Viktoriusiii
New member
Which is how spiketraps work.
Which is why I said reduce damage (from non falling damage) drastically, but keep the falldamagemultiplier.
Its hard enough to dig deeper than dirt anyways. (a pit of 10 blocks takes hours without an auger, at which points there 100% are multiple cops who will survive it)
Not to mention that there are things WAY WORSE for the balance, which are obviously not getting removed. So why the spikes?
Which is why I said reduce damage (from non falling damage) drastically, but keep the falldamagemultiplier.
Its hard enough to dig deeper than dirt anyways. (a pit of 10 blocks takes hours without an auger, at which points there 100% are multiple cops who will survive it)
Not to mention that there are things WAY WORSE for the balance, which are obviously not getting removed. So why the spikes?