PC A17 Pointless base building

have vault doors that open into a kill cage or some sort with turrets surrounding it, blade trap on the bottom of it. Win. You're welcome

 
have vault doors that open into a kill cage or some sort with turrets surrounding it, blade trap on the bottom of it. Win. You're welcome
It's probably a lot cheaper to just have a dart trap & tripwire covering the door. They're remarkably effective if you're just going to shoot down a fixed lane. I use them to cover garage doors. Dart traps and electric fencing are lethal.

 
well i found a nice Basebuild

Instead of building the Base as a Tower or House, hoping it acts as a shield- i just use what is given to me. The intel about how the ai works.

We are given the knowledge of how the Ai works and what priorities it follows which is worth more than diamonds are for traders.

I thought about that and came up with a Basedesign using their behavior in mind.

Zeds are now Mice and i am that Perky piece of Bacon. They want the Bacon? They gotta walk through my mazebase of slaughter and Destruction made out of materials obtainable without a forge or workbench. Only dead cold cobblestone, wood bars, reinforced wooden blocks and Barbed wire.

There is one way to get to the 1st floor i am shooting from through wooden bars and that is on the opposite corner of where i let them breach (opened the Door on purpose). Its guarded with multiple Gates of doors and the design has electricity(turrets, blades, fences -you name it) for later in mind.

Gonna show in a new thread what i built & tested with Pictures.

Edit: to prevent unwanted bashing through walls they're not supposed to go for i layered a 3 blocks thick wall 2 layers being cobble-and 1 layer of woodblocks on the No-No sides of tha Base.

Cobblestoneplates are a awesome and decent(blends in with the walls perfectly) tool too to prevent uncontrolled breaches.

 
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Just faced my first horde night on warrior with 32 enemies.

Ignored zombies mainly just concentrated on resource gathering. Built a base from flagstone upgraded once with 2 rows of wood spikes on the ground and 1 row at head height on walls (curious to know if one of the perks make the head height spikes do more damage). Not a single block lost. Used an AK47 and SMG found in a dungeon with a recog buff. Seemed a bit easy to be honest.

 
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You really need two bases anymore.

One for your general day to day crafting and gathering, that has just enough defenses to keep day zombies or light night time attacks at bay.

And a purpose built base just for surviving blood moon nights.

My first purpose built base was really just a bunch of spike traps and barb wire fences in a wide open field, and I kited zombies through the traps to slow them down and killed them with a club, and the tougher zombies, with a shotgun.

Then I saw a picture of a very small base with a hallway that uses a door to lure zombies into a blade trap. There are some photos of it in another thread somewhere. Anyways, it works great. If your like me and don't have reinforced concrete, you can use flag stone or cobblestone and a boatload of spike traps all over the roof and sides to keep birds and spider zombies from busting through to quickly. If they do get through, keep a bike near by for a speedy getaway.

- P

 
I haven't tried this for bloodmoon yet, but my base is surrounded by a 3 block deep trench all around that also has an opening to the outside so you can climb out. I just over it to get to my base. The zombies including dogs and spiders, when agitated keep running around in a circle : into the trench, towards the opening and back into the trench without causing any damage. This must be an exploit to the path calculation. Rather than getting into the trench and digging towards you, they prefer to get out instead and start over. B208

 
Okay (insert whining, removed for length)
So, finally am able to post, took 4 days for them to approve my account for posting, SMH. Can finally respond to this nonsense.

I am at day 100. Level 105, over 1700 zombie kills, 2 deaths (happened sub level 5). Base building is still fully viable - but don't fight horde night where you build your base, and don't build a horde fighting building - use existing architecture. Case and point - my horde night conversion base, and the system behind it.

I took over one of the partially collapsed concrete buildings in a city near my crafting/farming/storage/etc base. I added one level to the top of this, giving overhang to help funnel vultures, and bars to allow for shooting at enemies below. I used the nearby concrete building, which is taller, as my funnel point. On horde night, nearly all zombies attempt to get to the 4th floor of the adjacent building, and then try to jump to my bait bridge. On very rare occasions, spider zombies have managed to jump, but generally I shoot them first and they fall to the ground like all the rest. I have strategically placed spikes on the stairwells to assist in both slowing the flow, as well as assisting in damaging zombies. Occasionally they die in a manner that does not net me experience - dogs die upon falling the first time, and the spikes kill them fairly easily as well. After falling, zombies run back up the stairs again in a constant parade, while I easily pick them off.

Have a look at this gallery - this is simple, and I was able to build this on day 1 with simple wood, and I have upgraded the materials over time to sustain damage from cops spitting and incidental hits on the exit hole blocks.

https://imgur.com/a/586yNGS

My tower has sustained very little damage (a couple hundred points out of 2500) on a few low level blocks here and there, but otherwise, the majority of the damage has been to the secondary building.

Bottom line is this - you can outsmart the zombies, and their improved AI is actually a boon if you build smart, and use that AI against them.

