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A19/A18 CreaturePacks - A community entity project

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OUTPUT LOG LOCATIONS
Windows: 
From Steam or Launcher 
<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt

From  .exe  
%AppData%\LocalLow\The Fun Pimps\7 Days To Die\player.log

From dedicated through startdedicated.bat 
<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt

Linux
From Executable
<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log

From start scripts or Steam
<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt

From server with management scripts
/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt

MacOS
<homefolder>/Library/Logs/Unity/Player.log

 
...running into a real space issue on the laptop, which is delaying my zombie conversion... I think I have that sorted (or maybe I just deleted some unity projects I will need later, but that's a tomorrow problem), so *may* have my conversions done tonight.  If not, tomorrow is a travel day, so I dunno when afterwards.

 
Please be aware if you load a Drone modlet by Gyancher2 on Nexus, it will break the creaturepacks badly, as he just copy/pasted my xml and copied several of my unity3d resource files and duplicate loads those.  He made no attempt at compatibility in any file, so I suggest you avoid that modlet.

Updated terms of use in hopes folks will use these pack assets more responsibly.

 
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I want to first say that I am enjoying the Mod, day one I am walking to the trader and was murdered by a bandit. After that I decided to give myself a full set of armor and a few weapons to fight back. I ended up deleting that save and starting a new one since I added another Mod for my backpack, second time playing this has gone so much better and I am loving the challenge.

One question is, Can you recruit the survivors to go with you as I would like a partner during these battles since I am playing SP?

 
Glad your enjoying them.  The NPC mod uses these characterpacks and adds code that enables them to be hired and given commands.  It is a DMT mod, so you need to install it using the mod launcher, or otherwise use DMT to compile the mod and its dependancies.

 
Pushed minor human update to fix 1. weapon drops, 2. 10x too many human sleepers, and 3. reduced the self healing rate on humans.

 
hello, thx for the great work. but,

i downloaded it, but the junkdrone makes nothing, no healing no following, only standing there and talk…. can somebody help ?

has somebody an idea ?

 
Yea, TFPs drones are broken.  If you spawned my test drone, its also broken because TFPs drone is broken.

 
B173 jumping fixes pushed.  Added a replacement song for the daytime at home music as a test.  Its similar so you might not even notice.

 
would it be possible to a some "pacifist" Humans, unarmed, unable to attack/go into rage mode, just to populate a PoI?

And/or add some friendly versions of existing Zombies? esp those that are going to be changed/removed (Cheerleader, Stripper...) would be nice to populate the School and strip club with appropriate Zs

 
Possible, sure.  There is already a template for timid humans. 

I dont get the friendly zombies thing though.  You want belly rubs or have them just wander and not attack? 

 
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Basically just like your Survivors but non agressive. Just walking around , not attacking, not destroying blocks, not going into rage mode when they fall...

 
The timid template provides for survivors that only attack rabbits.  Have you tested those?  

 
love the zombie traders thanks for your work im sure it would not be that simple but maybe just add a little gore/blood to the newly turned zombie traders 

 
Traders?  None of the humans characters are traders yet as those were difficult to remove from game if they bugged out because they were invulnerable.

Pushed another 25 or so custom zombies made by Guppy.  Also included are about 8 additional zombies by Guppy with large bundlesize (over 40 megs per zombie) and these are commented out in both entityclasses.xml and Items.xml, and not listed in entitygroups.xml.  If you have the VRam, and want to use those too, feel free to uncomment them and add them to groups.

 
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Thank's so much Xyth love the Guppy Zombies and was hoping they wouldn't be gone for too long. Your time, effort, and work is much appreciated!

 
would it be possible to post the packs separated? github keeps throwing me a download failure after 700MB. I can download the files individually but .. thats quite a task :v

EDIT: if someone can just upload the whole pack to another site like mediafire its very much appreciated as well

 
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Pushed update for B177.  Reduced ammo damage to stop crits for 1 shoting players.  Reduced spawning 3x as those previous values were for testing.   Various tweaks.

 
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