PC A18 Headshots Arrows and You

arrows pass right through his head over and over until I shifted position slightly.
This exactly what happened to me. Nine misses, then I strafe <1 block and the first shot hit.

Maybe there's a bug in the calculations that can make a missed shot cause further shots to miss until player position changes?

 
This exactly what happened to me. Nine misses, then I strafe <1 block and the first shot hit.
Maybe there's a bug in the calculations that can make a missed shot cause further shots to miss until player position changes?
That's what happened to me. I was shooting at a sleeper inside a small house POI, and I was able to retrieve all the arrows that passed through (that didn't break on impact). I shifted slightly to the side, and killed him on the first shot. I think I put around 6 arrows through his head, all lined up perfectly. It's definitely a bug of some sort. I forget which zombie it was - probably one of the male ones (businessman or tweaker I think - definitely not a biker).

 
I have, multiple times on the same zombie. Watched the arrows pass right through his head over and over until I shifted position slightly. Haven't had time to attempt to reproduce so I can submit a bug report, but there is definitely a bug regarding head hitboxes and bows.
This may well be the case - I just haven't seen it, yet.

 
This may well be the case - I just haven't seen it, yet.
I suspect it has something to do with angle of attack, but I'm not positive. At long range shots it's easier to say "Oh, I just missed," but even then I've definitely seen shots pass through the head at medium range, and it's very noticeable when it happens up close on a sleeper. I think it may have something to do with angle of attack, but I've never deliberately tried to test it, just noticed it through normal playing. I focus on stealth archery gameplay so I always try to follow my arrow's shot to see whether I need to adjust my aim, which makes it much more noticeable to me when it does happen.

 
This exactly what happened to me. Nine misses, then I strafe <1 block and the first shot hit.
Maybe there's a bug in the calculations that can make a missed shot cause further shots to miss until player position changes?
Damn, very interesting. I have not see this happen yet but I also very rarely ever sit still while shooting. Hmmmm well that blows my theory out the water of it just being a rare case due to netcode.

EDIT: If anyone can get video of this and feel like writing up a bug report that could help TFP I think.

 
The phasing i've seen has allways been on the periphery of the visual model, i've allways assumed it's just a case of the visual appearance and the hitbox not perfectly matching up.

 
I went into a creative mode game yesterday and played with all the bows fully perked, mainly to see why I hate crossbows so much and to see if they get any better.
They don't.
I also wanted to see how well I could hit those headshots because this thread is not the first time I have heard this about the bows. For the most part, everything seemed fine. To me, there seems to be this one spot, though, where the neck meets the head (on either side) that I sometimes miss and from my point of view seems like it shouldn't have. Other than that, I don't seem to have any problems. For instance, I have never once seen an arrow just slide right through a head and keep going without impact.
You need to elaborate. Some might think more damage is indeed better. Some might think reloading faster is better when you perk into it. What do you mean exactly by not getting better with the perks?

 
You need to elaborate. Some might think more damage is indeed better. Some might think reloading faster is better when you perk into it. What do you mean exactly by not getting better with the perks?
The main problems are the reload speed and stamina drain. The reloading is acceptable at max perks, but just acceptable. It should become at least reasonable midway in perks, and kick ass maxed out like most things. The damage and dismemberment is fine I think for being an archery class weapon, though I don't see any difference in those aspects to that of a wooden bow and there probably should be being that the stamina and reload time is worse. The trade-off needs balance so that crossbows are better than wooden bows at least in some regard. Even if the crosshairs narrowed faster while aiming with a crossbow, I might consider it having some advantage.

 
The main problems are the reload speed and stamina drain. The reloading is acceptable at max perks, but just acceptable. It should become at least reasonable midway in perks, and kick ass maxed out like most things. The damage and dismemberment is fine I think for being an archery class weapon, though I don't see any difference in those aspects to that of a wooden bow and there probably should be being that the stamina and reload time is worse. The trade-off needs balance so that crossbows are better than wooden bows at least in some regard. Even if the crosshairs narrowed faster while aiming with a crossbow, I might consider it having some advantage.
The advantages of the crossbow are instant firing (don't have to draw and hold in order to fire), harder hitting, faster flight time, and greater maximum range (which means longer distance damage falloff), in trade for a longer reload time (which is obviously affected by perks, and may be affected by the Bandolier, although I have not tested that). Personally, I am finally excited to use crossbows in this alpha - something that was never the case before. I don't see them as a direct upgrade from the bow - more of a sidegrade - but certainly they are, under the right usage, not a downgrade.

 
The advantages of the crossbow are instant firing (don't have to draw and hold in order to fire), harder hitting, faster flight time, and greater maximum range (which means longer distance damage falloff), in trade for a longer reload time (which is obviously affected by perks, and may be affected by the Bandolier, although I have not tested that). Personally, I am finally excited to use crossbows in this alpha - something that was never the case before. I don't see them as a direct upgrade from the bow - more of a sidegrade - but certainly they are, under the right usage, not a downgrade.
That's a good way to put it. A crossbow is a sidegrade to a wooden bow. An iron crossbow being a "sidegrade" to a wooden bow is fine.. I actually think it's cool to have two weapons balanced in the same category but with different functionality. The compound crossbow should be an obvious upgrade. I don't like testing DPS, and I hate the idea of even being concerned about DPS in this game... but I think that's going to be the only way to really see how much better a crossbow is against a wooden bow. I should say, to see how much better a compound crossbow is against a wooden bow. Let's assume that the iron crossbow is and should be a "sidegrade."

I don't know how much better the range is in comparison between the compound crossbow and wooden bow, but I question how much that added range, if any, really helps you out in typical situations. If you are shooting out that far, it is likely a lone zombie and a wooden bow is going to take them out before they reach you (even with rage) just the same as the crossbows. If you are playing a game with constant runners... I wonder if the same applies. I think the chances are high that a zombie will get close to you due to that slow reloading.

 
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