• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A17 Simple UI Modlets

Sorry but I personally really don't like the smaller boxes at all so won't be adding it to these modlets myself. I'm just really not a fan of how they look that's one of the reasons I've avoided it.
hey if you know of one, could you point me to it? i tried making it myself but i'm running into an issue here: https://i.imgur.com/WjELVvp.jpg

 
for some reason if you extract to desktop then drag and drop. windows puts the mod folder, in a folder, and it obviously wont work.

extracting directly to 7 days to die directory like you suggested worked.

(for anyone else having issues)

Thanks for great UI mods Stedman

 
Last edited by a moderator:
"Simple UI Player Built Storage"

seems to indirectly modify vanilla stuff in the windows.xml, if i'm not mistaken there is a way to keep this mod from touching vanilla chest.

edit: meh maybe it doesn't, is it possible to have the food/water display only the current value instead of both current/max?

 
Last edited by a moderator:
"Simple UI Player Built Storage"
seems to indirectly modify vanilla stuff in the windows.xml, if i'm not mistaken there is a way to keep this mod from touching vanilla chest.
1. Make sure you have a REAL text editor, as opposed to merely a word processor. You want something that knows the differences between a CR (Carriage Return) and a LF (Line Feed). I use TextWrangler on my Macs, and Notepad++ on my PC's.

2. Using the text editor, find the block of code in the MODLET's windows.xml file that has the changes you DON'T want made to the VANILLA windows.xml file.

Original "sample code" snippet...

<this line does something you don't want>


<as does this line>


<and this line too>





3. Add comment section start and end tags, like this...

<!--

<this line does something you don't want>


<as does this line>


<and this line too>



-->

4. That section of code no longer runs. Problem solved!

Cheers,

REV6:7-8

 
Last edited by a moderator:
4. That section of code no longer runs. Problem solved!
PS - Using comment tags instead of simply removing "offending" lines or blocks of lines allows you to more easily undo your changes, should you make an "oops."

 
Last edited by a moderator:
I use the compass mod and I'm having issues with the 7th Days not showing in red. I haven't changed and of the presets, just simply installed and ran it, everything works great except that. Should I uninstall and reinstall it manually?

 
I use the compass mod and I'm having issues with the 7th Days not showing in red. I haven't changed and of the presets, just simply installed and ran it, everything works great except that. Should I uninstall and reinstall it manually?
When is the last time you downloaded the mod there was an update for that at one point. You might try redownloading the mod and reinstalling it.

 
stedman420 I look forward to the A18 :)

Here's hoping the A18 update to the mod (if req) happens swiftly. Love the mods. (really like the option to get the actual numbers for food/water)
Well so far it seems everything aside from the 4 digit craft and the bigger backpacks already work fine with A18. The 4 digit craft is no longer needed in A18 as it already has that feature and the bigger backpacks should take me all about 5 or 10 minutes to fix today. So they should hopefully be ready tomorrow when A18 drops if all goes well. :thumb:

 
Well so far it seems everything aside from the 4 digit craft and the bigger backpacks already work fine with A18. The 4 digit craft is no longer needed in A18 as it already has that feature and the bigger backpacks should take me all about 5 or 10 minutes to fix today. So they should hopefully be ready tomorrow when A18 drops if all goes well. :thumb:
Great news! By far my favorite UI, thx Stedman :encouragement:

 
Ok I've updated OP with links for the A18 version of the bigger backpacks. All other the other modlets are currently working fine on A18 except for the 4 digit crafting modlet which is no longer needed in A18. The github links however will not be updated until A18 goes to the stable branch.

@MODS Any chance a mod or someone could remove A17 from the title of this post?

 
Last edited by a moderator:
Thanks for being right on this Stedman. We appreciate it.

Nice to have them installed while I migrate the Home Depot mod, and No Crafting Challenge Mod. :-)

 
Smol issue with the toolbelt. It seems to be stretching the item images a tad. You can see the difference by placing items in your backpack and then back on the toolbelt. It's very noticeable with drinks.

 
Toolbelt modlet has been updated. There is now a download link for an A18 version in the OP. The github link will not be updated until A18 goes to the stable branch.

FIXED: Item icons being stretched in toolbelt.

FIXED: Shape selector icon not appearing on items that have it when placed in toolbelt.

 
Toolbelt modlet was updated with a small fix just use same download link in OP for new version.

FIXED: xp fill gauge not displaying properly when having negative xp.

CHANGED: xp fill gauge is now default colors. Blue when positive xp and red when negative.

 
Hey stedman, love the mods. I've been trying to shrink the crafting queue cells to match the size of the cells in the backpack. But no matter what I do they will not shrink down from the 75 cell size. If I make them 60, the cells position themselves as if they'd be 60 x 60 but they stay 75x75 but overlap. I'm trying to figure out the correlation of the crafting queue window rule set and the cell size. Any help would be appreciated

 
Back
Top