PC A18.1 (b6) Changes: Mining iron ore yields iron?!?

I doubt it. You just said it yourself, "All I can do is smelt it." If there is a material which has exactly one purpose or one recipe, it isn't worth keeping.
Like baseball bat parts? :)

 
By gamedesign, there are several hours per day that the player is intended to spend time in the base.What else to do than crafting, reorganizing the inventory and picking perks?

Making crafting simpler / too trivial can also lead to boredom during the night.
Then go out and fight at night (they have an entire perk book set dedicated to it called Nightstalker), or dig a hole in the ground and mine (just make sure you're more than 30 blocks deep if you don't want to rile the neighbors). Why is it more fun waiting on the Forge to melt down Iron Ore into Iron, to then have it be spit back out so you can use it for crafting/building/etc., rather than simply having it already from mining? You either save that extra step of staring at the Forge doing nothing, or you have the choice of continuing to mine and essentially doubling your productivity (since now you don't have to wait all day for the Forge to smelt the Iron Ore into usable Iron).

 
Why is it more fun waiting on the Forge to melt down Iron Ore into Iron, to then have it be spit back out so you can use it for crafting/building/etc., rather than simply having it already from mining?
It just is.

And having multiple forges all going adds to the fun.

Nobody can help what they find fun and what they don't find fun. There are those who find the process fun. btw-- I don't sit there and stare at the forges at all. If that is what you did then I can understand your disconnect with why having layers and intermediate components is fun for those of us who like it.

You got too much DT and not enough Roland to ya. :)

 
This game is dead to me. Congrats on your new looter shooter folks. I only wish I could get a refund after 2k hours played, as this is no longer the game i purchased.

 
I shook my head then tested raw iron and (junk) iron in the forge, and they both output the same amount. After that test, I don't care because I know my bottom line in the forge isn't going to be changed.

 
They are burnt out on processes that eat up time and want to just get to the usable iron without having to do what they would consider a useless step that only exists for its own sake.
Just a reminder (to all)...sandbox(y) games are about the journey, not the destination....because; what would the destination of a game like this even be?

-Morloc

 
Who won the office pool for "minor tweak that rustles the most jimmies" this week?
ETA: The strawmen and reductio-ad-absurdum fallacies in this thread are top-notch. Well done, almost everyone.
Back in Alpha 8 or 9 I made a suggestion to Madmole that he listened to and implemented. It was to add a bellows that you would have to craft using animal hide and pipes. It was my attempt to add an intermediate component to the forge. He did it and over the years has since changed it making it easier and easier to craft the bellows and now finally most recently removing it from the forge recipe altogether and making it an optional attachment.

There isn't really any jimmie rustling going on over the minor tweak of changing iron ore to scrap iron. The jimmie rustling is over the ongoing de-emphasizing of crafting over a long time. Those with unrustled jimmies are obviously those who don't particularly care about crafting being a big emphasis. The game is still fun.

 
This game is dead to me. Congrats on your new looter shooter folks. I only wish I could get a refund after 2k hours played, as this is no longer the game i purchased.
:D :D :D I have had to check your posts history because I was sure you were kidding.

In fact no, you really are that kind of guy :D

This thread is a goldmine.

 
This game is dead to me. Congrats on your new looter shooter folks. I only wish I could get a refund after 2k hours played, as this is no longer the game i purchased.
That is a ridiculous sentiment.

A) The game you purchased still exists and you can play it. Just Opt in.

B) The amount you paid to get 2K hours of fun is the biggest video game bargain you could possibly hope to get.

C) There is no product on earth you can use for 2K hours and expect to get a refund.

D) Modding the game is easier than angst

 
It just is.
And having multiple forges all going adds to the fun.

Nobody can help what they find fun and what they don't find fun. There are those who find the process fun. btw-- I don't sit there and stare at the forges at all. If that is what you did then I can understand your disconnect with why having layers and intermediate components is fun for those of us who like it.
I wasn't trying to knock it - honestly just curious, because I don't see it. As I've said, I have NMS and love playing it - I take great enjoyment out of all the mining and crafting, but waiting for it all to refine is boring as hell (although when it's finally all done, that is rewarding, but not because of the process so much as the result - i.e. now I can finally DO something with all this stuff). So, like you I do other things. I don't find refining in this game to be as enjoyable as it is in NMS because this game is not designed around it as much, but that's me. To each their own way of fun, and I completely respect that.

