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A18 Bigger Backpack Mod! (60/96 slot. Versions with food/water on HUD available)

The mod appears to work. But, I have to manually put items in the encumbered slots. Also, when I click on them, it doesn't select the item.

 
Hmmm, it's not doing that for me. It's only going up to the 45th slot and then behaving as if the extra slots don't exist for shift clicking.

That's odd. That didn't happen in A17.

EDIT: Yep, looks like we found a bug in experimental. :D

 
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Hi Khaine,

I'm using the 96 Slot modlet on a private Dedi server but get an error at startup :

WRN XML patch for "buffs.xml" from mod "Khaine's 60-slot Bigger Backpack Mod" did not apply: <set xpath="/buffs/buff[@name=buffDrugSteroids]/effect_group/passive_effect[@name=$CarryCapacity][@operation=base_set]/@operation"
I was using the 60 slot previously but removed it and replaced it with this one.

I've had a quick look but my tired eyes just aint seeing the issue lol

Cheers, Mac :)

Your already aware, sorry my bad didn't refresh before posting!

 
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Anyway to use this with the SMX UI mod? Just want to increase the backpack size without the UI changes since I have that with SMX..

 
Anyway to use this with the SMX UI mod? Just want to increase the backpack size without the UI changes since I have that with SMX..
I'm using them with no problems. Choose the one without food/water, SMX adds them.

 
Anyway to use this with the SMX UI mod? Just want to increase the backpack size without the UI changes since I have that with SMX..
Be realistic, how can he increase the size of the backpack without changing how the slots are displayed in UI? It doesn't make sense. You ask to bake a cake without an oven. Plus with A17 and onward, changing stuff through modlets, lets say how backpack slots look shouldn't affect how the rest of your UI looks like except that part.

 
Well, here is my screenshot of SMX and this mod's 96 backpack. The bottom row slightly overlaps the belt slots, and it is slightly inconvenient to take/remove items from the bottom row because of this. But otherwise no problems.

20191012170447_1.jpg

 
I think I fixe the issue about the Steroid buff not working.

Change the code from:

Code:
	<set xpath="/buffs/buff[@name='buffDrugSteroids']/effect_group/passive_effect[@name='$CarryCapacity'][@operation='base_set']/@operation">base_add</set>
To:

Code:
	<set xpath="/buffs/buff[@name='buffDrugSteroids']/effect_group/passive_effect[@name='CarryCapacity'][@operation='base_set']/@operation">base_add</set>
It should work fine now.

Cheers,

 
Updated Gitlab with that fix.

Also, regarding being unable to use some of the later slots... I tested it. SOMETIMES it happens on a new save, it ALWAYS happens if you apply the mod to an existing save.

No idea why. This was not a thing in A17... soooo... god knows. But new save seems to make it work most of the time (like 3 out of 4).

 
Yes but I'm absolutely not even going to try and xpath that because it was a pain to do it hard-coded into the XML.

I would suggest sticking with the 60 slot bag in that case. That's close to vanilla size in terms of icons.

 
Is it possible to add to the 60 slot backpack a 10 or 12 row crafting cue thats neat :) Ive tried myself & either end up with a mess or boxes that over lap...lol Thanks

2x5

2x6

either & or :)

 
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