beHypE
New member
Yep I agree. I'm pretty sure crafting/recipe perks should be obtained in a different way, like books, quests, and even things like science stations you could find in the world by scavenging. It would have the added benefit of incentivizing looting.Beyond this the game needs to be balanced for a single player, if everyone always maxes out INT because its the only way to craft items... wheres the choice?
Specialisations are all well and good (honestly not a fan, they do way more to remove replayabilty from the game than add to it for me, dont like grinding XP/levels and thats not going to change) but if they make the game less fun for a single player then thats no good.
Making them obtainable by global experience just like the rest of the skills is bad design, because they focus on totally different aspects of the game. All the other perks solely develop your character's physique and body, and while powerful they are pretty much optional and only add "bonuses". Intelligence needs to be treated differently because its perks aren't just multiplieres stacking on top of each other, but are truly perks in the strict sense of the word, where you either unlock it fully or you don't.
Knowledge will always be more important than doing X% more damage or having X% less stamina drain, and as such will be the go-to branch for most playthroughs unless the player decides that he wants to have an unorthodox gamestyle this time around.