 
>test base design in cheat mode

>it works great

>build it in a real game

>zombies completely ignore the door and just attack the closest side

not happy.

 
I am on Day 27 on Survivalist.

I took over the Pawn Shop in Navesgaine (where Aldo's and the bar is). I have not had problems surviving outside of maybe day 14 when zombies went through about five rows of wooden spikes and broke through to my bottom floor. Still they could not reach the main part of my base which is the apt above the pawn shop.

Don't count on wooden spikes, they go real quick, but the metal spikes are incredible. I also have 2 blade traps, 3 electric fences (one going right through the back door) and have just set up two shotgun turrets in the front windows and an autogun behind bars to guard the back door.

I have no problems defending. I do have the blood moon currently on 32. Next 7 Day horde I will set to the max of 64.

Next time I game I'll take screenies and post them here, but the pawnshop has a iron bar walkway and rail system I've built that is making its way around the whole second floor of the building. Attacking from above gives such a nice vantage point and all I've had to deal with are vultures and this one irradiated spider that flew up over my 4 rows of spikes and smacked me in the face. Still, he soon died.

My reinforce concrete walls are holding up, but the big thing is I don't easily let them approach the walls either with barbed wire to slow them down. I am also not noticing the barbed wire, spikes, or anything really wear down quickly. Blade traps seem more durable than in A16.

Am I missing something?

 
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"Small" footprint base. Very cheesy in the way that the zombies have less then 2% chance

to get to me. The path, and what it attach to is best build with stronger materials, in case

of exploding cops. Spiders may jump up, and sometimes the zombies will stack atop of each

other and jump back at me.

The path splits in two, but i just put down some frames on one of them. This to give them

an alternative path if the first is destroyed for some reason. Using poles to create that

infiniti loop, since traps are a bit scarse early game. I do plan to give them a true path

once i get enough traps.

Entrance/exit: The pillars are hollow, so i use a hatch elevator in 1, and just put down 2 haybales

at the bottom of another.

In my "real" playworld, i put my living quarters atop of a simular base, and made the pattern of

pillars 3x2, instead of 2x2 as shown on the screenies.

20181203150033_1.jpg

20181203151333_1.jpg

20181203175038_1.jpg

 
It looks like the Devs have decided how the game should be played.
You will wander around and fight zombies, you will hold down a temporary base on a blood moon, you will follow their desired methods.

One of the things I had liked about this game was the ability to choose a play style. I tired of base maintenance, so went deep underground. I fought hordes, I built, I explored, I tunneled, and I had a load of fun.

The game, in its current evolution, holds no interest for me. I will review new releases but can't be bothered with the current incarnation.

For those of you who enjoy it, have fun. I'm off to other games.
Same for me, and I add to this that mining was fun and is now rip. I had read many forum threads and I don't even wan't to give any ingame try. I'm quitting until I know underground mining is possible.

In alpha 16 I waited the horde behind my rounded pillars with guns and sledgehammer. Under this base was my underground mine and I defended it. There was always a need to make a better design for future hordes.

If I can't mine underground or lure around the world with no idea of how to protect me from Zombies , this is not a strategic game, this is a pure bashing fps.

 
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Same for me, and I add to this that mining was fun and is now rip. I had read many forum threads and I don't even wan't to give any ingame try. I'm quitting until I know underground mining is posibble.
Set zombie block damage to 25% with A17.2, or with a modlet even 1%

(These Go blockdamage is 1%)

7931E6E785F719CD1EAA5E098804D2C223C95E6F


 
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If I can't mine underground or lure around the world with no idea of how to protect me from Zombies , this is not a strategic game, this is a pure bashing fps.
I can understand your frustration. I don't think I've ever invested so much time and effort in finding an efficient defense that will stand up to the zombies in the long run.

However, with every new release there is some change to the AI that threatens to ruin my work and I have to start all over again.

I also had to design a defense for my mines. I made an entrance especially for the zombies that they hopefully use instead of digging through the ceiling. I covered the ceiling with flagstone and placed two turrets at the entrance to the mine to welcome the zombies.

I have only been able to try it at a comparatively shallow depth. There it works but now the deposit is exhausted. Further down I discovered another deposit which I hope I can mine undisturbed.

I've really enjoyed spending time in the mine in the past. In Alpha 15 I built a 3 lane tunnel underneath Navezgane which connected all biomes. I spent whole ingame days in the mine. Also in Alpha 16 I spent a lot of time in the mine. When I had nothing else to do I collected resources.

 
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Your kidding right? I play on insane and have zero issues defending blood moon. I still use the same defense I used in earlier versions nothing has changed. A simple square with spikes around it using trussing for a lip around defense to shoot down.

 
Your kidding right? I play on insane and have zero issues defending blood moon. I still use the same defense I used in earlier versions nothing has changed. A simple square with spikes around it using trussing for a lip around defense to shoot down.
A defense I don't use for a reason. It is inefficient and unsuccessful in the long run.

