Odetta
Tester
A18 is an awesome step for perk balance in general. Specialization is rewarding and fun. One huge problem it has though is the Trader-centric perks.
Having them under Intellect or any Attribute for that matter is unintuitive and limiting. Some reasons:
1. People who like to quest and use the trader are penalized for not spec-ing hard into Intellect. Anyone who specializes in another Attribute tree is essentially hard capped at the trader.
2. Intellect players that don't like questing or using the trader (or play with others. another matter) have an even smaller tree of perks to put points in.
A far better design would be to remove the perks (and replace them with something more interesting) and have Better Barter and Daring Adventurer tied to how well the trader likes you (doing quests/buying lots to level the trader up). This way ALL the people who love quests/using the trader can see the benefits if they work at it.
Then the Intellect people who do not like the trader don't have a huge void of perks to choose from. Hopefully they could be replaced with cooler things like gadgets, traps, etc.
Each trader would have to warm up to you. So you'd always have something to work towards in regards to upgrading your status with them. Trader Rekt loves me, but Trader Jen thinks I'm an ass.
So a player, after doing 40 quests with the trader unlocks better deals, more choices in quest rewards, and secret stash lvl 2. As an example.
Traders are such a huge part of the game now it seems silly to have to upgrade them in a specific perk tree. Especially since you can't "schematic" your way to a better trader.
It would be like you could only go into level 1 remnant POIs or only they would spawn in the world until you put perk points into Better Buildings or something.
What do you think?
Having them under Intellect or any Attribute for that matter is unintuitive and limiting. Some reasons:
1. People who like to quest and use the trader are penalized for not spec-ing hard into Intellect. Anyone who specializes in another Attribute tree is essentially hard capped at the trader.
2. Intellect players that don't like questing or using the trader (or play with others. another matter) have an even smaller tree of perks to put points in.
A far better design would be to remove the perks (and replace them with something more interesting) and have Better Barter and Daring Adventurer tied to how well the trader likes you (doing quests/buying lots to level the trader up). This way ALL the people who love quests/using the trader can see the benefits if they work at it.
Then the Intellect people who do not like the trader don't have a huge void of perks to choose from. Hopefully they could be replaced with cooler things like gadgets, traps, etc.
Each trader would have to warm up to you. So you'd always have something to work towards in regards to upgrading your status with them. Trader Rekt loves me, but Trader Jen thinks I'm an ass.
So a player, after doing 40 quests with the trader unlocks better deals, more choices in quest rewards, and secret stash lvl 2. As an example.
Traders are such a huge part of the game now it seems silly to have to upgrade them in a specific perk tree. Especially since you can't "schematic" your way to a better trader.
It would be like you could only go into level 1 remnant POIs or only they would spawn in the world until you put perk points into Better Buildings or something.
What do you think?
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