I dont like that the working jail cell doors were removed
Luckily the asset is still in the game just theres no xml pointing to it if you edit data-->config-->blocks.xml you can add them back in (its what i have been doing since they removed them)
just had to mess with the offset a little heres a working version
<block name="jailDoorworking">
<property name="CustomIcon" value="jailDoorStatic"/>
<property name="Class" value="DoorSecure"/>
<property name="Material" value="Msteel"/>
<property name="Shape" value="ModelEntity"/>
<property name="Collide" value="movement,melee,rocket"/>
<property name="Tag" value="Door"/>
<property name="Place" value="Door"/>
<property name="PlaceEverywhere" value="true"/>
<property name="Model" value="Entities/Doors/jail_doorPrefab"/>
<property name="ModelOffset" value="0,0.5,0"/>
<property name="MultiBlockDim" value="1,2,1"/>
<property name="ImposterExclude" value="true"/>
<property name="OpenSound" value="open_dumpster"/>
<property name="CloseSound" value="close_dumpster"/>
<property class="RepairItems">
<property name="resourceForgedSteel" value="12"/>
</property>
<drop event="Harvest" name="" count="0" tool_category="Disassemble"/>
<drop event="Destroy" count="0"/>
<drop event="Destroy" name="spring" count="0,2" prob="1" tool_category="Disassemble"/>
<drop event="Destroy" name="mechanicalParts" count="0,2" prob="1" tool_category="Disassemble"/>
<drop event="Harvest" name="scrapIron" count="20,60"/>
<drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1"/>
<property name="Group" value="Building"/>
</block>