Your screenshot is a little hard to read, even on my 27" display, so going by what you wrote.I made a Mods folder and transfered the zipfiles to the folder, but it's still not showing up in game. I'm pulling my hair out. What am I doing wrong?View attachment 27887View attachment 27888
You bet.I'm not sure why those screenshots are so small. Sorry 'bout that. Anyway, I tried option #1 and it worked. I thought transfering the zipped file was unzipping it in the process. I was wrong. Thanks for your help.
Hey brother, I love the mods! I have them running on two of my servers. But I do have one issue with the compass. I noticed the number of days corresponding with with a horde night doesn't turn Red. Is there a fix for this?
In the "windows.xml" for the Compass SimpleUII have the same issue regarding the horde warningIs there a possible fix ?
<label depth="2" name="TextContent" pos="153,-66" font_size="28" color="[white]" justify="center" pivot="center" text="{daytitle}: {day|always} {timetitle}: {time|always}" height="30" effect="outline" upper_case="true" />
<label depth="2" name="TextContent" pos="153,-66" font_size="28" justify="center" pivot="center" text="{daytitle}: [{daycolor|always}]{day|always}[-] {timetitle}: {time|always}" height="30" effect="outline" upper_case="true" />
Thank you very much!Simple UI Compass has been updated. The day will now turn red on horde night.
Just use the same download link in the op for the updated version.
Sorry didn't mean to exclude for the help also, Thank youIn the "windows.xml" for the Compass SimpleUI
Find...
Replace with...Code:<label depth="2" name="TextContent" pos="153,-66" font_size="28" color="[white]" justify="center" pivot="center" text="{daytitle}: {day|always} {timetitle}: {time|always}" height="30" effect="outline" upper_case="true" />
Code:<label depth="2" name="TextContent" pos="153,-66" font_size="28" justify="center" pivot="center" text="{daytitle}: [{daycolor|always}]{day|always}[-] {timetitle}: {time|always}" height="30" effect="outline" upper_case="true" />
Yep all should be working fine with 17.3Are these working ok with 17.3? not played in a while thought i might give 17.3 a whirl.
I had a request for Steadman, actually 2...
1. Could you make an all in one modlet that has all of these in 1 modlet?
2. Could you make the forge, workbench, tablesaw, and chemistry station have 9 output slots like your mod did in Alpha 16?