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A19/A18 CreaturePacks - A community entity project

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Thanks for the update, but after that I caught a bug. According to the quest, he must clear the area of zombies, and here the marker points to the last zombie, but it is not there xD Before that, he ransacked several houses and did not meet a single zombie, it seems that they also did not respawn. Either there is some kind of delay, in general it is not clear. Also in the trailer, out of nowhere, a zombie bear appeared behind me, almost crap. Maybe it's not about the update, of course, but just the game glitched. God knows

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You may need to start a new game.  Invisible zombies happened in prior updates due to changes in the base game and maps.

 
You may need to start a new game.  Invisible zombies happened in prior updates due to changes in the base game and maps.
I'm tired of starting a new game every time) I rolled back to the previous update, I'll check it in the evening

 
That's the price of adding mods during experimental releases.  Many changes will break things as we adapt to TFP codebase changes.  The A18.4 version is stable.  

 
Big Mumma to the rescue! lol was placing drones only to discover they didn't do anything except talk (so yea still broken). I couldn't target the Bee drone to pick it up so I shot it and normal sized junk drone burst through the door of my base and attacked me. I don't know weither I died of shock or died laughing.

Btw, I'm also interested in that timid human template, where would I find it? Your creature effects gave me an idea that becoming a zombie is curable so I want to  make infected humans who are friendly unless provoked.  

 
A19 Stable versions of all CPs pushed.  Added a BanditWolf and added a new zombie made by Malacay.  

 
If you come across an invisible zombie in a clear quest, using the killall command works.  I've had to do that a couple of times.

 
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Its not needed for either.  It adds additional walktypes and the infection process to humans.

 
Its not needed for either.  It adds additional walktypes and the infection process to humans.
Wait, so does it mean that human NPCs can now turn into zombies? Yesterday I saw some weird zombie-like walk type of an NPC, I thought it was a bug, but with what you said here, it actually makes sense that an infected human NPC would start walking like zombie and eventually turn into one, so is that what happened to him? Oh and he attacked me too. I thought only bandits do that, but I guess if he was turning into a zombie, that would make sense too lol

 
Yup, working as intended.  Highly experimental but seems stable.  I have the reverse process working too but there is no quest yet for testing.

The NPCs if hit by a zombie can become infected.  Right now they turn really fast into zombies, like in a minute, but thats configurable.  I will change it to longer once someone besides me tests it for bugs.  "Humanpack ones also turn but wont attack the player since factions dont work in vanilla yet.

 
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The CP adds the new zombies to the various spawn groups, so yes you will see them spawn outside of POI's, if I'm interpreting your question correctly. :)

 
By the silence I take it that so far this modlet is bug free?  I have new zombies and humans to push to the mod but am waiting for confirmation that whats here so far is stable.  Thanks.

 
no issues XYTH the mode works great in the zombie pack only issue in the animal pack is i never see the birds im about 100 hours in a new play through havent seen nothing flying.

 
@xyth Nice mod. Thank you. Really appreciate all the hard work. (running it on my server/game).  A19 stable (all the ones that you had as a19 ready a few days ago). 

 
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no issues XYTH the mode works great in the zombie pack only issue in the animal pack is i never see the birds im about 100 hours in a new play through havent seen nothing flying.
I can increase the spawnrate on the birds.  I plan on doing another polish pass soon.

@xyth Nice mod. Thank you. Really appreciate all the hard work. (running it on my server/game).  A19 stable (all the ones that you had as a19 ready a few days ago). 
Thanks.  Glad you like it.

 
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Xyth good day

I uploaded the Mod yesterday and installed 3 of 0-CreaturePackAnimals, Humans and Zombies .. But not seeing anything new or old at the moment .. this is the only creature mod in game .. Is there something else I need to install in the mods folder?? A patch or something for A19 b180 .. this is in my Vanilla game.

Thank You, Be Safe and Take Care ... the Old Gamer .. 😌

PS: I have noticed in War3zuk Modlet .. he has a creature patch .. is that by you or did he do something?? 

 
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You dont need anything else, but War3Z loads the some of the creaturepacks and then does some edits on the xml to remove many of them.  Loading both is likely your issue.

 
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