PC a19 b163 OMG THANXS...more animals, stars in the sky and grafix feel like O YEAH

Got almost 800 meat in 2 days on pregen02 last night. 

Just 2 on the server right now,  so it's a bit much for meats.

That's the thing though, SP vs MP, and with 4 or more ppls, yes,  would need that.

Scaling based on population would be nice.

of course, now I have to start making more bullets as it takes a full clip plus a few from the 9mm to kill a bear. (he gets to munch on me a bit)

All these bears, I may go back to the str/fort build and steel knuckles.  I soooo much fun knocking bears noggin off with 1 punch)   :D

 
Single player felt pretty good before. There was definite food pressure but in 50+ days I only got to the point of cooking Grilled Meat 3 separate times. Once I got a vegetable farm up and running and the proper recipes food pressure has essentially vanished as I have enough fancy meals cooked to keep my character fed for the next 50 days. A duo multiplayer world I've got going with my friend felt much more tight on the food but still doable and a week in we still hadn't had to resort to Grilled Meat. With a third player I think it might have been tighter in the first few days but then gotten easier as we'd have the skill points to have one person spec into living off the land and get a garden going much faster.

 
Single player felt pretty good before. There was definite food pressure but in 50+ days I only got to the point of cooking Grilled Meat 3 separate times. Once I got a vegetable farm up and running and the proper recipes food pressure has essentially vanished as I have enough fancy meals cooked to keep my character fed for the next 50 days. A duo multiplayer world I've got going with my friend felt much more tight on the food but still doable and a week in we still hadn't had to resort to Grilled Meat. With a third player I think it might have been tighter in the first few days but then gotten easier as we'd have the skill points to have one person spec into living off the land and get a garden going much faster.


That's what's making it hard to balance.  How  many people? More people, need more food.

They'll get the right balance eventually, and at least they are working on it with that in mind.

SP by day 100 I have enough to feed an army. (I tend to overdo things. 5 floors of gardens. corn.bluebeery.mushrooms.taters.the annoying sized plants. going to have to do another floor this time, just for coffee.)

:D

 
The important changes are in entitygroups.xml

For example this:

A19 B157:

<entitygroup name="EnemyAnimalsForest">
! <entity name="invisibleAnimalEnemy" prob="6"/>
! <entity name="animalWolf" prob="0.4"/>
! <entity name="animalBear" prob="0.05"/>
! <entity name="animalDireWolf" prob="0.05"/>
! </entitygroup>




A19 B163:

<entitygroup name="EnemyAnimalsForest">
! <entity name="invisibleAnimalEnemy" prob="80"/>
! <entity name="animalWolf" prob="10"/>
! <entity name="animalBear" prob="5"/>
! <entity name="animalDireWolf" prob="5"/>
! </entitygroup>




If I read this correctly, previously an unfriendly animal would spawn in 1 of 12 spawn events only, in the forest. Now it is 1 in 5, that is more than doubled.

Friendly animals in forest jumped from 2 in 3 to always.

PS: It is entirely possible that I don't interpret the numbers correctly. Especially the friendly animals increase of only 30% does not seem enough to explain the observations of players at the moment.
What does the invisibleAnimalEnemy do, exactly ? The way I understand it, it's to "disable" a spawn that should have happened. If my math is right, previously the probably of spawning an enemy animal was (0.4+0.05+0.05) * 0.94 / 100 = 0,47% per chunk. After the patch, the probability seems to be (10+5+5) * 0.2 / 100 = 4% per chunk. Roughly 9 times as much.

Honestly I like the challenge with my friends, you can't really do a quest without being on the lookout all the time and building quick 3*3*2's. But holy smokes, new players gotta get rekt hard right now, and food is a non issue as soon as you perk masterchef once (there's about 2 times too many birdnests imo). I'd probably tinker the numbers so that we land roughly with a 2% chance per chunk.

 
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What does the invisibleAnimalEnemy do, exactly ? The way I understand it, it's to "disable" a spawn that should have happened. If my math is right, previously the probably of spawning an enemy animal was (0.4+0.05+0.05) * 0.94 / 100 = 0,47% per chunk. After the patch, the probability seems to be (10+5+5) * 0.2 / 100 = 4% per chunk. Roughly 9 times as much.

Honestly I like the challenge with my friends, you can't really do a quest without being on the lookout all the time and building quick 3*3*2's. But holy smokes, new players gotta get rekt hard right now, and food is a non issue as soon as you perk masterchef once (there's about 2 times too many birdnests imo).
Yes, invisible Animals are simply filler-ghosts. I would have assumed that it works like loot and that practically all probabilites are summed and scaled to be 100%. This makes the filler-ghosts necessary so that it is possible that no animal spawns.

If your interpretation is right I would have to ask why invisibleAnimals are necessary at all? Surely setting 0.38+0.045+0.045 for the animals pre patch would have resulted in the same probability of 0.47% for all.

 
I guess it sums up to 100 with the other types of friendly animals. If not, it's probably useless to be honest, since it's role would already be filled by just going only up to a total of 90 or so. 

 
Need to lower the number of enemy animal spawns on the first couple of days. I just started a new game and on my first visit to the trader, it was being guarded by a bear. I was able to run in and get a quest, but when I returned to turn in the quest, bear was still there. Tried to kill it, but just didn't have the weapons or armor to deal with it. Later on in the evening I was trying to clear out a POI to hide out the night in, and a direwolf spawned just outside. Tried to run away from it and hide out in the building, but it kept following me and ended up killing me. I just quit after that. I don't mind the additional spawns (though think it's still too many), but on day 1?

 
3ickz1.jpg


 
Yeah can definitely confirm it's absurd right now. There's direwolves and bears everywhere, even on a brand new world. I made a brand new pregen03 and got mauled by a direwolf like 5 minutes after spawning while looting a POI to try and find a weapon for testing animals. They shouldn't even be able to spawn that early on should they? That seems kind of absurd getting Direwolves and Bears on GS 1, before even seeing a normal wolf.

 
If those are going to spawn on Day 1, then we need the pistol (and bullets!) also avail from Day 1 GS 1.

(unless you want to try having 5 blunderbuss on your bar... i did use 3 on the bar for oh crap moments, but not on bears)

I've got Q6 padded armor, a Q3 pistol and AK, and the pistol handles bears just fine. (so did the Q2). I get nibbled on, but not badly.

Wolves same thing, but they are faster, and everything does the zig-zag approach.

I'm actually having to use painkillers this playthrough.  Been a long time since I've had to use those.

 
in my limited play with the new version.... way too many animals.   I played 1 day so far (day 3) and killed 7 or 8 wolves (and some other animals) and harvested about 300-400 meat.   Food is no longer an issue
From a realism standpoint, it’s fair to expect the wildlife would have “taken back” areas where there’s food to forage. I welcome the additional wildlife if only for raw meat and hides to make early armor. 

 
From a realism standpoint, it’s fair to expect the wildlife would have “taken back” areas where there’s food to forage.
Sure, wildlife density would go up, but realistically, prey/predator ratio would remains about the same at hundreds of deer per wolf.

I welcome the additional wildlife if only for raw meat and hides to make early armor.



From a gameplay perspective, I also disagree. In the current situation you'd quickly end up with chests full of hides and meat.

 
From a realism standpoint, it’s fair to expect the wildlife would have “taken back” areas where there’s food to forage. I welcome the additional wildlife if only for raw meat and hides to make early armor. 
Unfortunately realism can get in the way of good game play.  Unlimited food, which this essentially is, is bad for a survival game.   My fear is that they'll keep the number of animals the same but drastically cut the amount of meat you get from each animal.

 
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