I'm only using NPC mod and creature pack, so I guess wandering traders can only come from creature pack.NPC trader or creaturePack trader? NPC modlet is faction based targeting and i bet I didnt update those.
I pushed an update that added some birds and bats, minor fixes to some humans and animals too.
I can confirm. Its odd, as both the fox and the spiders share the same class, which is how they are targeted, yet the traders attack the fox and not the spiders. I dont see anything different yet but will continue to investigate.I'm only using NPC mod and creature pack, so I guess wandering traders can only come from creature pack.
This is just lifelike AI. You'll never find me running towards a giant spider....traders attack the fox and not the spiders
I uninstalled A better life and only used this last version of creature pack with added birds to avoid those console errors. It seems like some birds in this creature pack don't attack either. They can follow me, but they don't attack. It would make sense that not all birds are hostile, but if they keep following you around it feels like the intent was probably that they will attack players, but they don't. I wouldn't mind peaceful birds though, that would be a nice addition. Also spiders actually don't attack the player and they don't attack npcs either - despite my virtual arachnophobia, I decided to go ahead and actually approach them and unlike the robots, spiders don't seem to be interested in attacking me at all. (Although, I feel like they will start attacking me soon enough after this report lol).I can confirm. Its odd, as both the fox and the spiders share the same class, which is how they are targeted, yet the traders attack the fox and not the spiders. I dont see anything different yet but will continue to investigate.
Haha. Its working like the XML says it should, but I should probably make it so they don't kill everything around including other robots. I'm not sure what mechs ought to be doing actually, are they programmed for killing anything that moves? Just undead? What purpose did they have before the apocalypse?Speaking of robots... Is THIS supposed to happen? Maybe it's not the best shot, but what happened there is basically a fight between two different robots. By the way the robot with electric shocks defeated that other robot with lightsaber and he also killed that zombie nearby while on it...
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Oh man, you shouldn't have asked, this just brings so many ideas to my mind. Well, I know I couldn't make them happen, but maybe you can...Haha. Its working like the XML says it should, but I should probably make it so they don't kill everything around including other robots. I'm not sure what mechs ought to be doing actually, are they programmed for killing anything that moves? Just undead? What purpose did they have before the apocalypse?
@Xyth: Thanks m8!Goat head collider fixed.
Prototype anti-zed mechs released too late, as a last ditch effort at perimeter defense of installations vs zombie hordes. Some were remotely piloted, as drones clearing heavily zed infested areas, by troops stationed in bunkers. Unpiloted mechs patrol predefined GPS coordinates, attacking any moving humanoid face who does not throw off a minimal body heat signature(motion sensor+facial recognition+infrared sensor).I'm not sure what mechs ought to be doing actually, are they programmed for killing anything that moves? Just undead? What purpose did they have before the apocalypse?
I'm not sure how you added EntityAnimalChicken ( I got an NRE) as that class isn't in the assembly as far as i can tell. Rabbits and chicken use the rabbitclass. I also changed the survivors to use the stagclass, as it has a better collider setup.@Xyth: Thanks m8!
Noticed the artic fox was too aggressive for a non-rabid/zombified version. I changed its extends to animalTemplateTimid so it will run away from player. Also replaced EntityPlayer with EntityAnimalChicken in its AI tasks, alongside the EntityAnimalRabbit. Reasoning: only cornered or rabid foxes will attack something larger than itself, but should have no issues eating cats, raiding rabbit hutches or chicken coops. Racoons would behave similarly if they are added in for more temperate climates.
Was considering adding an AI task to the goat so it eats(1 pt block damage, ApproachAndAttackTarget) random paper trash decor and garbage pile blocks. Something similar for corpse blocks with carrion eaters such as crows/vultures would be cool too...