Messorow
New member
I do not know English very well. There may be errors in the text. Thank you for your understanding.
The first time I saw the trailer for this game, I immediately realized that this is a great game that combines what I really love. Survival, crafting, zombies, destructible, and well-implemented Horde. I don’t know whether you agree with me or not whether the developers of the game will read it or not. But I believe that at the moment there are a lot of unworked things in the game. I want to write a list of things that could be changed and improved.
General
1.I really like the buildings in this game. They turn out to be very interesting and very realistic. But after a certain point in the game, you realize that there are not so many large and interesting places on the map and this is a little frustrating. The developers said that the creation of new buildings takes a lot of time. As for me - it is quite possible to make a competition for the best buildings of various sizes and gradually add them to the game. This will facilitate the work of developers and enable the community to prove themselves.
2.Temperature and Weather. The character essentially ignores snow, rain or thunder. It is not right. If the character gets wet, then he must get sick. It is quite hard to move in the snow. And in a thunderstorm it is better not to go into open spaces at all. Thanks to the good interval between the weather - I think it will fit perfectly into the world.
3.Biomes. Perfectly implemented in the game. But I would like to see the expansion of the scorched forest and as a complement the radiation wasteland. This would add the need for a radiation suit. As an option - the coastal zone.
4.Brass. I understand that this is an alloy, but I think that if a player can get steel, then he should not have problems with the melting of brass. In theory, you can add copper and tin as ore. This will expand the gameplay and give the Strength class more meaning. Also, in theory, it will be possible to add bronze tools and the ability to create electrics and mechanical parts. Slowly, costly, in stages.
5.Loot With this, the most interesting. Of course, I can understand everything, but how I find the AK-47 and camouflage clothing in the houses is not very clear. On an ideological level, loot should be where it should be. Military loot at the bases. Civil loot in homes. Loot from stores to stores. This does not apply to special loot chests. Just what's the point of going somewhere far if you can farm cool weapons from ordinary houses or am I wrong?
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
7. The appearance of a zombie. Should we expect updates from some other dead friends? The cop, soldier and feral think I have not abandoned the quality model, either.
The Character
At the time of Alpha 19, in my opinion, all skills are fairly well balanced and useful. Except one. The leader’s perk from the intelligence branch is simply useless. Yes, it gives bonuses. But only to players nearby. I think it can be fixed very simply. Make it a bonus that works for all the people in YOUR team. And yes, it really will mean that it is YOU Leader.
Options for quick folding and important slots are sorely lacking.
Possibility of dodging / jumping. This will allow the player to dodge strikes or break into him in an unexpected encounter with a zombie or in battle.
IDLE, interaction animation, gestures for the character
With some settings, the character’s nose and beard begin to peek through clothing or armor. It's a bit strange.
Drop Damage Bonus? Or the opportunity to glance at the dead man - to overturn him and soften the fall.
Book for heavy weapons. (I like the hammer)
Weapons
A new weapon for the Fortitude class is the Shield. Tier 1 - Wooden club and hammered shield. Tier 2 - Scrap metal short sword and shield. Tier 3 - Steel sword and shield. LMB - short cut RMB - block. reduces damage taken by the player. Spends stamina to absorb shock.
Automatic crossbow with a clip like a Tier 3.
Tier 3 for robotic guns. Double barrel and better.
Drone Scout for the intellectual. It is controlled by the player who launched it. Armed with weak weapons, but small and convenient to inspect the building \ terrain.
Other
The ability to tame animals for keeping and breeding? One could safely breed pigs, cows, hens and sheep.
Horses. Horses, like animals that a player can tame, saddle and shoot \ beat with them. It would be useful for the initial stage of the game, when the player cannot even create a bicycle.
That's all for today. Gather my thoughts and supplement later. Thank you for your attention.
The first time I saw the trailer for this game, I immediately realized that this is a great game that combines what I really love. Survival, crafting, zombies, destructible, and well-implemented Horde. I don’t know whether you agree with me or not whether the developers of the game will read it or not. But I believe that at the moment there are a lot of unworked things in the game. I want to write a list of things that could be changed and improved.
General
1.I really like the buildings in this game. They turn out to be very interesting and very realistic. But after a certain point in the game, you realize that there are not so many large and interesting places on the map and this is a little frustrating. The developers said that the creation of new buildings takes a lot of time. As for me - it is quite possible to make a competition for the best buildings of various sizes and gradually add them to the game. This will facilitate the work of developers and enable the community to prove themselves.
2.Temperature and Weather. The character essentially ignores snow, rain or thunder. It is not right. If the character gets wet, then he must get sick. It is quite hard to move in the snow. And in a thunderstorm it is better not to go into open spaces at all. Thanks to the good interval between the weather - I think it will fit perfectly into the world.
3.Biomes. Perfectly implemented in the game. But I would like to see the expansion of the scorched forest and as a complement the radiation wasteland. This would add the need for a radiation suit. As an option - the coastal zone.
4.Brass. I understand that this is an alloy, but I think that if a player can get steel, then he should not have problems with the melting of brass. In theory, you can add copper and tin as ore. This will expand the gameplay and give the Strength class more meaning. Also, in theory, it will be possible to add bronze tools and the ability to create electrics and mechanical parts. Slowly, costly, in stages.
5.Loot With this, the most interesting. Of course, I can understand everything, but how I find the AK-47 and camouflage clothing in the houses is not very clear. On an ideological level, loot should be where it should be. Military loot at the bases. Civil loot in homes. Loot from stores to stores. This does not apply to special loot chests. Just what's the point of going somewhere far if you can farm cool weapons from ordinary houses or am I wrong?
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
6. Recently, developers said that they will introduce an animation of grabbing from zombies. I really hope that they learn to work and jaw. I think it will be interesting if you try to grab, hit, bite and shoot at the same time.
7. The appearance of a zombie. Should we expect updates from some other dead friends? The cop, soldier and feral think I have not abandoned the quality model, either.
The Character
At the time of Alpha 19, in my opinion, all skills are fairly well balanced and useful. Except one. The leader’s perk from the intelligence branch is simply useless. Yes, it gives bonuses. But only to players nearby. I think it can be fixed very simply. Make it a bonus that works for all the people in YOUR team. And yes, it really will mean that it is YOU Leader.
Options for quick folding and important slots are sorely lacking.
Possibility of dodging / jumping. This will allow the player to dodge strikes or break into him in an unexpected encounter with a zombie or in battle.
IDLE, interaction animation, gestures for the character
With some settings, the character’s nose and beard begin to peek through clothing or armor. It's a bit strange.
Drop Damage Bonus? Or the opportunity to glance at the dead man - to overturn him and soften the fall.
Book for heavy weapons. (I like the hammer)
Weapons
A new weapon for the Fortitude class is the Shield. Tier 1 - Wooden club and hammered shield. Tier 2 - Scrap metal short sword and shield. Tier 3 - Steel sword and shield. LMB - short cut RMB - block. reduces damage taken by the player. Spends stamina to absorb shock.
Automatic crossbow with a clip like a Tier 3.
Tier 3 for robotic guns. Double barrel and better.
Drone Scout for the intellectual. It is controlled by the player who launched it. Armed with weak weapons, but small and convenient to inspect the building \ terrain.
Other
The ability to tame animals for keeping and breeding? One could safely breed pigs, cows, hens and sheep.
Horses. Horses, like animals that a player can tame, saddle and shoot \ beat with them. It would be useful for the initial stage of the game, when the player cannot even create a bicycle.
That's all for today. Gather my thoughts and supplement later. Thank you for your attention.