akram22
New member
So. far all the content been released about A18 is .......... new perk design which is yet to test thing and iam really about it as the current one is trash imo.
the other part was all about how the game looks ( lighting -texture - and loot containers that has 0 deference from the old blocks)
why... the right way to think for a wise company is , build the perfect skeleton for your game - cover this with some flesh >>( exciting content and insider systems that reacts to create the best experience) <<<
then you can skin it what ever it """looks""" best for it ..
now what i see is the reverse of that , you dress it first then you create the parts. then either you rework the looks> which has already happened and might happen again
or you just get bonded by the shape of the game all along .
what is your pov . and what is TFB thinking ???
the other part was all about how the game looks ( lighting -texture - and loot containers that has 0 deference from the old blocks)
why... the right way to think for a wise company is , build the perfect skeleton for your game - cover this with some flesh >>( exciting content and insider systems that reacts to create the best experience) <<<
then you can skin it what ever it """looks""" best for it ..
now what i see is the reverse of that , you dress it first then you create the parts. then either you rework the looks> which has already happened and might happen again
or you just get bonded by the shape of the game all along .
what is your pov . and what is TFB thinking ???