PC A17 Pointless base building

This is where our opinions diverge.
The Behemoth was described as a 3m large zombie that destroyes walls with one blow. That would have been complete overkill. How could you kill a monster like that before it completely destroyed the base?

The demolisher zombie has also been described as being able to do massive damage with his hands. I'm not a fan of this.

What I couldn't get answered so far is how to kill him without him exploding. Everybody always says that you have to shoot him to make him explode. I don't want him to explode. I also don't want to have to shoot him but my traps should be able to kill him like any other zombie.

I'm a friend of building efficient bases that would ideally even allow me to go AFK. My challenge lies in the planning and construction of such bases. I don't see shooting at zombies as a challenge.
You must have missed it when Madmole said that the demolisher explosion doesn’t harm blocks (or does minimal damage maybe). It just does major harm to nearby entities within the blast radius. So there really is no downside to making them explode—in fact it is a reward for shooting them in the right spot before they get to your walls with their bonus block destroying fists. If you take them out correctly you will also damage or kill other nearby zombies. Of course, you can just shoot them in the head and kill them without an explosion as well.

 
When zombies can't path to the player, they usually go into the area destruction mode.
They attack the weakest blocks first and destroy the environment bit by bit. I don't know from what type of blocks the tower is made of, but if it has more HP than the blocks around it, the zombies might attack it last.

You would think but they just run in the building up the stairs, across the roof, fall off and back in the building...dont touch the base of the tower...very odd and as I said I think its a bug

- - - Updated - - -

One of the players on the server late one night fell asleep and woke up after the blood moon...not a scratch to the base. give it a go!

 
You must have missed it when Madmole said that the demolisher explosion doesn’t harm blocks (or does minimal damage maybe). It just does major harm to nearby entities within the blast radius. So there really is no downside to making them explode—in fact it is a reward for shooting them in the right spot before they get to your walls with their bonus block destroying fists. If you take them out correctly you will also damage or kill other nearby zombies. Of course, you can just shoot them in the head and kill them without an explosion as well.
I know he does more entity damage than block damage when he explodes, but that's not my point.

I'm not standing on a roof shooting at the zombies from above. I stand as bait at the end of a corridor with traps and have no view of the zombies before they enter the corridor. That's why I can't kill the demolisher zombie before it enters the base.

It would also have a possible disadvantage if he exploded and caused damage to other zombies. He could cause so much damage to one or more cops that they explode. I had this in A16 several times that cops exploding triggered a chain reaction on the other cops.

This is really the first time anyone has said that you can kill them normally without exploding. I even read in the forum that he has a kind of deadman switch and that you can't kill him without him exploding.

 
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You would think but they just run in the building up the stairs, across the roof, fall off and back in the building...dont touch the base of the tower...very odd and as I said I think its a bug
- - - Updated - - -

One of the players on the server late one night fell asleep and woke up after the blood moon...not a scratch to the base. give it a go!


I did make a video

 
I know he does more entity damage than block damage when he explodes, but that's not my point.
I'm not standing on a roof shooting at the zombies from above. I stand as bait at the end of a corridor with traps and have no view of the zombies before they enter the corridor. That's why I can't kill the demolisher zombie before it enters the base.

It would also have a possible disadvantage if he exploded and caused damage to other zombies. He could cause so much damage to one or more cops that they explode. I had this in A16 several times that cops exploding triggered a chain reaction on the other cops.

This is really the first time anyone has said that you can kill them normally without exploding. I even read in the forum that he has a kind of deadman switch and that you can't kill him without him exploding.
I'll check tonight to be sure but I remember hitting them in the head and killing them without an explosion. The explosion happens for sure when you hit the red light on their body. They have undergone a few changes since they were first conceived.

 
I'll check tonight to be sure but I remember hitting them in the head and killing them without an explosion. The explosion happens for sure when you hit the red light on their body. They have undergone a few changes since they were first conceived.
I saw in the new video of Madmole that you can kill the demolisher zombies without them exploding. But at the same time he shot another demolisher zombie at the red light and started its explosion. What I think is positive is that the explosion doesn't happen immediately but is delayed so you can get away from the zombie before he explodes.

The point where you have to hit the zombie to make him explode is quite high up at the chest. I will have to test if dart traps or blade traps at head height can trigger the explosion.

 
I'll check tonight to be sure but I remember hitting them in the head and killing them without an explosion. The explosion happens for sure when you hit the red light on their body. They have undergone a few changes since they were first conceived.
It looks ok now. Very powerful explosion too. Pretty sure we can find a way to make it's explosion useful.

It could very well be the most useful and exploitable zombie so far, but only time and testing will tell.

 
It looks ok now. Very powerful explosion too. Pretty sure we can find a way to make it's explosion useful. It could very well be the most useful and exploitable zombie so far, but only time and testing will tell.
I'm sure you can use the explosions to your advantage if the defense allows you to trigger the explosions from a safe distance. Players with melee bases will want to kill this zombie as soon as possible because he can do a lot of damage to the base with his hands. Besides, you don't want to be near that zombie when he explodes.

I will first build a test parkour to see how I can design the defense in A18.

Simply standing on a roof and shooting at zombies is boring and unimaginative for me. When I'm building a base, there's supposed to be a strategy behind it.

 
Looks like madmole changed his mind about the demolisher.

