I decided to see how many mods I could load at once and still get a "playable" game (e.g. no terrible mod collisions, player is not super OP day 1) that leans towards a harder/more immersive (mostly immersive. I guess "grindy immersive"?) game play mode to shake things up a bit.
Disclaimer/shameless promotion: I maintain/made several of these mods I'm using, as I'm also trying to see if any of my mods conflict with others, play-test/balance my stuff, etc.
If I don't get super frustrated by getting my butt kicked all game long: I'll keep taking pics when I run across something a particular mod added/changed in vanilla, or if I just get a good scene of something fun
I have set the game to (changes from vanilla settings)
- 4 hours of Daylight (per day)
- Player 150% block damage ( drop a little grind)
- 50 minutes days (I dunno why. speed things up a bit?)
- 12 zeds per player (its just me)
- Drop on Death: Backpack only
So far here's some results:
First off: There are a few mods you can't "see" that are making life interesting. I chose these to semi simulate "permadeath" but I don't want to play hardcore permadeath all teh way. This is a nice approximation IMHO that keeps you wanting to stay alive, but also lets you keep your base/map when you die.
khzmusik_No_Bedrolls
khzmusik_Reset_Skills_On_Death
These two basically mean: Every time I die, I get sent "out there", naked and afraid, and have to run back home because I can never put down a bedroll. Because I chose to keep my toolbelt (on death), I tend to keep different stuff on it than a normal game. Now I keep some ammo and a weapon that goes with it on it. And since I get a complete skill reset on death, death really really really sucks. The end result is I would rather not die, and not dying is literally the only way I can work up to crafting a freaking workbench, which I have been dying to do since I can't find a working one!
Anyway, back to pics:
From the "SnufkinCustomZombiesPLUS_A19_2020Dec17" mod: A flaming pumpkin head zed thing ran me out of a factory I was trying to clear. I'm not powerful enough to take any of Snufkins on yet as their HP is generally 3-10x? more than regular zeds. As soon as I saw it tearing through a door I ran all the way back out of the maze and jumped the fence. It chased me for quite awhile, the @%$#. I felt safe enough taking this pic from this far away

From the "VehicleMadness_Overhaul_Beta1.1" mod: Here's the first running vehicle I came across (took awhile, but not too long. slightly after the first bloodmoon). I believe it was originally made by Guppycur? as it has his face on the doors
I've been using it for everything and have stopped dying more now that I have it. I use it to run away a lot. Several times I have found myself driving around and suddenly I'm being pelted by some flying Snufkins zombie and this vehicle is literally the only reason I live through it.

I liked this scenery. I had finished narrowly escaping the creamery on the left. I was about 3/4 of the way to the loot room on top and I think a horde ran into the building. I've learned not to try to fight more than 1-3 zeds at a time, or I will die. The "cloudy red darkness" is not the blood moon coming, its morning breaking? and my "Doughs-PunishingWeather-Core" making the hazyness and and "Doughs-Buff-Ambiance-DarkerNights" mods making...wait for it...darker. The gun is from "FirearmsExpansion3.1" I think and is the only type of gun I've been able to find (I have 3 of them)

Just another shot at what a typical "day" looks like. Its in the desert and it tends to go "cloudy white" when its not super dark.

Here I am in the Creamery (mentioned above), before I was overrun and screamed like a baby when they eat their first lemon. I wasn't holding a crudely made flaming torch because it's in style for 2021... I was holding it because ...

its that dark at this time of day, indoors. This is the same shot before I grabbed the torch (ok, I lied, I took it AFTER putting the torch away)

This may not look impressive to you but it was a wonderful moment for me. You see, I had finally found some hammers (more than one!) in a Working Stiffs, so I drove home as fast as I could and finally, at this point in the game, was able to upgrade a wood frame to a wood block, thus completing that part of the initial starter quests. This is due to the "Khelldon-GetFramed" mod, that requires nails to build frames, and then "nail them together" because you can't build out of them without nails, and but also because you can't use a stone ax to use nails.
I can finally start upgrading my base (a pawn shop)! There's quite a bit of damage to it already.
Most of my kills have been "me standing on a roof and hitting zeds with a club/arrows". Nothing honorable, but its mostly necessary.
Also: As you can see on the toolbelt, I found a bike!, courtesy of the "Ragsy_Find_Bicycles" mod. I'm saving this bike at the base in case I die and my vehicle is far away (as it always seems to be when you die)

