I wasn't really sure if that was what I was seeing while I was starting to set up me and my friend's mine. I haven't gotten really far on the mine, but I haven't really found a decent ore patch yet.What was the purpose? Texture lazyness? Every ore looks like Coal used to look. So now you have no way of hunting for what you want.
With the tons of new textures and this awesome new lighting system, I honestly don't understand why the instant ore identification was removed, if it was even intended. I ran around over 2 days in game dismissing all of the surface-breaking veins because they weren't the copper-tone I was specifically looking for. Who knows how many of what I'd seen were indeed iron. I don't know about anyone else, but if I need iron (and I'd already gutted the patches of nearby wasteland) I don't want to waste time running up to each and every boulder/vein and hitting it to try to determine what it is. Top a hill and if there's no iron veins at surface level, move on. I seem to have really bad luck finding anything beneath the surface either. Lots of sand and small stone that would yield one raw iron but no decent vein.You know, now that you point it out, I thought I was simply blind. You're right. Ore has the same texture and I can't tell the difference between Iron ore, lead, or shale.
have you found any nitrate veins? I'm curious because of how desperately I always needed it on a16 but that may be because I needed it for fertilizer too, not sure how necessary it is nowMining in the desert is a hell of a lot easier, since you can do it quickly with a shovel. Just keep going 'till you hit something, really. It's a good idea, since that's where you're going to get shale for oil for molotovs. Iron is just a handy byproduct, but i've found lead as well.
Sounds interesting.Mining in the desert is a hell of a lot easier, since you can do it quickly with a shovel. Just keep going 'till you hit something, really. It's a good idea, since that's where you're going to get shale for oil for molotovs. Iron is just a handy byproduct, but i've found lead as well.
You could try commenting them back in from a snippet of A16 code.I'd put the original textures back in but TFP commented out the lines that reference them so I don't have any idea if they are even in the game or not.
The original textures (A16) are still in the bundle that is already loaded into the game.I'd put the original textures back in but TFP commented out the lines that reference them so I don't have any idea if they are even in the game or not.
Sounds like more trouble than it's worth.The original textures (A16) are still in the bundle that is already loaded into the game.They are however no longer in the uv xml.
IDs 569 and 570 are now stone, which is also id 1.
You may be able to get iron and lead back, but there is no room for another.
The only hurdle is that UABE cant save the blocks bundle, so you have no way of editing the txt file.
imho only Nitrate and Coal matters. You get enough Iron elsewhere.Mining in the desert is a hell of a lot easier, since you can do it quickly with a shovel. Just keep going 'till you hit something, really. It's a good idea, since that's where you're going to get shale for oil for molotovs. Iron is just a handy byproduct, but i've found lead as well.
Iron ore is just a little hard to see without much light I guess. Maybe the potassium one too. These're the two I've found in my play through for now. It's not that bad and it doesn't really have bad textures, but maybe the lighting which I'm sure you're working hard on to fix is the problem if not a tiny part of it.I don't think this was intentional.
Good! Were getting them back down the road.I don't think this was intentional.
I think unity needs to fix their ♥♥♥♥ so there isin't such a crappy texture limit. Its a engine problem.Sounds like more trouble than it's worth.
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Why did they change it anyway?
Performance?
Make room for something else?
Thats good to hear, hopefully someone reports it in the bug report thread, I also wonder why I was seeing coal everywhere. I hope the night vision goggles get fixed back to how they looked in b197, as they been useless in b199 and still in b208. For now to offset the fact NVG are garbage, I set the light value on the mining helm from 0.7 to 0.001 so zombies don't notice I am using the light on it. Then again even when nvg is fixed I may still leave this, as I lose the +2 to a stat or loot bonus for the nvg. OH I know! Why not add in copies of the night vision goggles, that have the effects of the other eye wear? like one thats +2 int +10% xp gain, another nvg thats +50 loot bonus 10% faster crafting etc, make them really expensive on trader, or very rare to find.I don't think this was intentional.
Based off the Patch Notes, it sounds like it WAS intention. The notes state, "Ores only use 2 textures now, regular and shiny."I don't think this was intentional.