No amount of balancing would have made log spikes look good or dangerous.
and you are basing this hypothesis on what exactly?
make them cost a lot of wood/iron to upgrade (so that you cant fill large pits with them)
make them deal considerable less damage when walked on.
make a steel version of them that deals about the same as the upgraded iron ones did in A16
remove legexplosions from spikes
zombiecorpses protecting zombies coming after from getting spikedamage
no placable blocks above spikes
zombies now can dig down. Make them target the logspikes if they cant find immediate entrance to the player
and I can think of at least three more varients with a bit less effectiveness of the top of my head.
You want to tell me that NONE of those might have balanced logspikes? REALLY?
So are the bladetraps now balanced? Better remove them too!
Btw molotovs are too op, they can't be in the game.
Did I mention that you can simply dig down to bedrock and be completely safe? REMOVE DIGGING!
Oh and what about lakes? Zombies cant swim. REMOVE LAKES.
And vehicles can let you avoid every horde you want REMOVE VEHICLES
and...
you get my drift? Just because you haven't found a way to balance them yet does not mean that you should completely remove a feature that was previously a key part in the game (*cough cough* Ark Flyer nerf).
Its one thing to change how they work (more falldamage, nearly no walking damage), but to completely remove them is just...
*shakes its had with a sad expression*
but oh well... I'm just a stupid player pleb who has obviously no idea about gamedevelopment and only has a kneejerk reaction and nothing he says is based on facts.
I'm sorry to bother you.