EDIT: This design is slightly outdated, and not suited for larger hordes. Still good enough for daily bases though.
Just wanted to share a few images of a base concept i started with in A17, and still seem to work in A18e.
The basics are simple: Solid base, 3 blocks high. Towards the base, i made "fingers", and a path of spikes towards the base. The zombies will try to path over the spikes, and damage themself in the process. Once a finger is cleared of spikes, the zombies will try to path along the next finger. And so on, until all spikes are depleted, then they will attack the main base.
However, i can replace the spikes on one finger when the zombies work they way across another. This is why the 2 blocks closest to the base are centre poles, to reduce the chance of a zombie corpse make placing new spikes impossible.

Also, if i add doors to the base, i can open 1 door to tell the zombies to please come this way, or i can close 1 door to force the zombies to move to another finger (with an open door). Another benefit of using doors is to reduce the amount of spider zombies that gets in.

This is more like a horde base. They will go for the middle finger first. Not seen on this picture, but i also have 2 SMG turrets on each side, and a switch pr side to turn those on or off.
Might see one of the turrets in the upper right corner of the picture. Explosives or molotovs also works very well in the defense of a base like this.
Also lots of catwalks to make it easier to inspect, load the turrets etc. Should be a fairly easy to defend little base. Metal spikes are pretty much a must, since the wooden ones break too easily.
I placed the turrets in a hope they would shoot demolishers in the back, not triggering their explosives. It does not work as intended, so i suggest a machine gun with AP ammo for those.
Another twist of using spikes as path, is a platform or wall 1 block higher then the spikes. Zombies will jump atop of each other and get across, but doubling can give a fighting chance.
--------------------------------------------------------------------
These are not a horde bases, more like a quickie out in the wild. Neither are strong, but they work. Improves chances of survival in the wild quite a bit. Oh, and one very important feature of a finger base, make sure to add a ramp or stair at the
start of a finger, so zombies can get onto it. Otherwise they'll not see a path, and will try to smash their way to you.


Just wanted to share a few images of a base concept i started with in A17, and still seem to work in A18e.
The basics are simple: Solid base, 3 blocks high. Towards the base, i made "fingers", and a path of spikes towards the base. The zombies will try to path over the spikes, and damage themself in the process. Once a finger is cleared of spikes, the zombies will try to path along the next finger. And so on, until all spikes are depleted, then they will attack the main base.
However, i can replace the spikes on one finger when the zombies work they way across another. This is why the 2 blocks closest to the base are centre poles, to reduce the chance of a zombie corpse make placing new spikes impossible.

Also, if i add doors to the base, i can open 1 door to tell the zombies to please come this way, or i can close 1 door to force the zombies to move to another finger (with an open door). Another benefit of using doors is to reduce the amount of spider zombies that gets in.

This is more like a horde base. They will go for the middle finger first. Not seen on this picture, but i also have 2 SMG turrets on each side, and a switch pr side to turn those on or off.
Might see one of the turrets in the upper right corner of the picture. Explosives or molotovs also works very well in the defense of a base like this.
Also lots of catwalks to make it easier to inspect, load the turrets etc. Should be a fairly easy to defend little base. Metal spikes are pretty much a must, since the wooden ones break too easily.
I placed the turrets in a hope they would shoot demolishers in the back, not triggering their explosives. It does not work as intended, so i suggest a machine gun with AP ammo for those.
Another twist of using spikes as path, is a platform or wall 1 block higher then the spikes. Zombies will jump atop of each other and get across, but doubling can give a fighting chance.
--------------------------------------------------------------------
These are not a horde bases, more like a quickie out in the wild. Neither are strong, but they work. Improves chances of survival in the wild quite a bit. Oh, and one very important feature of a finger base, make sure to add a ramp or stair at the
start of a finger, so zombies can get onto it. Otherwise they'll not see a path, and will try to smash their way to you.


Last edited by a moderator: