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A17 Simple UI Modlets

Thanks for creating and sharing these. I'm on the latest experimental and using...

S420_SimpleUI-BiggerBackpack120

S420_SimpleUI-Compass

S420_SimpleUI-LeftHUD

S420_SimpleUI-Toolbelt

hopefully all should be well with the 17.1 E release.

Great way of building up your own personal UI.

Thanks again for your work here :)

EDIT:

Is "EDIT: reverted changes for now please redownload." something that I need to be aware of...?

EDIT 2: .....ah could that be why the water only shows a max of 100% even tho my character has 130%....?

 
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@Stedman420,
Hope you don't mind, but I mentioned your Simple UI modlets (with a link to this thread) in the Known Compatibilities sections of my own modlets:

https://7daystodie.com/forums/showthread.php?100767-REV6-7-8-s-ADMIN-SKILL-POINTS

https://7daystodie.com/forums/showthread.php?100533-REV6-7-8-s-REALITY-CHECK

Thanks for sharing your Simple UI modlets. I'm not sure I would enjoy 7DTD without them.

Cheers!

REV6:7-8
I don't mind at all thanks for the link and glad your enjoying them :smile-new:

 
Left HUD Modlets have been updated.

Fixed the water fill gauge always showing full in Alpha 17.1 b8 Experimental (for real this time)

Just use the original download link in the OP for the new version.

 
can the compass color be changed from white to blue? i tried to change it in the windows.xml but no luck

<sprite depth="2" name="Icon" sprite="ui_game_symbol_temperature" size="22,22" pos="251,-55" color="[blue]" />

 
can the compass color be changed from white to blue? i tried to change it in the windows.xml but no luck
<sprite depth="2" name="Icon" sprite="ui_game_symbol_temperature" size="22,22" pos="251,-55" color="[blue]" />
What part of the compass do you want to change? Blue is not defined in the styles xml so you'd have to use an rgb color code instead.

Something like the below example would work for a blue temp icon

Code:
<sprite depth="2" name="Icon" sprite="ui_game_symbol_temperature" size="22,22" pos="251,-55" color="0,0,255" />
 
Everything ok with A17.1 Stable?Thanks
Yep all is working great with A17.1. You may need to update the left hud though if you haven't recently as I did a fix for the blue water bar always showing full in 17.1

 
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Everything ok with A17.1 Stable?Thanks
Not really. Hud is still fine with two exceptions in my old save:

Food stays on max 100 and falling if dont eat anything

(not 150 as the patch notes saying)

Water ist always above 100 and max 170 (patch notes saying 150 max).

If u r falling under 130 its saying im thirsty

Dont know if the update breaks something in my save or the mod cant handle the 150 max in both

Trying a new game and will reply soon.

Edit:

Ok, Patch Notes saying:

"Known Issues

Continued b240 savegames may have problems with food/water levels when a replenishing buff was active when game is continued in A17.1, character’s death restores functionality"

So it isnt Mod releated.

 
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Yep all is working great with A17.1. You may need to update the left hud though if you haven't recently as I did a fix for the blue water bar always showing full in 17.1
Any way to get it to show actual %. With it reporting 130% while its actually at 65% (130/200) is confusing :p

waterpercent.jpg

 
Any way to get it to show actual %. With it reporting 130% while its actually at 65% (130/200) is confusing :p
I'm actually just gonna remove the % sign in the next update. Might be later today or tomorrow.

 
Left HUD modlets were updated.

I removed the outdated percent sign from food and water. Just use the same download link in the OP for the new version.

 
I love your modlets. They're a godsend. I still don't get why TFP removed that vital information from the UI so many alpha's ago.

With the overeating and overdrinking mechanic, would it be possible for your modlets to show the overeating and overdrinking amount? (with or without brackets behind the base value)

For example: let's say i've got 1 point in agility so my food max is 110 and I'm overeating to my cap at 160.

Could this be shown as "110(50)" or just as "160"?

(I prefer the first once if that's possible so I don't have to check what my agility/food cap is on each character when playing different worlds)

 
I love your modlets. They're a godsend. I still don't get why TFP removed that vital information from the UI so many alpha's ago.
With the overeating and overdrinking mechanic, would it be possible for your modlets to show the overeating and overdrinking amount? (with or without brackets behind the base value)

For example: let's say i've got 1 point in agility so my food max is 110 and I'm overeating to my cap at 160.

Could this be shown as "110(50)" or just as "160"?

(I prefer the first once if that's possible so I don't have to check what my agility/food cap is on each character when playing different worlds)
A fix for not displaying overfill amounts is already done just needs a little testing then should be out later today or tomorrow. It will be like the second one just one number.

@All also I will be releasing 4 new versions of the left hud as well that don't have the food bar since stamina is food.

 
A fix for not displaying overfill amounts is already done just needs a little testing then should be out later today or tomorrow. It will be like the second one just one number.
@All also I will be releasing 4 new versions of the left hud as well that don't have the food bar since stamina is food.
Are these ready to go for 17.1 stable?

 
Left HUD Modlets have been updated.

Food and water now display overfill. Just use original download link in the OP for the new version.

4 New left HUD modlets have been added

  • Simple UI Left HUD No Food
  • Simple UI Left HUD No Food Buff Timers
  • Simple UI Left HUD No Food No Temp
  • Simple UI Left HUD No Food No Temp Buff Timers



Big thanks to Red Eagle LXIX for an example of how to get the CharacterFrameWindow controller working for the hud

 
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Left HUD Modlets have been updated.

Fixed food and water not updating.

Added a toggle to the right of the water bar to toggle the food and water display

The following modlets were removed due to longer being needed

  • Simple UI Left HUD No Food
  • Simple UI Left HUD No Food Buff Timers
  • Simple UI Left HUD No Food No Temp
  • Simple UI Left HUD No Food No Temp Buff Timers



Big thanks to Red Eagle LXIX for an example of how to get a toggle working on the hud

 
Unless I'm understanding this wrong since I updated the UI from your last update the numbers for food and water do not change from the 97 and 83 shown, even though the character stats show 110 and 105. I have eaten and drank, to watch the character stats numbers increase, but not those on the UI.

For some reason inserting an image is not working......

https://imgur.com/a/WhX8CLT

 
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