A19 b169 Bug: Stamina calculation

Liesel Weppen

New member
Based on this thread i did some testing:

Charakter Level 11, 111 Stamina, Iron Pickaxe lvl3. Singleplayer (not on a server).

I counte the picks on stone until the next pick is out of stamina. Counting was manual so it may be 100% accurate but even with a little varianze the results should look completely different.

no armor, 10sta/s

none water coffee blackstrap
sexrex1 15 17 21 21
sexrex2 21 30 48 49
sexrex3 34 72 almost inf almost inf


full heavy armor, 3,25sta/s
none water coffee blackstrap
sexrex1 14 17 21 21
sexrex2 21 27 47 49
sexrex3 34 68 almost inf almost inf


Very interesting is when stamina is nearly empty. If ~20 stamina is left after the next pick it restores again to 19-20 until suddenly it drops to 11 what makes the next pick impossible.

Also very interesting when it comes to "almost inf" stamina. The first picks after each pick stamina restores fully back to 111. But after some picks it drops to 100-105. Game repeates, stamina restores to the exact same value for a few picks, then suddenly drops a few points again.

Even more interesting, even if full heavy armor drops stamina regen from 10 to 3.25 (seen on the stats screen) it seems to have almost no effect when mining!?

My theory on this: Do actions like picking and the stamina regen counter perhaps run in different threads? So there could be a resonance between the action interval and the regen interval, heavily depending on the timings on each system? For me it looks like sometimes the regen tick is not applied. Since this heavily relies on each system (performance) that could explain why some people complain about very heavy stamina use (and therefore food consumption) and for others it seems to work "normal"?

 
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