I hope A19 will have better melee combat. From what I've seen I'm the only person who thinks melee is half broken in A18. I recently noticed how I slowly quit playing after A18 came out and I have over 1100 hours played. Melee in A18 seems to be one of the biggest culprits. More often then not I feel like I should have hit a target but didn't.
What I think is wrong with melee:
-The weapons have terrible hit detection, and stop mid swing once they reach the center of the screen.
-The area effect on melee weapons is completely inaccurate and often hurts your friends, it happens often to me and my friend.
-With some melee weapons, the center of the screen gets obstructed by the weapon itself during the swing, making it harder adjust aim mid animation to hit the target.
What I think could make it better:
-It shouldn't be so easy to hit friends with area effect damage.
-Melee weapons should always hit in the center of the screen and even better match the surface area of the weapon being used.
-Without proper procedural animations, I think it was better when the weapons swing arch just continued on, for me the melee animations felt more natural in A17.
-If possible the center of the screen should rarely be obstructed by the melee weapon during the swing animation, or never completely obstruct it, until the target is hit.
-It would be a nice feature if there was procedural animation hit detection. If you hit a target the weapon stops, if you miss it doesn't, etc.
What I think is wrong with melee:
-The weapons have terrible hit detection, and stop mid swing once they reach the center of the screen.
-The area effect on melee weapons is completely inaccurate and often hurts your friends, it happens often to me and my friend.
-With some melee weapons, the center of the screen gets obstructed by the weapon itself during the swing, making it harder adjust aim mid animation to hit the target.
What I think could make it better:
-It shouldn't be so easy to hit friends with area effect damage.
-Melee weapons should always hit in the center of the screen and even better match the surface area of the weapon being used.
-Without proper procedural animations, I think it was better when the weapons swing arch just continued on, for me the melee animations felt more natural in A17.
-If possible the center of the screen should rarely be obstructed by the melee weapon during the swing animation, or never completely obstruct it, until the target is hit.
-It would be a nice feature if there was procedural animation hit detection. If you hit a target the weapon stops, if you miss it doesn't, etc.