That's fine. That's the job of designers. =)
With 3 blocks you need a system/UI to determine which blocks are active or to activate/deactivate individual ones, more bookkeeping, stacking/overlapping rules. A whole bundle of issues made that decision.
The previous spam of claim blocks was a cancer that had to go.
Sadly I am forced to agree with everyone else that said this is insanely ignorant/oblivious.
More importantly, it actually doesn't solve the problem you just brought up -- and hilariously, there are much better/easier ways I can think of in 2 seconds that do solve it and wouldn't result in this huge crapstorm.
"The previous spam of claim blocks was a cancer" --> even with this ridiculous single claim limitation you'll still have [noobs] joining servers left and right and claiming POI's. Of course, now the claim blocks will have vastly larger radius and strength because of this change, actually making the problem you are trying to solve
directly worse.
"The previous spam of claim blocks was a cancer" --> so the obvious non-ridiculous game-mechanic-destroying way to cut down on "cancerous" amounts of claims blocks make them have a much higher crafting resource cost by default. 10x the current cost still resulting in cancerous amounts of claims? How about 100x? Is mining iron for 2 hours with an auger to get enough to make a second claim finally getting down to non-cancerous levels? Great --> set that as the default.
Of course, still doesn't solve the problem of tons of what a majority of noobs inevitably, on every server, do with their original claim blocks (go to the nearest POI's and claim them). The "cancer" you are referring to, lets be honest.
"The previous spam of claim blocks was a cancer" --> Actual solution to the actual problem of tons of "cancerous" POI-claiming noob claim blocks? Server-configurable anti-claim POI protection settings. Gee, as the game was in A16 I couldn't claim within a good radius of the traders even on a big random gen map. Gee, perhaps that same functionality could be made configurable and applied to certain POI's? Gee, wouldn't that perfectly solve the problem without destroying all the good and existing freedom with the mechanic as is?
Hmmm...
It's a head scratcher. :cocksure: :jaded: