Without kludge there is no space between different tiers. If it just takes scrap iron and wood to make the iron club then it can be made on day one and the wood club is obsolete before it ever had a chance to be played with during the game. I think that if you are the type of person who would rather just skip past the primitive tier of gear and get right to tier2 on day 1 then that definitely should be something that you mod in. Personally, I am fine with using the wood club for a few days until I can forge/acquire some forged iron and duct tape. It means that wooden club I had to craft in the tutorial quest isn't completely wasted and useless.
Same with the repair kits. If you find or were able to scrape together enough mats to make an iron club but you can't yet make lots of repair kits, then once your iron club breaks you'll have to use the wood club until you can get some repair kits together. Eventually you'll have a stack of repair kits and then the wood club really will be obsolete and useless as a game item. I'm just glad the kludge prevents that event from occurring by 12 noon on Day 1.
Unless you get lucky like me, my recent game, day 1 9:30 am (about 2 game hours since it started about 5-10 min real time) I found both a wrench and a steel pickaxe in the same shed, wrench is not a big deal but a steel pickaxe within a few mins after starting a new game? is gold. Oh the other hand, I had no duct tape or forged iron as I just started so I couldn't afford to use it for much as it was looted at 15% durability left. Fixed the repair kit problem late that night though looted a few duct tape, and took apart some things for forged iron.
This is one of the main reasons I love a18, it put back in the randomness that a16 had which it lost in a17. I also love the fact I can not invest in int and still be able to make almost everything if I can find the schematics. Now if only we could somehow fix the reliance on strgenth. Miner 69'er and motherload are both vital skills imo. Honestly? I'd like to see both of them combined into 1 single skill with the same 5/5 levels and same effects as the single ones, just to remove a bit of skill bloat. I still feel that a16's skill system with some tweaks would have been best, maybe have the action skills only tied to weapons, and mining tools, which then lets you learn the weapon/tool perks that are currently locked to stats. I play a mod called darkness falls, IMO the devs should give it a try and look at what he did with the skill system. He made classes, where each class gets unique recipes with mastery that no other class gets, as well as the stuff from it not dropping in loot. He also has learn by doing for weapons, and mining tools and athletics, but nothing else. His archery perk in the mod is amazing as well, as you get chance to knockdown and stun at later perk levels. p.s I love the archery book line, I just got the one where if I shoot the zombie in the leg, it can no longer run for a fairly good duration, so if I got a runner? I now aim for a leg shot with my bow, to cripple it so it cannot run making headshots easier.
I keep proposing that certain skills get decoupled from stats and put into a General Skill pool: ones like, living of the land, miner 69'er, motherload, some of the perception skills could fit in here too. Most importantly detach the




weapons from stats, its so bloody annoying that I have to waste points in a stat to use a weapon decently when the stat really offers not much else of value. Namely its Agility I am looking at here and pistols. I like pistols, but I don't find agility otherwise all that useful. I am currently running a high agi build, i already have 7 agi and 4 in the stealth perk, 3 in archery, however zombies can still see me super easly and I mean sleepers. I was in one poi last night, and everytime I went into a room and the sleeper volume spawned, the second I crossed the doorway every zombie charged me, i was crouched with 4 in the stealth perk, armor wise, mostly padded armor, except helm and boots. Couldn't even get a sneak attack off with a bow. Also I didn't step on any of those garbage piles that made noise, I made sure of that.