That is why I mentioned “at some point”, implying that if this is a continued direction, crafting will be less and less of a feature. So I don’t think it’s over the top, it’s maybe ahead of the curve more than anything.
Loc
From my perspective, that has continually happened ever since the original streamlining happened prior to console release. Crafting recipes used to be quite a bit deeper with much more steps. Throughout the course of the last few years, that particular mechanic has gotten more and more simplified. Some might say it is less tedious. I personally think it's just less enjoyable.
I assume the primary reason they have continually streamlined things is to attract more players. I am thinking that they are of the impression that gamer's want quicker gratification. Which is somewhat true, I guess. But, not always. Even Minecraft and Terraria have deeper crafting than this game does - and even young children can easily understand, and have the patience for the deeper crafting.
For me, it seems like some of the developers game preferences and tastes have changed over they years and while at one point they might have enjoyed deeper crafting, they now no longer like it so are changing the game to fit their new tastes. Unfortunately, I haven't changed and still liked some of the original ideas they had.
In my opinion, this game plays out much more like borderlands or something like that compared to what it used to be. When I think of what the main focus or what you spend the most time doing as far as efficient gameplay and what is now the most fleshed out - I think it's the looting and shooting. The crafting and survival is just kind of in the background.
Over the last few releases, i've often wondered how the same person(s) who developed some of the ideas behind the game A1-A11 would even want things like A12-A18 - i've wondered if like someone that was involved in the early alphas quit working with TFP or if something else happened. At times, when I look at the creative design of the game and compare now to then - it's almost like two completely different people were in charge of the creativity. For how I see it anyway, the change is so drastic in some cases that it's hard to even imagine the same person being that drastically different so quickly.
This was the moment for me when the game started to go downhill
I remember being so disappointed when I saw that video. Everything was completely different in that preview than from how the game was originally. That was the moment for me where I truly felt like what I like about their game is something they hated about their game. Before, the only problems I ever had with the game was the time they had cut the zombie numbers down..everything else was better and better with each update. The building in this game was so unique, fun and even had a bit of a realistic feel to it. If I were to show people two different versions of the game (using the same graphics) and showed some of the crafting and building features of now and then - I'd have to guess that most people would think the older version was far more advanced and modern compared to the direction the game inevitably went.