While keeping the Stun Baton the same with its much longer shock duration to stun the target. Now for ranged I would love a iron dart air gun that works like a hand held dart trap.

Now to get back to meleeing Zombie Bears while naked in the rain with my Stun Baton.

 
Hey guys, fireman's almanac Vol 3 increases attack speed with axes by 5%. My question is, what constitutes an axe? Are Pickaxes included in this? What about Stone Axes? Steel and Iron Fireaxes? I guess the main question and my main priority is, are pickaxes included? That would make me read it

I think you might want to add plates above the trap doors, rotated so they're flat against the roof's overhang. Dogs can slip through a 1 block high hole iirc and the plates help mitigate that.
I am going to do that, thanks in advance for when the time comes that this change saves my life 

 
About animation.

This impudent movement of throwing out a magazine from a sniper rifle - it doesn't look cool in the current situation. It seems that the shooter is a moron.

He's not afraid to wreck anything? Or, maybe, he doesn't know that weapon magazines are not a single-time item and they are reused?
Yep, animations in general (not just reload) could use some polish, and they could easily get rid of the death animations by just enabling ragdoll on death. They could even tone down the ragdoll, except for 2H melee, explosives and shotguns (full-on Hollywood effects for these please).

 
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Isn't the wording used actually "fireaxe"?
Dunno man, I heard 7dtd's firemen were into medieval battleaxes lately. Could be just a rumour though. They would break doors like : By the heavens, the only easy day was yesterday! Or something like that.

 
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