chinothepony
New member
This is just my opinion but I find any zombie ability and habit comparisons to A16 to be pretty moot. A16 had serious issues with how easy it was from the get go to get around zombies both in day and night. Their pathing was terrible and would have them sending themselves at a door even from the inside over you. They were drunk, sometimes, never even hearing or bothering with you even though you were right there with them. So maybe it's because I've been playing a while? But I found A16 kiddie Happy Meal to be around 7 days on up.A17 becomes Kiddie Happy meal around level 100 (day 30) when you have top tier of all weapons and a ton of mods in each. Same with armour. And all the key perks maxed too. You are basically maxed in terms of firepower. And this being maxed occurs much earlier than it did in A16, sadly. And being maxed in A17 is much more OP than being maxed in A16 was. 3 sniper rifle head shots for an irradiated cop....
Now many players are reaching level 100+ the cracks in the overall progression design are beginning to show.
A17 is making me feel powerful at level 90ish which is around the time you have described. but A17 still manages to throw me off guard with some of the crazy spawns in the POIs. And this is with 200 health. So all in all, I find A17 much more challenging altogether. Having an irradiated spider zombie be the first to smack me right at the start of the blood moon by leaping 4 rows of my metal pikes up to my face on the second floor railing I've built is amazing.