Anyway, I'll be playing tomorrow and I'll take some more pics to show off a few more mods.
Disclaimer/shameless promotion: I maintain/made several of these mods I'm using, as I'm also trying to see if any of my mods conflict with others, play-test/balance my stuff, etc.
If I don't get super frustrated by getting my butt kicked all game long: I'll keep taking pics when I run across something a particular mod added/changed in vanilla, or if I just get a good scene of something fun
I have set the game to (changes from vanilla settings)
- 4 hours of Daylight (per day)
- Player 150% block damage ( drop a little grind)
- 50 minutes days (I dunno why. speed things up a bit?)
- 12 zeds per player (its just me)
- Drop on Death: Backpack only
So far here's some results:
First off: There are a few mods you can't "see" that are making life interesting. I chose these to semi simulate "permadeath" but I don't want to play hardcore permadeath all teh way. This is a nice approximation IMHO that keeps you wanting to stay alive, but also lets you keep your base/map when you die.
khzmusik_No_Bedrolls
khzmusik_Reset_Skills_On_Death
These two basically mean: Every time I die, I get sent "out there", naked and afraid, and have to run back home because I can never put down a bedroll. Because I chose to keep my toolbelt (on death), I tend to keep different stuff on it than a normal game. Now I keep some ammo and a weapon that goes with it on it. And since I get a complete skill reset on death, death really really really sucks. The end result is I would rather not die, and not dying is literally the only way I can work up to crafting a freaking workbench, which I have been dying to do since I can't find a working one!
Anyway, back to pics:
From the "SnufkinCustomZombiesPLUS_A19_2020Dec17" mod: A flaming pumpkin head zed thing ran me out of a factory I was trying to clear. I'm not powerful enough to take any of Snufkins on yet as their HP is generally 3-10x? more than regular zeds. As soon as I saw it tearing through a door I ran all the way back out of the maze and jumped the fence. It chased me for quite awhile, the @%$#. I felt safe enough taking this pic from this far away


From the "VehicleMadness_Overhaul_Beta1.1" mod: Here's the first running vehicle I came across (took awhile, but not too long. slightly after the first bloodmoon). I believe it was originally made by Guppycur? as it has his face on the doors


I liked this scenery. I had finished narrowly escaping the creamery on the left. I was about 3/4 of the way to the loot room on top and I think a horde ran into the building. I've learned not to try to fight more than 1-3 zeds at a time, or I will die. The "cloudy red darkness" is not the blood moon coming, its morning breaking? and my "Doughs-PunishingWeather-Core" making the hazyness and and "Doughs-Buff-Ambiance-DarkerNights" mods making...wait for it...darker. The gun is from "FirearmsExpansion3.1" I think and is the only type of gun I've been able to find (I have 3 of them)

Just another shot at what a typical "day" looks like. Its in the desert and it tends to go "cloudy white" when its not super dark.

Here I am in the Creamery (mentioned above), before I was overrun and screamed like a baby when they eat their first lemon. I wasn't holding a crudely made flaming torch because it's in style for 2021... I was holding it because ...

its that dark at this time of day, indoors. This is the same shot before I grabbed the torch (ok, I lied, I took it AFTER putting the torch away)

This may not look impressive to you but it was a wonderful moment for me. You see, I had finally found some hammers (more than one!) in a Working Stiffs, so I drove home as fast as I could and finally, at this point in the game, was able to upgrade a wood frame to a wood block, thus completing that part of the initial starter quests. This is due to the "Khelldon-GetFramed" mod, that requires nails to build frames, and then "nail them together" because you can't build out of them without nails, and but also because you can't use a stone ax to use nails.
I can finally start upgrading my base (a pawn shop)! There's quite a bit of damage to it already.
Most of my kills have been "me standing on a roof and hitting zeds with a club/arrows". Nothing honorable, but its mostly necessary.
Also: As you can see on the toolbelt, I found a bike!, courtesy of the "Ragsy_Find_Bicycles" mod. I'm saving this bike at the base in case I die and my vehicle is far away (as it always seems to be when you die)

Anyway, I'll be playing tomorrow and I'll take some more pics to show off a few more mods.
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