PC A17 Tower Defence?

Is there any evidence that a normal fight cage has been invalidated? Is the whole "trap field" thing a necessity now, or does a normal "ring around the base with an overhang, and rows of steel spikes outside of that" still normal?
Zombies aren't learning to jump gaps, right?
Lots we'll have to learn on the fly.

I'm wondering about my tried and true design and if it'll even need to be adjusted.

And about jumping..... yeesh I hope not! Although.... that would be fun!

 
As long as the player(s) are part of calculating the path of least resistance, the ability to move in three dimensions within a base is likely to have as much impact as fixed physical defenses. I think building defenses in such a way that players can draw zeds away from weakened sections is going to be critical. If the new AI is smart enough to realize that "I could follow that meat sack down the wall, but if I keep beating this section I can get past the whole wall", we are toast.

 
The iron bar around a small tower will still work. Unless they got so strong in A17 that you don´t even wanna try to kill them without having at least a shotgun. And that would make early game pretty much impossible.

And tbh, if cheesing and laming is not wanted, why did they jump on the zombie hypetrain and didn´t use other enemies?

I expect beeing able to outsmart those few this game calls a "horde" as they are zombies.

Or give us real hordes. Like hundreds. (No more special Z´s then ofc)

 
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