xyth
Community Moderator
Pushed the A19 Humans and Zombie packs for testing. There are not many in the packs, as the other contributors are waiting for an updated controller, the very same controller you all will be testing and finding bugs. Aslo included and needing testing is the Character Effectspack modlet. That adds an infection process that lets zombies infect Humans and then the humans turn into zombies. It also adds several new walktypes to both Humans and zombies.
Big changes, characters stumble, swim, and turn heads. Ranged characters are deadly accurate now, editable in xml. No more vomit weapons.
Do not load these into an existing save game, and do not test on a gamesave you care about. Expect bugs and you wont be disappointed.
Known Issues:
1. Still no footstep sounds on characters, as it requires scripts we cant load, but fixed in the NPC pack
2. If you use the effects pack, the process is sped up for testing, so they will turn zombie while you watch. XML explains how to reset that to a full week. Unfortunately once the fully turn, they wont attack they player as factions still dont work in vanilla, and targeting is still class based. Looks cool though, and works much better in the NPC modlet. Also, these are freshly turned zombies, so still hold onto weapons and can use them, even ranged ones. Watch out.
Find more please, and have fun.
Big changes, characters stumble, swim, and turn heads. Ranged characters are deadly accurate now, editable in xml. No more vomit weapons.
Do not load these into an existing save game, and do not test on a gamesave you care about. Expect bugs and you wont be disappointed.
Known Issues:
1. Still no footstep sounds on characters, as it requires scripts we cant load, but fixed in the NPC pack
2. If you use the effects pack, the process is sped up for testing, so they will turn zombie while you watch. XML explains how to reset that to a full week. Unfortunately once the fully turn, they wont attack they player as factions still dont work in vanilla, and targeting is still class based. Looks cool though, and works much better in the NPC modlet. Also, these are freshly turned zombies, so still hold onto weapons and can use them, even ranged ones. Watch out.
Find more please, and have fun.
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