You only rely on there always being enough ammunition to fend off the horde but with each horde you need more and more ammunition. Consumption increases until you can't produce or buy enough for the next horde.

I want to have a defense that is also effective against a day 350 horde.

I currently have a well working defense that only consumes resources that I can easily replace. I tested it against a gamestage 450 horde on Nomad and against a gamestage 900 horde. Withstands both without any problems.

 
I'm quitting until I know underground mining is possible.
Welcome back. It is now possible. In fact there are new options that make mining even easier.

You will need to opt in to A17.2 which is currently in experimental.

 
What on earth are you supposed to build as a base so that you can survive a A17 blood moon horde. At the minute iv come to the conclusion that base building is now a pointless exercise and instead its best to build a few small wooden huts here and there with a bed and some storage boxes in and on the blood moon night just find a roof, destroy any stairs going up to the roof and sit there until its over. Even given that option, some of the zombies are jumping as high as the roofs themselves. Gotta be honest though, the latter option is way way way way less fun than having a base with at least SOME chance of defending like you did in A16. I am okay with a stronger horde...so long as we are given at least some chance to survive it and maintain some aspect of a base. At the minute it seems that, short of making a base with 20 block thick walls and 600 vault doors in a row with 63 layers of 10 block high metal spikes and 1400 electric fences, bases are a pointless endeavour.
Super easy base, no AI tricks required, no turrets, no doors, no tricks. Minimum materials. Survived many hordes with no problem.

Find ranger station.

Fill in entire bottom floor with the best materials you have. Usually cobblestone. I mean the ENTIRE thing. One solid block. Leave a 1-block tunnel with a ladder going down for an escape tunnel/mineshaft. All the way out to the width of the porch.

Extend the second floor so that the bar overhang is one out from the outer wall (like normal) and extend the house on top so that there's a 2-wide walkway all the way around, so you can run and shoot. If you want to, reinforce the corners and flatten the roof for a farm, it's very convenient. In fact, you can extend floors pretty infinitely upward.

Put 2 rows of spikes and a row of barbed wire all the way around the base. Update the outer walls as much as possible. To steel when you can.

make 3 x 3 shooters towers with a 1-block wide bridge going between the main base and the tower, on all 4 sides, so that you can get shots at zombies banging on the walls.

Put 1-deep 3 x 4 pits intermittantly around the base. We put one on each side of the shooter towers, and one at the corners between them. Then build a 3-high wall all the way around those, leaving only the 1-high pits unobscured. Fill pits with spikes and barbed wire. Surround the outside of the outer wall with spikes.

The zombies will head for the pits immediately, as they are the only unobstructed way to the base. Any who punch the wall get spiked. Fill the pits with molotovs when zombies pile up. Mow down with guns, arrows, turrets, whatever you want. It's pretty much impossible for zombies to dig out enough of the lower floor to collapse the base. Upgrade the materials whenever they tunnel through (if you originally built the base out of cobblestone, you can upgrade all reachable blocks to cement before you fill in the holes.

And if worse comes to worse (which it never has for us) either take your escape tunnel or get on your motorcycle and drive away.

 
I can understand your frustration. I don't think I've ever invested so much time and effort in finding an efficient defense that will stand up to the zombies in the long run.However, with every new release there is some change to the AI that threatens to ruin my work and I have to start all over again.

I also had to design a defense for my mines. I made an entrance especially for the zombies that they hopefully use instead of digging through the ceiling. I covered the ceiling with flagstone and placed two turrets at the entrance to the mine to welcome the zombies.

I have only been able to try it at a comparatively shallow depth. There it works but now the deposit is exhausted. Further down I discovered another deposit which I hope I can mine undisturbed.

I've really enjoyed spending time in the mine in the past. In Alpha 15 I built a 3 lane tunnel underneath Navezgane which connected all biomes. I spent whole ingame days in the mine. Also in Alpha 16 I spent a lot of time in the mine. When I had nothing else to do I collected resources.


Your kidding right? I play on insane and have zero issues defending blood moon. I still use the same defense I used in earlier versions nothing has changed. A simple square with spikes around it using trussing for a lip around defense to shoot down.
The point is that I come back after a year or so of no play, and I look at all those threads about 7dtd difficulty rising and that deceive me. I am a "coward player", basicaly I hate horror games, but I love 7dtd. Probably I like the feeling to be secured inside a dangerous and fearing world by building something and find some courage to explore it; mostly with strategic or tactical moves, less with action.

Finaly I go give another try to 7dtd, but for now, after 2 days I have played 1 or 2 hours and used most of time reading forums. It's like my first time ingame long time ago but without th security provided by a hole in a ground and everything new to learn. For first time I feel the need to not play solo. And youre right, I'll start a new game on easy blockdamage.

In wanna try some underground mining strategy too

 
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Welcome back. It is now possible. In fact there are new options that make mining even easier.
You will need to opt in to A17.2 which is currently in experimental.
Hi, I'm glad you looking at my post. I'll go take a look at 17.2 as soon as I can, thank's!

 
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