You got too much DT and not enough Roland to ya. :)
Lol. Had this handle since... early 90s. ;)

 
Much investment in little outcome...

To be honest, the sarcastic suggestion "mine oil canisters" at the beginning of the thread is one of the better and completely sufficient arguments from the one side of the dispute.

For the other side, the argument "the funpimps decided that" is the most pathetic argument for a company that has the goal of gathering customers to buy their product. "We decided that the arguments of our most emphatic customers are bull crap" has never ever been a way of successful enterprises.

I for myself can well live with the disappearance of that iron ore since we had it that way in some alpha in between already.

But isn't it somewhat remarkable that not a single lets player on youtube/twitch and not a single customer here in the forums said anything AGAINST the re-introduction of iron ore when it was reintroduced? They all where HAPPY about that little detail - as far as i remember. Whereas NOWADAYS, when you remove it again, half the customers protest, and even your multiplicators at youtube and twitch are at least somewhat perplexed.

Do NEVER EVER let those phenomens distract you from your sacred, decided decisions!

Glory to the funpimps!

 
I admit I did like it, but at the same time if I never saw it to begin with I wouldn't be like "Why do I not get raw iron from nodes but reg iron other stuff?", especially since 99% of the iron was going in the forge anyway.

 
I wasn't trying to knock it - honestly just curious, because I don't see it. As I've said, I have NMS and love playing it - I take great enjoyment out of all the mining and crafting, but waiting for it all to refine is boring as hell (although when it's finally all done, that is rewarding, but not because of the process so much as the result - i.e. now I can finally DO something with all this stuff). So, like you I do other things. I don't find refining in this game to be as enjoyable as it is in NMS because this game is not designed around it as much, but that's me. To each their own way of fun, and I completely respect that.


Lol. Had this handle since... early 90s. ;)
Part of the enjoyment is the puzzle of timing things so there is no waiting time. Materials come out of production in time to use for the next crafting job. It takes multiple workstations and planning. Sitting around waiting means your planning failed and you strive to refine your process. It’s not for everyone.

 
As for "legacy nonsense" - I'm sorry but that's the technical term. =P
For you maybe. There are a host of other games I own that either still grant access to, or discuss Legacy Branches etc with fondness.

Its interesting how when you guys talk about Legacy it is with disdain. Like this games past is something to be ashamed of.

Google search for "Legacy Nonsense" does not seem to bring up ANY results on page one about it being a technical term.

 
Last edited by a moderator:
Part of the enjoyment is the puzzle of timing things so there is no waiting time. Materials come out of production in time to use for the next crafting job. It takes multiple workstations and planning. Sitting around waiting means your planning failed and you strive to refine your process. It’s not for everyone.
Ah, that makes sense (context matters! :smile-new: )- creating your own mini-game/goals within the confines of the game that isn't strictly fed to you. Similar to my constant desire to make an underground farm "just because" - nothing in the game rewards me for it, but I find the end objective (and even the journey along the way) fun and rewarding.

 
Can't wait for the "I-Auto-Win" button that they will inevitably introduce in the future. Gonna be amazing! I can just start the game up and click a button just ONCE - and then automatically have a base built, my character maxed out and every zombie in the world gone, I'll unlock hundreds of achievements simultaneously and the game will tell me how awesome I am..I won't have to deal with any of that tedious game play nonsense. I can just skip straight to the glorious end and then go eat fast food and sleep.

 
For you maybe. There are a host of other games I own that either still grant access to, or discuss Legacy Branches etc with fondness.
Its interesting how when you guys talk about Legacy it is with disdain. Like this games past is something to be ashamed of.

Google search for "Legacy Nonsense" does not seem to bring up ANY results on page one about it being a technical term.
The nonsense isn’t the old systems. It is the melodrama and harping on and on about the legacy systems. The dev team have debates and voice objections to design choices just as passionately as anyone here on the forum but once the decision is made the team accepts it and supports it.

Nobody vows to uninstall or quit. Nobody hints or flat out accuses the choice of being “bad design.” Nobody claims to be the voice of whole player base and sulks that Madmole refuses to listen. Everyone on the team rightly recognizes that once the debate is over and a choice is made its time to get to work.

But the dev chat is prone towards business whereas the forums are prone towards nonsense.

 
Back
Top