A18 and A19 Server Issues

Good to hear you figured it out. I was really confused as to how you were having such issues on this hardware.  I even tried a slow platter drive and couldn't replicate it.
As a quick final note. This might still be worth looking into as a potential bug/improvement.

Mostly because the part that still strikes me as odd is the game never seemed to attempt to use more CPU or allocate more resources to get the job done. Even when it had plenty of room to do so. Which somewhat suggests some sort of bottleneck, artificial or otherwise, to limit how quickly it can do such things.

I mostly mention this because on the 3 other maps we did that didn't have this issue, we had bloodmoons so crazy i was getting significant FPS drops and so on just due to the sheer volume of enemies; and the server never skipped a beat; and now here due to the funky layout of a tower it was too much for even a early gamestage bloodmoon for a solo player; then after correcting things we had probably the most people we've had online in a bit do a fairly busy bloodmoon in the newly revised tower.

 
As a quick final note. This might still be worth looking into as a potential bug/improvement.

Mostly because the part that still strikes me as odd is the game never seemed to attempt to use more CPU or allocate more resources to get the job done. Even when it had plenty of room to do so. Which somewhat suggests some sort of bottleneck, artificial or otherwise, to limit how quickly it can do such things.

I mostly mention this because on the 3 other maps we did that didn't have this issue, we had bloodmoons so crazy i was getting significant FPS drops and so on just due to the sheer volume of enemies; and the server never skipped a beat; and now here due to the funky layout of a tower it was too much for even a early gamestage bloodmoon for a solo player; then after correcting things we had probably the most people we've had online in a bit do a fairly busy bloodmoon in the newly revised tower.
IMHO, I think this might be a Unity/AMD things, and is something I've been looking into for a couple of years now. As well as the issue where Unity appears to have 1080 and 2080 series GPU's for some stupid reason. (I literally get better performance on a 1060 than people are getting on 2080's.) Sadly I didn't have AMD hardware until a couple of months ago, and cannot afford a new GPU to test. 

 
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