PC [A18 b143] - XP system unbalanced

Line 6 in progressions xml<level max_level="300" exp_to_level="10000" experience_multiplier="1.05" skill_points_per_level="1">

Change the multiplier but be careful. Small changes make a big change

- - - Updated - - -

Btw this formula is wrong. 30 million XP is level 101. You can test it by giving yourself that amount of xp in a fresh game. I hope TFP know this...
I have done that. I thought it got me to 104, but 101, 104, doesn't really matter. I think giving yourself xp through the console isn't working correctly though, especially large amounts. I just gave myself 100,000,000,000,000,000,000,000,000,000,000,000 and it only got me to level 142. The console is saying I need 10,085,021 xp to get to the next level. So I'm thinking the giveselfxp command has it's own issues, as using the formula says that 10,716,914 is required for 143.

 
I have done that. I thought it got me to 104, but 101, 104, doesn't really matter. I think giving yourself xp through the console isn't working correctly though, especially large amounts. I just gave myself 100,000,000,000,000,000,000,000,000,000,000,000 and it only got me to level 142. The console is saying I need 10,085,021 xp to get to the next level. So I'm thinking the giveselfxp command has it's own issues, as using the formula says that 10,716,914 is required for 143.
Remember, the console can only handle 8 digits ;) so if you giveselfxp 123456789, you only get 12345678

 
Line 6 in progressions xml<level max_level="300" exp_to_level="10000" experience_multiplier="1.05" skill_points_per_level="1">

Change the multiplier but be careful. Small changes make a big change
Well yes, but this will still be a*x^n.

What is for example I want it to be a*x*n to be linear.

Patching some dll?

 
Finally someone get's my point! Thank you. A small correction though. You do get more XP for the same action the higher your level is, with some actions though - not all of them. However that graph's curve is not exponential but roughly liniar. Having a liniar graph of XP gained vs an exponential graph of XP required will result in the problem you rightly stated. At some point, you require too much time for any progression.
Oh we get the point, just don't seem to see the issue that you seem to think it is as hitting level 300 SHOULD take hundreds of hours.

With the changes after level 100 is just icing on the cake skill wise

 
Oh we get the point, just don't seem to see the issue that you seem to think it is as hitting level 300 SHOULD take hundreds of hours.
With the changes after level 100 is just icing on the cake skill wise
By we, I assume you think you're speaking for the entire 7 days community? No, you're not. You're speaking for you and maybe the rest of the .01% of elitist players. I played before all this leveling stuff existed. I know it's possible to play with absolutely zero perks spent and just relying on books like we had to do in the past. Just because you think it's "ez mode" doesn't mean the rest of us want to play that way. You haven't offered anything constructive to this thread.

The intent of this thread was to give feedback. Just like there are people who like to play with zombies turned off, blood moons turned off, always walking zombies, or any other option the game gives, there are people who aren't going to like the current xp system.

I've personally never hit the level cap in any Alpha since levels were added. I get bored of the game when I get around day 45. It's extremely repetitive and easy. That doesn't change the fact that I agree the current XP system is terrible.

 
By we, I assume you think you're speaking for the entire 7 days community? No, you're not. You're speaking for you and maybe the rest of the .01% of elitist players. I played before all this leveling stuff existed. I know it's possible to play with absolutely zero perks spent and just relying on books like we had to do in the past. Just because you think it's "ez mode" doesn't mean the rest of us want to play that way. You haven't offered anything constructive to this thread.
The intent of this thread was to give feedback. Just like there are people who like to play with zombies turned off, blood moons turned off, always walking zombies, or any other option the game gives, there are people who aren't going to like the current xp system.

I've personally never hit the level cap in any Alpha since levels were added. I get bored of the game when I get around day 45. It's extremely repetitive and easy. That doesn't change the fact that I agree the current XP system is terrible.
By we I mean myself, everyone I play with, and apparently the devs of the game.

I've lost count of the number of times I've seen madmole post that it's his design that getting maxed out should take hundreds of hours.

So it sounds more like a system that's working as intended then a big. Kinda like how maxing out a chat in the disgaea series takes forever, but is in no way required.

Yes it might take hundreds of hours to hit level 300, but there isn't much difference between level 100 and 300 in terms of what your capable of doing in game.

I don't see anyone really giving feedback. I mean not a single person has even said why they even need to hit 300. Also it's posted on the big forums which is not meant for discussion at all. If this thread was intended to discuss the leveling system then it should be posted under the discussion forum.

Plus if you want it to go faster you can literally change one number in one text file and have your wish.

So rather then dumb the game down for everyone and remove the challenge why not just tweak it yourself?

As Gazz already said it's not a big, and the majority of users don't read this forum for discussions so the entire thread is kinda pointless here.

 
Last edited by a moderator:
Back
Top