Dadpool12a
New member
I really like the direction that A18 attributes are headed in and I'm having a lot of fun playing A18, however I believe the attributes/skills still need a few tweaks.
In A17 I often felt I was required to buy attributes, now in A18 I feel I'm wasting points sometimes to get skills that I want. The main reason I feel this way is that Perception, Strength, Fortitude, Agility, and Intellect are in name only and do not add any additional benefit If I do not use the specific weapon they buff. It is like having to buy a shotgun skill when I use machine guns in order to learn to cook. I believe this could be easily fixed by just combining existing skills with the attributes. With the main attributes not having additional benefits my friends and I don't like to branch into other trees especially in the early game as we do not get stronger and our game stage increases. We typically plow into one tree until we hit 40 and then slowly branch out.
My suggestions to improve attributes.
Perception and Lucky Looter combined. I would be more inclined to grab a point of perception if it increased the loot I received. Of course you would receive less benefit per point as it was stretched over 9 points instead of 5. Replace Lucky Looter with sharpshooter skill that increases damage of all ranged attacks +X% to +X%.
Strength and Pack Mule combined. This just makes sense to me. Replace Pack Mule with brute skill that increases damage of all melee attacks +X% to +X%.
Fortitude and Well Insulated combined. Well insulated is a skill that I would not grab unless I was forced to live in the snow/desert. It makes sense combining a weak skill with an attribute. Replace well insulated skill with tank skill that increase max health by +X to +X.
Agility and Parkour combined. Parkour is just my suggestion because this seems like a fun skill and not a required skill. Another could easily fit in here, I was just trying to place quality of life skills into the attributes and not combat skills. Replace Parkour skill with dodge skill that decreases damage revived when not wearing armor by -X% to -X%.
Intellect, Charismatic Nature, Advanced Engineering, and lvl 10 make T6 items combined. Replace Advanced Engineering with Advanced Engineering that has improved versions of all the items provided by the original advanced engineering. Example Advanced Forge "Has three slots instead of two to add resources". Advanced workbench "Has X% chance to refund some resources when crafting"
I also feel like Animal Tracker and Huntsman should be combined. Animal Tracker is not worth the points by itself until you are about lvl 60. By that time you should not have any problems with food.
Master Chef should have a few recipes that are improved versions of existing food that you cannot find a recipe in the world. The improved versions should require additional ingredients with added benefit.
Again, absolutely enjoying the game. These are just suggestions.
In A17 I often felt I was required to buy attributes, now in A18 I feel I'm wasting points sometimes to get skills that I want. The main reason I feel this way is that Perception, Strength, Fortitude, Agility, and Intellect are in name only and do not add any additional benefit If I do not use the specific weapon they buff. It is like having to buy a shotgun skill when I use machine guns in order to learn to cook. I believe this could be easily fixed by just combining existing skills with the attributes. With the main attributes not having additional benefits my friends and I don't like to branch into other trees especially in the early game as we do not get stronger and our game stage increases. We typically plow into one tree until we hit 40 and then slowly branch out.
My suggestions to improve attributes.
Perception and Lucky Looter combined. I would be more inclined to grab a point of perception if it increased the loot I received. Of course you would receive less benefit per point as it was stretched over 9 points instead of 5. Replace Lucky Looter with sharpshooter skill that increases damage of all ranged attacks +X% to +X%.
Strength and Pack Mule combined. This just makes sense to me. Replace Pack Mule with brute skill that increases damage of all melee attacks +X% to +X%.
Fortitude and Well Insulated combined. Well insulated is a skill that I would not grab unless I was forced to live in the snow/desert. It makes sense combining a weak skill with an attribute. Replace well insulated skill with tank skill that increase max health by +X to +X.
Agility and Parkour combined. Parkour is just my suggestion because this seems like a fun skill and not a required skill. Another could easily fit in here, I was just trying to place quality of life skills into the attributes and not combat skills. Replace Parkour skill with dodge skill that decreases damage revived when not wearing armor by -X% to -X%.
Intellect, Charismatic Nature, Advanced Engineering, and lvl 10 make T6 items combined. Replace Advanced Engineering with Advanced Engineering that has improved versions of all the items provided by the original advanced engineering. Example Advanced Forge "Has three slots instead of two to add resources". Advanced workbench "Has X% chance to refund some resources when crafting"
I also feel like Animal Tracker and Huntsman should be combined. Animal Tracker is not worth the points by itself until you are about lvl 60. By that time you should not have any problems with food.
Master Chef should have a few recipes that are improved versions of existing food that you cannot find a recipe in the world. The improved versions should require additional ingredients with added benefit.
Again, absolutely enjoying the game. These are just suggestions.