Diamond blade tip modification that doubles tool durability that can be crafted when reading one of the
7 minute speed boost why so much?Zombies when damaged have a chance based on difficulty to get a move speed boost for 410 seconds
is it 10% or 40%Wolf type AI will RunawayWhenHurt 40% of time when below 10%40% health
thats quite the rangeAI SetNearestEntityAsTarget investigate time to 3060 second range
It is but don't mean it is a midnight. Think it probably will not be until 12pm eastern time. Or around abouts.I thought the event was today the 4th of October?
If you read the AI was a test then you read wrong.Kinda worried after reading the patch notes. I was hoping they were going to change zombies back to the way they were instead of keeping these new super smart architect zombie AI that was introduced in A17. I read multiple times that they were just testing that AI for the bandits that will eventually come into the game so I was hoping they would be done testing that and change things back with the new alpha but nothing has been listed really about zombie AI. That was one of the things I hated the most about A17 and would like the old zombies back. Or at least give us the option to toggle the zombie AI so that people who like the super smart zombies can keep them. I hope the same option could be given for bandits too when they eventually come because I'd prefer a strictly zombie game.
Everything else seems good though.
First and foremost, it's important to understand that A17 to some extent was experimental in a way that it introduced many new concepts, as well as features that would later on be tweaked and enhanced further. Reworking of skills in A18 gets complete overhaul to bring in a great design of varied skills. Reworking of POIs into more dungeon like was a basis to see how people liked the idea and now even more are reworked in the same manner, but also little POIs, as well as almost empty ones are being added. Fighting changed to some extent, combined with how stamina works, but A18 introduces many new weapons to work with, as well as tweaks to the usage of many tools and weapons.Kinda worried after reading the patch notes. I was hoping they were going to change zombies back to the way they were instead of keeping these new super smart architect zombie AI that was introduced in A17. I read multiple times that they were just testing that AI for the bandits that will eventually come into the game so I was hoping they would be done testing that and change things back with the new alpha but nothing has been listed really about zombie AI. That was one of the things I hated the most about A17 and would like the old zombies back. Or at least give us the option to toggle the zombie AI so that people who like the super smart zombies can keep them. I hope the same option could be given for bandits too when they eventually come because I'd prefer a strictly zombie game.
Everything else seems good though.
Yes,Are you insane?
SylenThunder on the Steam forums has stated it a few times over there that the zombie AI was a test for upcoming bandits. I get that they probably aren't a member of the TFP team working on the game but they are the forum moderator over there who takes care of posting game updates on the forums and answering people's questions about game development, so you'd think they'd know what they were talking about and not be spreading misinformation?If you read the AI was a test then you read wrong.![]()
Thank you for posting but I do know how the alpha's work, I've been playing the game since like Alpha 13 so I am aware that everything they are doing is a constant work in progress and likely doesn't totally reflect the finished product, but we can sort of tell what direction they seem to want to go in by the progress they have been doing and so far from what I've seen with a17 I'm not liking it. I'm not really a fan of the dungeon POI's, nor have I been a fan of the sleepers from the beginning. I am aware though that a lot of things likely changed from a17 so like I said, I'll see what changes have been done by checking out the streamers this weekend.First and foremost, it's important to understand that A17 to some extent was experimental in a way that it introduced many new concepts, as well as features that would later on be tweaked and enhanced further. Reworking of skills in A18 gets complete overhaul to bring in a great design of varied skills. Reworking of POIs into more dungeon like was a basis to see how people liked the idea and now even more are reworked in the same manner, but also little POIs, as well as almost empty ones are being added. Fighting changed to some extent, combined with how stamina works, but A18 introduces many new weapons to work with, as well as tweaks to the usage of many tools and weapons.
Lastly, zombie AI has been enhanced even further than in A17, which can be seen in MM videos. Surely there is this super intelligent AI, but surely it's been a little dumbed down or polished around the edges so that not all Zs amass at a single block. To that degree i could say that the initial AI improvement in A17 was a test, because it was tweaked and enhanced further to more suit the idea and atmosphere of 7DTD. Just like any other feature in A17 (for instance, vehicles, attack/swing animations, performance, etc.).
SylenThunder on the Steam forums has stated it a few times over there that the zombie AI was a test for upcoming bandits. I get that they probably aren't a member of the TFP team working on the game but they are the forum moderator over there who takes care of posting game updates on the forums and answering people's questions about game development, so you'd think they'd know what they were talking about and not be spreading misinformation?
That's why I came here though to inquire and regardless of what they are doing with the AI though, like I said, it would be nice if they would give us the option to have super smart AI or to turn it off, or even have it linked to the game difficulty so that if you play on the harder difficulties then you get smarter zombies that way people can customize the game how they like...which is what they already seem to be trying so hard to offer.
Based on how I read it. Probably will not be a option. The zombies currently are not the final result so they can change at any time. When bandits get put in if the zombies need balancing around them then will be done. What isn't goin to happen is have them back the way they was. MM said the zombies are way better now then them running around in circles.... based on MM videos he has shown they still smart but not smart. Also we had pages of pages already talked about the lore of zombies. When in comes down to it that this is a game not reality. As MM says reality has not place in a video game. But don't take it literally please. Basically some stuff sure but fun out weighs reality. To many things in this game already out weighs reality. All I can say is sorry you don't find it fun but maybe give A18 a chance and see because they are definitely different then A17.
Ну конечно, куда мне до них, у меня всего то на канале 883 подписчика, мне же не надо развивать канал... Подумаешь, какой то там парень, всего то 3420 часов играл в игру, у которого 90% контента на канале это 7 Дней до смерти. Зачем ему ключик, он же не хочет в числе первых стримить. Так вы думаете?The reason for the streamer weekend being exclusive to the streamers is that it is virtual payment for the streamers service: They get more visitors when they can show exclusive content (which is more advertisement money for them and more potential subscribers). They get also more visitors because some (not all) of the people who would be playing A18 will watch a stream instead.
That streamers like to show exclusive content is proven by how many streamers want to participate. That some players will watch streams instead is also proven by statements here on the forum, how many is anyones guess though
Let me clarify that for you.SylenThunder on the Steam forums has stated it a few times over there that the zombie AI was a test for upcoming bandits.