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A19/A18 CreaturePacks - A community entity project

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I have a problem with github, my download is basically snail speed. If im lucky i get around 150kbs, i dont get any info on the file size and usually the dl fails. Using firefox 64bit and no dl manager.

 
So would this new update be under the zombies pack?
Yes, I guess some might better go in the fantasy pack, but who knows what the zombie virus does to how animals look. :apathy:

 
I have a problem with github, my download is basically snail speed. If im lucky i get around 150kbs, i dont get any info on the file size and usually the dl fails. Using firefox 64bit and no dl manager.
Try using the mod launcher instead.

 
I dld the github client, the speeds are the same but atleast the dl doesnt get interupted. And i grew up with 56k so im used to waiting. ^^

 
Pushed updates to animals, humans and zombiepacks. Converted the flying creatures to use the old Hornet class so they don't do those annoying vulture things like only attack when wounded, chasing vehicles etc. Hornet class isn't so inhibited. There is a template for passive flying things and hostile ones now. Moved Guppy's insect from zombiepack to animalpack. Fixed the Crow not flying. Commented out the compass icons from the Human templates so NPCs don't show on the map.

Side note: The introduction of the Hornet Class opens up the possibility for lots of interesting new dangers in the world. Be afraid, very afraid ;-)

 
Not likely, as the Vulture extends from the hornet code. But thanks for playing, better luck next time. :wink-new:

 
Hornets were removed a long time ago and it's probably a matter of time until devs decide to remove their code as well. It's usually done to keep the code clean of unused stuff, so even if the vultures extend from hornets now, devs may eventually decide to redo vultures to make them standalone and once it's done, there will be nothing to stop them from removing the unused code for hornets. Am I still wrong?

 
That faatal has had two opportunities (once when vultures were introduced, and again when he changed the code to attack vehicles and low health players), PLUS the plethora of old code throughout, gives us hope that it'll stay. Worst case? It goes. Oh well. Until then, I'm going to enjoy wrecking people's day with sleeper nests of these things. :)

 
That faatal has had two opportunities (once when vultures were introduced, and again when he changed the code to attack vehicles and low health players), PLUS the plethora of old code throughout, gives us hope that it'll stay. Worst case? It goes. Oh well. Until then, I'm going to enjoy wrecking people's day with sleeper nests of these things. :)
Lol, yeah, your latest creatures remind me of a bloatfly and a mole rat. For a moment there, I thought I'm playing a different game. ;) lol

 
NullReferenceException: Object reference not set to an instance of an object

at AvatarZombieController.LateUpdate () [0x00019] in <3ca2702590144b2c95bd610195728952>:0

at AvatarZombie01Controller.LateUpdate () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at AvatarZombieController.Update () [0x000d3] in <3ca2702590144b2c95bd610195728952>:0

(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at AvatarZombieController.Update () [0x000d3] in <3ca2702590144b2c95bd610195728952>:0

(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)

NullReferenceException: Object reference not set to an instance of an object

at AvatarZombieController.LateUpdate () [0x00019] in <3ca2702590144b2c95bd610195728952>:0

at AvatarZombie01Controller.LateUpdate () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

Someone could help me??

 
We would need more information. What modlets do you have? What versions of the creaturepacks are you running, the latest? You logs would help too:

OUTPUT LOG LOCATIONS Windows: From Steam or Launcher

<gamefolder>\7DaysToDie_Data\output_log__<DATETIME >.txt From .exe

%AppData%\LocalLow\The Fun Pimps\7 Days To Die\player.log From dedicated through startdedicated.bat

<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt Linux From Executable

<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log From start scripts or Steam

<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt From server with management scripts

/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt MacOS

<homefolder>/Library/Logs/Unity/Player.log

 
We would need more information. What modlets do you have? What versions of the creaturepacks are you running, the latest? You logs would help too:
I have the same issue NREs all over the place.

I just downloaded the Humans pack from the git link, so I assume it's the latest? (Had this issue maybe a month or more back when I tried also)

Do I need to have the Mod installed locally as well as on my server? I may have missed that info.

In very limited testing, when I install the mod locally and play on the server, no more NREs. But that theory needs more testing to be sure.

Edit: ** Confirmed with the mod installed locally I can interact with NPCs from the pack.. no issue, but when it's server only, it blows up.**

I'm using ONLY the Humans pack.

I have a good number of mods many created by me, and others downloaded, but tweaked my me.

Most add recipes and change some values.. nothing too crazy.

Attached are the logs from my local game:

But basically I get this when I start the game (but nothing breaks until later)

Code:
2020-04-13T18:54:17 21.911 ERR Loading AssetBundle "C:/Games/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/0-CreaturePackHumans/Resources/XythBanditAmmo.unity3d" failed!
2020-04-13T18:54:17 21.911 WRN [MODS] Mod reference for a mod that is not loaded: 0-CreaturePackHumans
2020-04-13T18:54:17 21.911 WRN [MODS] Trying to guess path from mod name: #C:/Games/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/0-CreaturePackHumans/Resources/XythBanditAmmo.unity3d?BanditSlugAmmo_X
Unable to open archive file: C:/Games/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/0-CreaturePackHumans/Resources/XythBanditAmmo.unity3d
And it seems when a human from the pack is near, I get NREs

Code:
NullReferenceException: Object reference not set to an instance of an object
at AvatarZombieController.LateUpdate () [0x00019] in <3ca2702590144b2c95bd610195728952>:0
at AvatarZombie01Controller.LateUpdate () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

(Filename: <3ca2702590144b2c95bd610195728952> Line: 0)
output_log__2020-04-13__18-53-42.txt

 

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Xyth, any chance you could update the nexus link aswell. I simply cant get any download to finish properly, so far ive tried mod launcher, the github client and my browser. I always get some error at the end of the download. I cant remember all of them, but for mod loader its usually a svn error or that the file is locked somehow.

 
I just managed to get it from 7 days to die mods page. The download was fast and no problems, no problems ingame so far either. Many thanks again for the work. :)

 
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