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A19/A18 CreaturePacks - A community entity project

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I'm not sure how you added EntityAnimalChicken ( I got an NRE) as that class isn't in the assembly as far as i can tell. Rabbits and chicken use the rabbitclass.
My bad, you are entirely right. Glad snake worked out instead. Behaviour is not quite what I'd like, so will continue to play around with AITarget and AITask a bit more.

 
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My bad, you are entirely right. Glad snake worked out instead. Behaviour is not quite what I'd like, so will continue to play around with AITarget and AITask a bit more.

I redid the targeting, no snake was used. The current targeting seems to test out well.

 
The mech bee's so cute:love-struck: I was attacked by one when I was on a vehicle. Too bad I wasn't able to get any honey from harvesting them.

 
The mech bee's so cute:love-struck: I was attacked by one when I was on a vehicle. Too bad I wasn't able to get any honey from harvesting them.
LOL. Might taste oily

 
Your OP mentions Pokemon. Are you really adding Pokemon to the pack? That would be awesomesauce. XD
Telric made a bunch of them, but not sure if hes planning on contributing to the Packs.

 
Pushed a new release, misc Unity edits on most entities to improve same, added DarkStars' Flamer bandit.

 
added recently - bandits: RaiderFlamer, RaiderSlugger, RaiderPest, RaiderMoto

pushed today - new survivor templates normal and timid

- new vault denizens survivor pack: Male and FemaleVaultSecurity, Male and FemaleVaultResidents,

VaultDoctor, VaultBoss, PowerArmor

the bandits will attack survivors and vice versa, the survivors will not attack the player, even if hit by the player and the survivors will fight with hostile animals as well

survivors need testing before being added to spawn list, so please provide feedback thankyou

the update will be available on the launcher within the hour

 
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Pushed version with 7 new zombie soldiers by GuppyCur. Added those and Dark's Vault folks to spawning.

 
I have this error constantly and I can neither move nor open the menu, I am only using CreaturePackZombies with the new soldier zombies.

alpha 18.3(4) no EAC

Untitled.jpg

 
I'm /guessing/ that the entitygroups has a typo on the solder names, were there any mod load errors?

Try f6 spawning in the new soldiers manually to eliminate the error is caused by them. If they spawn in fine, check their references in entitygroups for spelling errors.

 
1-i hit dm f6 and the rest of the zombies of the mod if they appear, when I try to respawn a soldier zombie the error occurs again infinitely without stopping

2-references in entitygroups? I have no idea how programing

3-i only have that mod installed and give me this error

error 2.jpg

sorry for my 0% english

 
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