Scyris
Survivor
Here are my personal thoughts. Based on what I have seen from watching various streamers play.
1: The spawn rate outdoors is just far to low.
2: The junk turret needs some serious looking at, its OP as hell when placed on the ground. It flinches enemies every shot, can shoot thru the player doing 0 damage to the player and hitting zombies. I seen streamers on warrior+ using it to stunlock zombies while standing in front of the turret and meleeing them at little to no risk. Being able to make the ammo everywhere is also kinda broken considering its JUST scrap iron to make. This is also with 0 perks in anything that buffs the turret. Solution: remove the flinch on each shot, and make it hit the player like normal turrets if player is in the path of the shot, maybe make it take gas or something to power it when its on the ground.
3: Heard it takes 30 mins to generate a 8k rwg map, that needs to be fixed imo.
4: The steel knuckles and possible lower tier ones can use the weighted head mod which iirc, is usually for stuff like fire axe/pickaxe/sledge etc. Might be an oversight here, or intended.
5: leveling to me feels a tad too slow, but maybe when playing it for myself I'll think differently.
6: the randomized stats on items doesn't really work well atm when most things have very low base values to begin with. Many items the randomness is only 1 up or down usually, which really makes very little difference.
7: Nerfing mod power bonus to 10% with the mentioned low base values makes many mod in things just have very little actual effect due to the low base values. Like a junk turrent with 15 base damage, went to 17 with 2 mods, not really a major diff imo.
8: Melee weapons just have way to low of a base stat value with the exception of the sledge, that most will not be viable at all later on when you have ferals or worse everywhere, even fully perked, its going to take far to many hits to kill later game enemies with most melee weapons due to their low base stats. A tier 4 or 5 int guy stun baton had a base damage of 12 or 13. That is far to low, even if its on the low end the high end is probally 15 or 16. Where as clubs/blunts have the highest base stats, so high in fact its higher than most other weapons even when you fully perk into them.
Now that those things I consider an issue are delt with, the plusses.
I love the new look of everything, game looks better than ever. The new poi's are awesome. New weapons/toys are always nice. Performance seems a ton better from what I seen and heard streamers commenting on. Looting is improved and made extremly worth doing compared to a17. Which was my biggest issue with a17 the lack of a feel of a need to loot as you could always make better than you can find.
1: The spawn rate outdoors is just far to low.
2: The junk turret needs some serious looking at, its OP as hell when placed on the ground. It flinches enemies every shot, can shoot thru the player doing 0 damage to the player and hitting zombies. I seen streamers on warrior+ using it to stunlock zombies while standing in front of the turret and meleeing them at little to no risk. Being able to make the ammo everywhere is also kinda broken considering its JUST scrap iron to make. This is also with 0 perks in anything that buffs the turret. Solution: remove the flinch on each shot, and make it hit the player like normal turrets if player is in the path of the shot, maybe make it take gas or something to power it when its on the ground.
3: Heard it takes 30 mins to generate a 8k rwg map, that needs to be fixed imo.
4: The steel knuckles and possible lower tier ones can use the weighted head mod which iirc, is usually for stuff like fire axe/pickaxe/sledge etc. Might be an oversight here, or intended.
5: leveling to me feels a tad too slow, but maybe when playing it for myself I'll think differently.
6: the randomized stats on items doesn't really work well atm when most things have very low base values to begin with. Many items the randomness is only 1 up or down usually, which really makes very little difference.
7: Nerfing mod power bonus to 10% with the mentioned low base values makes many mod in things just have very little actual effect due to the low base values. Like a junk turrent with 15 base damage, went to 17 with 2 mods, not really a major diff imo.
8: Melee weapons just have way to low of a base stat value with the exception of the sledge, that most will not be viable at all later on when you have ferals or worse everywhere, even fully perked, its going to take far to many hits to kill later game enemies with most melee weapons due to their low base stats. A tier 4 or 5 int guy stun baton had a base damage of 12 or 13. That is far to low, even if its on the low end the high end is probally 15 or 16. Where as clubs/blunts have the highest base stats, so high in fact its higher than most other weapons even when you fully perk into them.
Now that those things I consider an issue are delt with, the plusses.
I love the new look of everything, game looks better than ever. The new poi's are awesome. New weapons/toys are always nice. Performance seems a ton better from what I seen and heard streamers commenting on. Looting is improved and made extremly worth doing compared to a17. Which was my biggest issue with a17 the lack of a feel of a need to loot as you could always make better than you can find.
Last edited by a moderator: