PC A17e Stamina

Well besides that B208 allready made the game far more fluid to play.

I really dont understand that we are only so few that percive the "waiting for stamina" as a so huge problem.

I guess the way to play the game and so the way we perceive it are really different.

But thats why i think that the balance over coffee is a fair thing. Its not imba, and people can keep their disadvantage if they like.

But i prefer to spend 20 minutes to visit all traders to spare 10 minutes i wait for staimina

 
... I like it that hard and that is the main reason why i play this game instead of conan exiles.
Being forced to stop mining to wait for a bar to refill has for me nothing to do with difficulty or a challenge

 
I just dont mine the whole day and if i am going to mine, i just have a couple of teas and coffee in my bagpack

 
If you mine for 5 real hours and a coffee hold 2 Minutes the math is simple
If you mine for 5 hours straight then why are you playing a zombie survival game?

I mine for max 5~10 minutes, then drop half of my stone in the forge and make concrete.

Then back to the mining site :fat:

Also hardly ever running out of stamina (lvl 58).

 
I made this thread to debate the question if Coffee can be less scarce and last longer.

I didnt want to discuss that stamina is a issue for me with my gameplay, thats a fact for me.

I have no wish to quit playing, play minecraft or submit myself to a brain surgery to be able to play COD Style.

And yes arround lvl 50 it starts to be better, as death is death player OR as casual this is not helpfull these 50 levels long.

(btw a lvl 3 Steel Pickaxe harvest slower material than a lvl 5 iron Pickaxe)

 
and the character more or less feels like a pro athlete even at level 1. Takes just a few seconds of not sprinting to recover all of his stamina and he can draw a bow and craft with zero stamina loss. Mod stamina out and be done with it.
I strongly disagree with comparing the dawdling shamble that is this games "sprinting" being compared to that of a professional athlete. You cannot go very far nor very fast before running out of stamina. It feels like this game has a walk mode and a light shuffle forward mode.

I would really like to see your maximum stamina go up +1 every 15 seconds or so of not working hard to properly simulate resting your body on top of using food and drink items to speed up the process.

But then i do despise this odd system where we lose maximum stamina. It feels like an in game punishment for doing required tasks within the game.

More realistic? Maybe, but wouldnt it also be more realistic to delete the save file and have the game uninstall itself and never be playable again after you die for the first time because, realistically speaking, you only have 1 life and when you die thats it?

 
Stamina in this game is a rollercoaster. It is either patience-breakingly crippling (like early game when you are tying to mine or run anywhere), or it's completely irrelevant (later with perks).

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If you mine for 5 hours straight then why are you playing a zombie survival game? I mine for max 5~10 minutes, then drop half of my stone in the forge and make concrete.

Then back to the mining site :fat:

Also hardly ever running out of stamina (lvl 58).
Efficiency.

 
I really do not get why people don't build a base early game. I had a cobblestone pillar as base untill day 28

Wasn't much but it managed.

imo as it should, you can't start a game with a castle like in A16.

It made the game too easy.

Coffebeans aint rare, potato's are!

#BringBackThePotatoes
Have you ever played a16?

Do you know how long it really took to build a decent base in a16? I say no you do not and are just spouting nonsense!

It took a lot of time and effort! But it was fun and rewarding to gradually build up and improve.

( A whole cobblestone pillar in 28 days of building ) Contradicting much about stamina ROFL

I agree with the op the stamina is really bad in a17.

 
Have you ever played a16? Do you know how long it really took to build a decent base in a16? I say no you do not and are just spouting nonsense!

It took a lot of time and effort! But it was fun and rewarding to gradually build up and improve.

( A whole cobblestone pillar in 28 days of building ) Contradicting much about stamina ROFL

I agree with the op the stamina is really bad in a17.
Played A16 for about 250 hours, so yes, I played the game.

In A16 I always had a base like something like on below link before day 7 (with house on top).

I noticed this too, however the Steel Pickaxe gained me more materials.

 
Played A16 for about 250 hours, so yes, I played the game. In A16 I always had a base like something like on below link before day 7 (with house on top).

So no castle then in a16 early game? Just a basic toothy design by day 28 really why bother exaggerating?

Posts like yours spouting nonsense are pointless and demeaning to players who have genuine concerns about the game play in a17.