The demolisher is being changed to do about 5k hit points of block damage on explode. So if you don't want mass destruction in your base, you will have to jump off your tower, lure him somewhere, then shoot his sweet spot to kill him, OR use 500 rounds to his head to kill him without an explosion. So he will basically pummel a hole to you quickly with his fists unless you kill him with a ton of ammo, if you shoot his box he blows up in a few seconds and will do a ton of damage to your base, destroying all but steel.
Here we go again to the nightmare I was hoping wouldn't come true.

 
I dont like that the working jail cell doors were removed
Luckily the asset is still in the game just theres no xml pointing to it if you edit data-->config-->blocks.xml you can add them back in (its what i have been doing since they removed them)

just had to mess with the offset a little heres a working version

<block name="jailDoorworking">

<property name="CustomIcon" value="jailDoorStatic"/>

<property name="Class" value="DoorSecure"/>

<property name="Material" value="Msteel"/>

<property name="Shape" value="ModelEntity"/>

<property name="Collide" value="movement,melee,rocket"/>

<property name="Tag" value="Door"/>

<property name="Place" value="Door"/>

<property name="PlaceEverywhere" value="true"/>

<property name="Model" value="Entities/Doors/jail_doorPrefab"/>

<property name="ModelOffset" value="0,0.5,0"/>

<property name="MultiBlockDim" value="1,2,1"/>

<property name="ImposterExclude" value="true"/>

<property name="OpenSound" value="open_dumpster"/>

<property name="CloseSound" value="close_dumpster"/>

<property class="RepairItems">

<property name="resourceForgedSteel" value="12"/>

</property>

<drop event="Harvest" name="" count="0" tool_category="Disassemble"/>

<drop event="Destroy" count="0"/>

<drop event="Destroy" name="spring" count="0,2" prob="1" tool_category="Disassemble"/>

<drop event="Destroy" name="mechanicalParts" count="0,2" prob="1" tool_category="Disassemble"/>

<drop event="Harvest" name="scrapIron" count="20,60"/>

<drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1"/>

<property name="Group" value="Building"/>

</block>

 
Looks like madmole changed his mind about the demolisher.
The demolisher is being changed to do about 5k hit points of block damage on explode. So if you don't want mass destruction in your base, you will have to jump off your tower, lure him somewhere, then shoot his sweet spot to kill him, OR use 500 rounds to his head to kill him without an explosion. So he will basically pummel a hole to you quickly with his fists unless you kill him with a ton of ammo, if you shoot his box he blows up in a few seconds and will do a ton of damage to your base, destroying all but steel.
Here we go again to the nightmare I was hoping wouldn't come true.
The reinforced concrete blocks have 7K hit points so this will likely rip the steel off the reinforced concrete blocks and maybe 2K damage o the underlying concrete but if that would be it then there is no need to worry about it just kill it with frag rockets and you should still have a base to call home. Use the Spike traps and or barbed wire to keep it in sight and add traps to piss it off so it will attack your turrets first giving you more time to kill it although you will have to replace the turrets and other traps after bloodmoon.

 
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The reinforced concrete blocks have 7K hit points so this will likely rip the steel off the reinforced concrete blocks and maybe 2K damage o the underlying concrete but if that would be it then there is no need to worry about it just kill it with frag rockets and you should still have a base to call home.
I can't do that. In my current base I am standing at the end of a corridor behind iron bars. I serve as bait, so to speak. You can't shoot through iron bars with a rocket launcher. I would only blow myself up.

Besides, I don't like this kind of defense. I primarily use dart traps, blade traps and electric fences to defend myself.

One of these zombies would be enough to blow away most of my traps. 10 would completely destroy my base.

And that it would take 500 shots at the head to kill him without him exploding is ridiculous. I hope this is all just a bad joke from madmole.

If the zombie comes into the game like this, I will remove him with a modlet or I will disable the bloodmoon horde.

 
I can't do that. In my current base I am standing at the end of a corridor behind iron bars. I serve as bait, so to speak. You can't shoot through iron bars with a rocket launcher. I would only blow myself up.
Besides, I don't like this kind of defense. I primarily use dart traps, blade traps and electric fences to defend myself.

One of these zombies would be enough to blow away most of my traps. 10 would completely destroy my base.

And that it would take 500 shots at the head to kill him without him exploding is ridiculous. I hope this is all just a bad joke from madmole.

If the zombie comes into the game like this, I will remove him with a modlet or I will disable the bloodmoon horde.
OK I must not be paying attention, 500 shots at the head IS ridiculous , I take out an undead bear with 10 easy. It should be no more than 100 shots and I can see many people removing it if this is true.

How about iron bars going around with none in the middle and say two or three sets deep.

XXX

X_X

XXX

You could fire through the middle this would be the equivalent of 7500HP if you go three deep. One set of bars Is 2500HP I think.

I prefer to be on a platform shooting down myself.

 
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I can't do that. In my current base I am standing at the end of a corridor behind iron bars. I serve as bait, so to speak. You can't shoot through iron bars with a rocket launcher. I would only blow myself up.
Besides, I don't like this kind of defense. I primarily use dart traps, blade traps and electric fences to defend myself.

One of these zombies would be enough to blow away most of my traps. 10 would completely destroy my base.

And that it would take 500 shots at the head to kill him without him exploding is ridiculous. I hope this is all just a bad joke from madmole.

If the zombie comes into the game like this, I will remove him with a modlet or I will disable the bloodmoon horde.
Look at it as a new challenge to adapt too. If A18 drops and players dont need to change anything with their horde night defenses, what would be the fun in that?

I'm willing to bet the community figures out a new passive base defense against the demolished within a few weeks after a18 is released.

 
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