Moldy Bread
New member
So I talked a little about this in a different post however since it's my main issue with A17 I thought I would open up a topic solely for it.
I feel the system that has been put in place in A17 is a massive downgrade from what we had in A16. I honestly don't know why what we had in A16 couldn't be brought over and enhanced in A17.
In A16 you found some parts (or a full, but bad gun) over time you slowly but surely upgrade your gun, replacing and upgrading parts for better parts. You feel a real sense of progression as your gun gets slowly better as you do. You are always on the look out for parts as you always want to upgrade and don't want to take the Repair Kit hit. Needing gun parts always gave you something to loot for, I know for hell they were the reason I would go on dangerous looting adventures. People say "it's not realistic" well I say it is. This game takes place some time after the outbreak yes? Well, when the war and outbreak started, surely people (since they had time to board up their houses and place of work) looted and rioted, makes sense that all we would find in gun stores and etc would be scraps that people have missed. There came a feeling of progression and satisfaction with gaining a high level gun. As well as keeping that gun well oiled through hard work.
That has (along with other feelings of progression) in A17. My first day I spawned next to a Shotgun Messiah, after clearing the zombies (as best I could considering the current, ridiculous spawning system) I walked out with around four 4 AK-47s, 3 SMGs, 5 Compound Bows, 5 Pistols and 3 Shotguns, a Hunting Rifle and a Sniper Rifle, along with all the ammo in the world. It destroyed any sense of progression, I was a walking arsenal. I didn't need most so I just sold the spares to the trader and on Day 1 had 10k Casino Tokens.
All this combined with the horrid grind-fest and the boring and unsatisfying skill-gate system has left the game feeling tedious and boring. At some point we can craft guns, so what is the point of looting at all? With A16 we always needed to loot to keep our guns in top shape and for ammo (for when we couldn't make any) but now you can just build guns, sell them and buy ammo.
There's no motivation to loot, I know the first safe I come across will be packed with guns and ammo, all of which I have in abundance.
Personally I feel that (along with dropping the skill-gate system) the system in A16 could be brought over and enhanced. There is no reason mods wouldn't work with a gun you assemble, when you assemble the gun the mods attached to it could just go back into your inventory like ammo does.
The same goes for tools, it was nice to be able to work on my tools too. It made sense that using something made me better at using it as opposed to the current "kill enough zombies and aliens beam the knowledge of how to boil an egg into you brain" system.
The progression in this game has been butchered by A17, instead of working on the early game they stretched it out and made it tedious and boring, just a grind-fest. Now it's a highly restricting game that MUST be played one way or else! Weapon and Tool Quality is just another victim of that.
I feel the system that has been put in place in A17 is a massive downgrade from what we had in A16. I honestly don't know why what we had in A16 couldn't be brought over and enhanced in A17.
In A16 you found some parts (or a full, but bad gun) over time you slowly but surely upgrade your gun, replacing and upgrading parts for better parts. You feel a real sense of progression as your gun gets slowly better as you do. You are always on the look out for parts as you always want to upgrade and don't want to take the Repair Kit hit. Needing gun parts always gave you something to loot for, I know for hell they were the reason I would go on dangerous looting adventures. People say "it's not realistic" well I say it is. This game takes place some time after the outbreak yes? Well, when the war and outbreak started, surely people (since they had time to board up their houses and place of work) looted and rioted, makes sense that all we would find in gun stores and etc would be scraps that people have missed. There came a feeling of progression and satisfaction with gaining a high level gun. As well as keeping that gun well oiled through hard work.
That has (along with other feelings of progression) in A17. My first day I spawned next to a Shotgun Messiah, after clearing the zombies (as best I could considering the current, ridiculous spawning system) I walked out with around four 4 AK-47s, 3 SMGs, 5 Compound Bows, 5 Pistols and 3 Shotguns, a Hunting Rifle and a Sniper Rifle, along with all the ammo in the world. It destroyed any sense of progression, I was a walking arsenal. I didn't need most so I just sold the spares to the trader and on Day 1 had 10k Casino Tokens.
All this combined with the horrid grind-fest and the boring and unsatisfying skill-gate system has left the game feeling tedious and boring. At some point we can craft guns, so what is the point of looting at all? With A16 we always needed to loot to keep our guns in top shape and for ammo (for when we couldn't make any) but now you can just build guns, sell them and buy ammo.
There's no motivation to loot, I know the first safe I come across will be packed with guns and ammo, all of which I have in abundance.
Personally I feel that (along with dropping the skill-gate system) the system in A16 could be brought over and enhanced. There is no reason mods wouldn't work with a gun you assemble, when you assemble the gun the mods attached to it could just go back into your inventory like ammo does.
The same goes for tools, it was nice to be able to work on my tools too. It made sense that using something made me better at using it as opposed to the current "kill enough zombies and aliens beam the knowledge of how to boil an egg into you brain" system.
The progression in this game has been butchered by A17, instead of working on the early game they stretched it out and made it tedious and boring, just a grind-fest. Now it's a highly restricting game that MUST be played one way or else! Weapon and Tool Quality is just another victim of that.
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