There are faults and issues with the current build it is experimental after all, even the tfps know that or it would have been released as is!?

You can pretend it is perfect by all means but that does not fix the game.

Stamina maybe fine at level 50 but at lower levels it is really bad to other players including myself.

 
There are some pretty unimaginative people here complaining about how stamina works.

- Take the armor off if you're not in a POI or in a BM fight. It slows you down and reduces your stamina regen. In an open field, mobility serves you much better, and you can use your stamina perks at full efficiency.

- Take stamina perks, dumbass. Agility, Sex Rex, Rule 1, and Slow Metabolism. Metabolism is a massive boost to your food and max stamina efficiency.

- Stop spamming heavy attack on trees and rocks. All the tests i've run indicate you get less resources using it, and burn more max stamina. Use normal strikes, you'll get more resources and need to break less often. Stam breaks are a good opportunity to make sure you're not about to get surprise sexed by a biker.

- Use Red Tea.

 
Stamina becomes completely irrelevant once you spend a few points in the related perks. This is almost as bad as the way it cripples you early on when you don't have those perks. Also tying Stamina to food has also made food irrelevant (once stamina becomes so). I have 1000+ meat in my store with no need for it.

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- Stop spamming heavy attack on trees and rocks. All the tests i've run indicate you get less resources using it, and burn more max stamina. Use normal strikes, you'll get more resources and need to break less often.
Wrong. It takes much longer to use light attack. Since you get the big yield when you destroy the thing, it is far more efficient to destroy the thing as fast as possible and move to the next thing. Nothing else matters. Bringing back a big yield boost when you destroy a tree or rock was a bad decision, as it means only the time taken to mine matters.

And having to take off your armour and put it all on again? Are we serious? You think that's good design? And coupled with encumbrance....

 
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I'm usually more concerned about the surprise sex from dogs/wolves/bears when mining out in the open, so taking off armor isn't really in the cards.

This patch did some weird things to resource gathering. Some combinations of perk points result in less resources per boulder than the same perks minus one point. I went from 40 raw iron per boulder to 39 after spending one point.

The perk to reduce hunger feels really weird to take when you have no shortage of food. The way higher quality foods work compared to low quality fare is also clunky. You are better off baking a bunch of potatoes and just munching one whenever hunger starts to droop. If you are eating steak and potatoes you don't want to eat it until your stamina cap is down by a lot or you are wasting a lot of the food value.

 
Well besides that B208 allready made the game far more fluid to play.
I really dont understand that we are only so few that percive the "waiting for stamina" as a so huge problem.

I guess the way to play the game and so the way we perceive it are really different.

But thats why i think that the balance over coffee is a fair thing. Its not imba, and people can keep their disadvantage if they like.

But i prefer to spend 20 minutes to visit all traders to spare 10 minutes i wait for staimina
I find the early game in A17 to be mind-numbingly boring. There are so very few activities that do not deplete your stamina bar and resource gathering is not one of them. A lot of people here seem to be playing nomadic characters which aren't affected as much as settlers/builders.

 
The current build (b208) stamina is far better. But only with the coffee buff.Sadly there is no way to get enough coffee ingame.

With the current situation i need (if i can viasit only one trading machine per day) arround 12 time more coffe than i can get.

So what do you others think

* effect duration (aka buff) from 2 Minutes to 5 Minutes

* Vending machine, double the average available ammount

For the moment (with 7 traders near i can visit 3 on average per day) i can hardly get enough Coffe with a modded 8 Minute buff. Means this would not remove the wish for more, but would reduce the pain at startgame mining on a great scale.

What do you think about stamina in the current build
Wait, can you not grow coffee and make coffee yourself? Cause I do.

 
Last game lvl 60 i had 2 beans(this game lvl 41 3 seeds 7 beans but no garden, because no base before day 30 or so, because mining take forever. And i really ask me who things that 12 hours of a 20 Hours game spend by mining make fun. in all previous games it was no issue, but there it was a decision i took when i was in the right mood. Now its a painfull duty to get my damn usefull base)
Just a suggestion: you don't need to wait for your base to start a garden. Plant one as close as you can to the trader you usually visit. Then whenever you go to the trader, check your plants!

 
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